Glacious Posted March 25, 2015 Share Posted March 25, 2015 Hey All, I was just having a play on A Path Beyond (Red Alert Style Renegade) and I came across the fact that on there mod you could buy an additional harvester and control/drive it to the correct area (Tiberium Field in Ren X) and then drive it back to the Refinery and bank you entire team additional credits. This seems like a really good and fun idea to maybe add into Renegade X, it would certainly change the way things work, would hopefully have people protecting it and trying to attack additional harvester and would completely change the way game and the economy side of things work. just wondering if its a possibility in the future and if people like the idea? I can see it making things abit faster paced in terms of getting additional vehicles out into battle and generally spicing things up. Quote Link to comment Share on other sites More sharing options...
RokumanZA Posted March 25, 2015 Share Posted March 25, 2015 Its possible with a mutator I'm sure, just need to add a bit of code and the menu options, though I'm not exactly sure how you would check for these things without a volume of some kind (the tib fields already have one, not sure about ref) Disclaimer: I'm making a guess here Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted April 15, 2015 Totem Arts Staff Share Posted April 15, 2015 Its possible with a mutator I'm sure, just need to add a bit of code and the menu options, though I'm not exactly sure how you would check for these things without a volume of some kind (the tib fields already have one, not sure about ref)Disclaimer: I'm making a guess here Indeed, the Tiberium field does have some special volume. Unfortunately that is not Ref's case Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 15, 2015 Share Posted April 15, 2015 Its possible with a mutator I'm sure, just need to add a bit of code and the menu options, though I'm not exactly sure how you would check for these things without a volume of some kind (the tib fields already have one, not sure about ref)Disclaimer: I'm making a guess here Indeed, the Tiberium field does have some special volume. Unfortunately that is not Ref's case To bullshit it, you could use proximity from the ref's location that the game uses to make q-spots from. Just figure out the correct distance when you are in the doors. May be possible to dump from undesireable locations like the back of the ref, but it would function normally-ish. Quote Link to comment Share on other sites More sharing options...
Glacious Posted November 16, 2015 Author Share Posted November 16, 2015 Going to bump this as I still think it's a good idea and could add a little bit of variation to game play Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted November 16, 2015 Share Posted November 16, 2015 This is possible but takes some coding. Need to attach a controller and a vehicle spot to the harvester. We can use the existing harvester nodes (in contradiction to whatever Brotranq said) for tib field locations, as the normal harvesters also do! We can also check for the 'touch' event with a vehicle 'harvester' for rx_tiberium_volume or something.. That's up to the coder. I'm not doing it, thats for sure Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted November 19, 2015 Share Posted November 19, 2015 the only map that this Idea would be good is lakeside,because other maps are really small and you won't even make it to the tib field if the base is being camped by enemies (could work on islands and complex but I think it will become a case of free easy money then ) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 19, 2015 Totem Arts Staff Share Posted November 19, 2015 for this too work ... there would need to be 1. a player controller for the harvester 2. a new system for a player controlled harvester to pick up Tib (dedicated area " modified Tib volume?") 3. a new system to dumb the tib also a dedicated area as the current system relies on the ai to trigger the collection and dumb there are some other things too like team hampering that would need to be addresses Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 19, 2015 Totem Arts Staff Share Posted November 19, 2015 You could rake in so many credits on Eyes what with the rear tib field on GDI's side. And then have 14 Harvesters all slowly creep into the Nod base from behind. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted November 22, 2015 Totem Arts Staff Share Posted November 22, 2015 And then have 14 Harvesters all slowly creep into the Nod base from behind. lol Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.