Newbie Posted June 10, 2014 Share Posted June 10, 2014 Hotwires, Havocs and Tanks can spot Stealth Black Hands as they are not 100% invisible. This is pretty shit tbh. Quote Link to comment Share on other sites More sharing options...
SFJake Posted June 10, 2014 Share Posted June 10, 2014 You should never post again. Quote Link to comment Share on other sites More sharing options...
Truxa Posted June 10, 2014 Share Posted June 10, 2014 Hotwires, Havocs and Tanks can spot Stealth Black Hands as they are not 100% invisible. This is pretty shit tbh. Play more GDI and you'll see how SBHs are "shit". Just because you can't play them doesn't mean they are shit. It's also quite hard to actually becoming 100% invisible, scientifically spoken even though it's fantasy land doing this, you'd always see some sort of visual distortion when you are close enough to the cloaked object. However, there has been some bug reports to the fact that SBH recloaking could sometimes bug out and never become truly invisible again even though the SBH player looks as himself being stealthed. Maybe you experienced this bug? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted June 11, 2014 Totem Arts Staff Share Posted June 11, 2014 Hotwires, Havocs and Tanks can spot Stealth Black Hands as they are not 100% invisible. This is pretty shit tbh. Play more GDI and you'll see how SBHs are "shit". Just because you can't play them doesn't mean they are shit. It's also quite hard to actually becoming 100% invisible, scientifically spoken even though it's fantasy land doing this, you'd always see some sort of visual distortion when you are close enough to the cloaked object. However, there has been some bug reports to the fact that SBH recloaking could sometimes bug out and never become truly invisible again even though the SBH player looks as himself being stealthed. Maybe you experienced this bug? Why'd you waste effort on a topic that deserved no response whatsoever. It's an obvious troll. Quote Link to comment Share on other sites More sharing options...
Newbie Posted June 11, 2014 Author Share Posted June 11, 2014 Not a troll, when crouched with SBH's they can still be seen by some GDI inventory which makes them pointless as they do not serve the purpose of using SNH's (to be invisible to players). Quote Link to comment Share on other sites More sharing options...
Henk Posted June 11, 2014 Share Posted June 11, 2014 They should be made MORE visible to the enemy in my opinion, they should appear from just a bit further away is what I mean. Even though I love being SBH, they're my favourite, I think they are a little too hard to spot for the enemy, which results in 1 or 2 players constantly scouting in their base like paranoids (on maps without automated base defenses), rarely ever finding SBH's (I at least rarely ever get spotted/found). You should play the game a little more, you will find out that they are more than invisible enough. (Weird sentence I know ) Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted June 11, 2014 Share Posted June 11, 2014 Not a troll, when crouched with SBH's they can still be seen by some GDI inventory which makes them pointless as they do not serve the purpose of using SNH's (to be invisible to players). They're not supposed to be fully invisible when you're close by, that's the point! Try playing OG Renegade where SBHs were even easier to see they actually lit up when they were hit. Sent from my VS980 4G using Tapatalk Quote Link to comment Share on other sites More sharing options...
Newbie Posted June 12, 2014 Author Share Posted June 12, 2014 I agree that GDI should be able to see SBH's now and then however in a certain radius. Say about 5 feet, players should be able to play stealth gameplay if they intent to. Try playing OG Renegade where I did play the original renegade and I know they were terrible, but now we can finally change that. Quote Link to comment Share on other sites More sharing options...
Truxa Posted June 12, 2014 Share Posted June 12, 2014 Oh Lord ... this guy is officially on my ignore list. SBHs are OP as they are now and you want them to be MORE invisible?! you must be one of those nerds who join Nod as soon as they are able, to play SBH. It's too easy now to infiltrate GDI base, you want to make it even easier? Damn, you have no love for GDI, do you? Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted June 13, 2014 Share Posted June 13, 2014 SBHs definitely need a nerf. They need to be more visible when in range and they also (as well as stanks) need to light up more when they're hit. In old Renegade a single soldier bullet would fully illuminate a stank. Sent from my VS980 4G using Tapatalk Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted June 14, 2014 Totem Arts Staff Share Posted June 14, 2014 ... I'm still calling troll. SBHs were never 'terrible' in Renegade, they just required you not to be a total noob and exploit the fact that you are completely invisible at range. If anything, SBHs are poking the OP line right now, though they outright cross it on Whiteout. We need the flash-on-damage back, especially for Stanks. As of now, you just look like an idiot shooting at nothing when you shoot at Stanks. Hell, you look even weirder when you chase sbhs and nobody knows what you're shooting at. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.