Blade Posted June 5, 2014 Posted June 5, 2014 The problem is clearly on your end. I can see everything on Mesa even when the sun shines directly onto my screen. Quote
omega79 Posted June 5, 2014 Posted June 5, 2014 I amnot the only one ... the other maps are perfectly lit ... Quote
Totem Arts Staff kenz3001 Posted June 5, 2014 Author Totem Arts Staff Posted June 5, 2014 up ya gamma Quote
omega79 Posted June 5, 2014 Posted June 5, 2014 HAHA ... I deleted the part where I said "I rfuse to set a higher gamma just for 2 maps" I mean, the other maps are perfectly lit, the colors are brilliant, little "shady" areas ... If I up the gamma it would fit for mesa and field but the other maps would be to bright and washed out A little bit more light would be good, but I see the problem for mesa Quote
Totem Arts Staff kenz3001 Posted June 6, 2014 Author Totem Arts Staff Posted June 6, 2014 vid 19 Quote
Totem Arts Staff kenz3001 Posted June 8, 2014 Author Totem Arts Staff Posted June 8, 2014 vid 20 Quote
Totem Arts Staff kenz3001 Posted June 10, 2014 Author Totem Arts Staff Posted June 10, 2014 vid 21 real progress Quote
Protoss Posted June 10, 2014 Posted June 10, 2014 Havent watched the whole thing yet but seems interesting so far Quote
RoundShades Posted June 10, 2014 Posted June 10, 2014 vid 21 real progress Still hope this makes it into the next update, even though it really probably won't. Although, bug fixes would be welcome even if they came with no new map Quote
Henk Posted June 10, 2014 Posted June 10, 2014 Really nice! Are you still thinking about adding a silo? Quote
Truxa Posted June 10, 2014 Posted June 10, 2014 I doubt there is any valid room for a silo as with maps like Field there is ample room in the midfield. Adding a silo to volcano would be going out of the way to do so. Quote
Totem Arts Staff kenz3001 Posted June 10, 2014 Author Totem Arts Staff Posted June 10, 2014 its looking like a silo wont be placed in the current version ... i may make additions later on down the line but i still have a lot of work to do on it Quote
DoctorB0NG Posted June 11, 2014 Posted June 11, 2014 Looking forward to seeing the final version, thanks for the videos! Sent from my VS980 4G using Tapatalk Quote
Totem Arts Staff kenz3001 Posted June 12, 2014 Author Totem Arts Staff Posted June 12, 2014 vid 22 man this seems to be taking for ever dont it Quote
RokumanZA Posted June 12, 2014 Posted June 12, 2014 It'll be worth it in the end, thanks for all the videos, really enjoying seeing the map making process I also think a silo is a bit much on volcano, maybe if its on top of the bunker, but that'll be hard to cap Quote
Truxa Posted June 12, 2014 Posted June 12, 2014 It'll be worth it in the end, thanks for all the videos, really enjoying seeing the map making process I also think a silo is a bit much on volcano, maybe if its on top of the bunker, but that'll be hard to cap On the other hand, most infantry activity tends to be in the tunnel section in the old ren, a silo where the bunker is would devide that activity more in other directions of the field. What I would like to add is, in the old ren, Nod had chemsprayer units that were unaffected by tiberium radiation. I don't know if they still are (did not test it) in RenX, but that did allow for that 2nd infantry passage (chem rush through tibfield) Quote
Totem Arts Staff kenz3001 Posted June 14, 2014 Author Totem Arts Staff Posted June 14, 2014 thats my point i whanted the bunker to be used a bit more but i may not be able to do that with the way that side of the map is set up right now anyway vid 23 is up Quote
Henk Posted June 17, 2014 Posted June 17, 2014 nice progress Btw: do you have a website or another place where you showcase your work? I would love to see more Quote
Totem Arts Staff kenz3001 Posted June 17, 2014 Author Totem Arts Staff Posted June 17, 2014 thanks ... nope i dont lol ... mapping / level design is a hobby Quote
Totem Arts Staff kenz3001 Posted June 18, 2014 Author Totem Arts Staff Posted June 18, 2014 moar vids 25 Quote
Totem Arts Staff kenz3001 Posted June 20, 2014 Author Totem Arts Staff Posted June 20, 2014 ahhh im running out of vids ... need to makes some more ... 26 Quote
Totem Arts Staff kenz3001 Posted June 22, 2014 Author Totem Arts Staff Posted June 22, 2014 some would say im on the right "path" vid 27 Quote
RoundShades Posted June 22, 2014 Posted June 22, 2014 Path? As in, pathing to harvesters or something? Also, I think it is pretty cool that your lines of sight look well thought through, because a lot of cover makes sense directionally to where you would expect engagement at, real useful cover. EDIT: Oh, AI pathing, to give the AI signature paths to follow to decently compete and engage in combat. Quote
RokumanZA Posted June 23, 2014 Posted June 23, 2014 Still a bit behind, but thought I'd comment on what was asked First, amazing work on that bunker, Second, I personally would like a map with physx objects but not sure how those with amd cards would fare. I'd say put em in and test because in general it would be an awesome way to change things up a bit. Lastly, I love the idea in general of lava death bombs, but I think it would need to be very subdued if it does go in. Game play being the priority and all. You've probably thought a lot of this through since though. Anyway another big thumbs up on all the work so far Quote
Totem Arts Staff kenz3001 Posted June 24, 2014 Author Totem Arts Staff Posted June 24, 2014 thy all not so sure ill have the time to put in the lava bombs i got a lot on my plate right now Quote
RoundShades Posted June 24, 2014 Posted June 24, 2014 No other maps have random events atm, so that could be a sweeping addition to several maps at a later date. If you say you have no experience with UDK, I wonder if I can take your chronicle and make a map myself, let's say City Flying lol. Quote
Totem Arts Staff kenz3001 Posted June 24, 2014 Author Totem Arts Staff Posted June 24, 2014 well you could but you dont have any of the assets from renx at your disposal best thing to do is play with udk before committing to making a playable map (you will make a lot of mistakes ... i know i did / am ) Quote
RoundShades Posted June 24, 2014 Posted June 24, 2014 I know, that is why I am watching you. It is a shame I don't have any of the assets I was actually considering making new assets in what, cant you in blender or 3ds max? Quote
Totem Arts Staff kenz3001 Posted June 24, 2014 Author Totem Arts Staff Posted June 24, 2014 yer as long as you can export ether as a .ase or .fbx you can use any 3d program you like Quote
RokumanZA Posted June 24, 2014 Posted June 24, 2014 Wish I had access to the assets no good at asset making, but I loved putting together maps for UT 2004 back in the day and would love to try my hand at map making if an editor is released Quote
RoundShades Posted June 24, 2014 Posted June 24, 2014 Wish I had access to the assets no good at asset making, but I loved putting together maps for UT 2004 back in the day and would love to try my hand at map making if an editor is released Maybe I am just admirable of Kenz3001, or maybe I am eager for more maps / "X-city". I am just so eager from watching this series of videos. It has already been a recorded 40 man-hours just to get this far in this X-Volcano map, and it is so inspiring. Quote
RokumanZA Posted June 24, 2014 Posted June 24, 2014 Maybe I am just admirable of Kenz3001, or maybe I am eager for more maps / "X-city". I am just so eager from watching this series of videos. It has already been a recorded 40 man-hours just to get this far in this X-Volcano map, and it is so inspiring. It is very inspiring seeing the work done Also inspiring to see so many hours in, but the payoff coming in map quality as we progress. Also nice working to a plan, I didn't really work to a set plan or anything with my maps back then Quote
Totem Arts Staff kenz3001 Posted June 24, 2014 Author Totem Arts Staff Posted June 24, 2014 more hrs then you have seen have been put in and what plan ? i got no plan nice to see people enjoying my ramblings Quote
Totem Arts Staff kenz3001 Posted June 26, 2014 Author Totem Arts Staff Posted June 26, 2014 vid 29 thoughts on a live stream this weekend ? Quote
RokumanZA Posted June 26, 2014 Posted June 26, 2014 thoughts on a live stream this weekend ? Please do I'll definitely be there if you are Quote
RoundShades Posted June 26, 2014 Posted June 26, 2014 My weekend time is usually shaky, I work nights and all. However, if you laid out a time I would try to set an alarm to make it happen. Also, any reason why live stream? Is it that close to done? I know thats a big assumption I shouldn't make, but eagerness is in me. Quote
Totem Arts Staff kenz3001 Posted June 26, 2014 Author Totem Arts Staff Posted June 26, 2014 well there is a few more things that need doing but yer its not far off done but the reason for a live stream is i just felt like doing one may be get some input from the community at the same time (talking to my self is not that fun ) i was thinking this Saturday around 3pm GMT @ http://www.twitch.tv/kenz3001 Quote
RokumanZA Posted June 26, 2014 Posted June 26, 2014 That'll be about 5pm for me, perfect I'll be home then Followed you so I don't miss it Quote
Totem Arts Staff kenz3001 Posted June 28, 2014 Author Totem Arts Staff Posted June 28, 2014 holy **** 30 vids Quote
RoundShades Posted June 28, 2014 Posted June 28, 2014 I'll watch. 30 bids is a lot of man hour, but its definitely developed. that stream today or new time or just sometime later? Quote
Totem Arts Staff kenz3001 Posted June 28, 2014 Author Totem Arts Staff Posted June 28, 2014 its live now http://www.twitch.tv/kenz3001 Quote
RoundShades Posted June 28, 2014 Posted June 28, 2014 I got in late and had to leave a little early. In light of that, you will upload from twitch to youtube right? Quote
RokumanZA Posted June 29, 2014 Posted June 29, 2014 I got in late and had to leave a little early. In light of that, you will upload from twitch to youtube right? You can also watch the past broadcast from his profile in twitch, if you'd like to do that in the meantime. I do believe he mentioned uploading some of the footage to Youtube. Any estimate of starting stream time for today btw kenz? Quote
Totem Arts Staff kenz3001 Posted June 29, 2014 Author Totem Arts Staff Posted June 29, 2014 no i havent had the time today sorry but i will be uploading the stream soon in 2 parts Quote
Stalin'sThighs Posted June 30, 2014 Posted June 30, 2014 Can I make a suggestion? It's for the GDI base. It seems to me, that, with the LCAC on the beach there, that GDI's base is a lot newer than Nod's. My suggestion is that you make GDI's base feel newer. Lots of boxes, maybe a couple vehicle models here and there, and fewer industrial lights(unless those are already up, and it would be a pain to take them down, in which case don't bother), just to give it the feeling of a newly established base. Obviously if that makes GDI's base easier to defend(boxes and vehicle models could serve as handy cover spots for defenders), you shouldn't, but I felt I should give my two credits. Quote
Totem Arts Staff kenz3001 Posted June 30, 2014 Author Totem Arts Staff Posted June 30, 2014 if any one needs cover it would be GDI on the nod side ... if i give SBH's more cover the map would become very unbalanced ... i may change the LCAC with a destroyed "something" part 1 of the live stream Quote
Totem Arts Staff kenz3001 Posted July 2, 2014 Author Totem Arts Staff Posted July 2, 2014 live stream part 2 Quote
Totem Arts Staff kenz3001 Posted July 4, 2014 Author Totem Arts Staff Posted July 4, 2014 mmmm looking good now but needs to change the rock material Quote
Totem Arts Staff kenz3001 Posted July 6, 2014 Author Totem Arts Staff Posted July 6, 2014 Let there be sound ! Quote
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