AlienXAXS Posted March 23, 2015 Share Posted March 23, 2015 Hey, Just wondering if it's at all possible to modify the PT GUI, lets say adding in new vehicles for purchasing or changing graphics via a Mutator? Just have some ideas. Quote Link to comment Share on other sites More sharing options...
JeepRubi Posted March 23, 2015 Share Posted March 23, 2015 I'm not sure how possible this would be. The UI is done with scaleform, which is basically flash running inside the engine, so it would most likely require updating the flash files, which would get outdated and overridden if/when we update any of the menus in a patch. I'm not 100% sure, as I haven't worked on any of the scaleform UI myself. Quote Link to comment Share on other sites More sharing options...
AlienXAXS Posted March 23, 2015 Author Share Posted March 23, 2015 Hi Jeep, thanks for your reply. I didnt know flash ran inside the engine, that's both kinda neat and aweful all at the same time lol. Could you maybe relay this post to a dev who knows about the flash ui? - Any idea where the flash file picks the purchases up from, or is it built directly into the flash file? Thank you Quote Link to comment Share on other sites More sharing options...
roxez Posted March 24, 2015 Share Posted March 24, 2015 Hi AlienXAXS, I'm the person who is in charge of the UI implementations. All the PT implementations are coded in the class called Rx_GFxPurchase.uc, look at the default properties section at the bottom, all the PT descriptions are there, and the PT mechanics are within that class. In terms of graphics, they are created in flash, exported it through scaleform, and imported into the editor. they're a bit more work to get hang of it, so you have a work cut out for you if you want to work on that. Research scaleform and CLIK to get started. I'll try post up some images to guide you guys on what goes on in PT and other User Interfaces later today. I'll probably tidy up the code and provide proper documentations as well. That'll be in the long run though. In the meantime, reach out to me for any UI questions, and I'll try my best to assist you guys. Quote Link to comment Share on other sites More sharing options...
AlienXAXS Posted March 24, 2015 Author Share Posted March 24, 2015 Thanks roxez, that's brilliant Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 25, 2015 Share Posted March 25, 2015 Hi AlienXAXS,I'm the person who is in charge of the UI implementations. All the PT implementations are coded in the class called Rx_GFxPurchase.uc, look at the default properties section at the bottom, all the PT descriptions are there, and the PT mechanics are within that class. In terms of graphics, they are created in flash, exported it through scaleform, and imported into the editor. they're a bit more work to get hang of it, so you have a work cut out for you if you want to work on that. Research scaleform and CLIK to get started. I'll try post up some images to guide you guys on what goes on in PT and other User Interfaces later today. I'll probably tidy up the code and provide proper documentations as well. That'll be in the long run though. In the meantime, reach out to me for any UI questions, and I'll try my best to assist you guys. That's awesome. I'm also interested in having a custom PT somewhere.. with a custom building or so. Right now i'm using a trigger (Use) to get something going in my map.. would be nice if there's an actual interface. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted March 26, 2015 Totem Arts Staff Share Posted March 26, 2015 I really wish I have the SDK right now (still downloading things) Does the dev provide the FLA file in UTGame/Flash/... directory (or was it UTGame/Content/Flash/...) Quote Link to comment Share on other sites More sharing options...
roxez Posted March 27, 2015 Share Posted March 27, 2015 Yes definitely Handepsilon. you have access to the fla aswell. Quote Link to comment Share on other sites More sharing options...
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