dommafia Posted March 21, 2014 Share Posted March 21, 2014 The Projectile of the arty is traveling in an arc ...because that makes it slightly harder to aim they did increase the speed of the projectile (not sure how that will change anything on "difficulty") It will make it easier to time hitting moving vehicles. Link to comment Share on other sites More sharing options...
omega79 Posted March 21, 2014 Share Posted March 21, 2014 that is true! Link to comment Share on other sites More sharing options...
N3tRunn3r Posted March 21, 2014 Share Posted March 21, 2014 Wow, amazing stuff. You are as good as Blizzard's support. Just amazing! ... Have to update my Bug/Suggestion Reporting Thread soon. Thanks for your changes, Devvies. Link to comment Share on other sites More sharing options...
xen32 Posted March 21, 2014 Share Posted March 21, 2014 Sounds damn awesome. Link to comment Share on other sites More sharing options...
Rockfire Posted March 21, 2014 Share Posted March 21, 2014 I had no idea there was one on the Nod side but there appears to be one: 2_rE38vJK8Y The GDI entry were so easy to spot, but I never saw that one mentioned before. Its not nearly as big a deal at least, since Nod is the one with stealth. That's what I was on about. Link to comment Share on other sites More sharing options...
super_gsx Posted March 21, 2014 Share Posted March 21, 2014 so um, i have trouble downloading the soundtrack from the first mirror You have uncovered a portal to downloading the entire internet. Holy shit!! Link to comment Share on other sites More sharing options...
twig123 Posted March 21, 2014 Share Posted March 21, 2014 Does that mean we have to uninstall Beta I and re-install with Beta II? You fixed the collision problem on both sides of walls right? Nod being able to get in the sides of GDI base? Yes. There's also the glitch where you can ride a vehicle (and i've seen one or two infantry do it aswell) at the right side. The right side if your standing in front of it and looking at the base. There Nod can drive its way into the GDI base and on the other side GDI can ride into Nod's base. However Nod's sneaky way in was more exploited thus far, glad that's fixed This was present in Original Ren as well. I haven't tested in RenX, but in Original Ren it required quite a lot of teamwork as you had to move forward and the same pace as the vehicle you were on was (otherwise you would fall off) and was therefor allowed. If in RenX you can just stand in place and be moved on a vehicle, yeah that needs to be fixed. But having the feature of Original Ren would be interesting to keep around. Link to comment Share on other sites More sharing options...
Blade Posted March 21, 2014 Share Posted March 21, 2014 Not having a toggle for mouse smoothing still makes me uncomfortable, knowing that the .ini is set to 'true'. Just add it in, please. This mouse smoothing has been hunting me for ages and I'm sick of doing funny things to the .ini's every time. Link to comment Share on other sites More sharing options...
HaTe Posted March 21, 2014 Share Posted March 21, 2014 Not having a toggle for mouse smoothing still makes me uncomfortable, knowing that the .ini is set to 'true'.Just add it in, please. This mouse smoothing has been hunting me for ages and I'm sick of doing funny things to the .ini's every time. Agreed. The fact that it's on my default is kind of silly. It was mostly there to counter bal mouses more than anything...not many people use these anymore, so it should a t the very least be set to false by default. Link to comment Share on other sites More sharing options...
Soldieroffate Posted March 22, 2014 Share Posted March 22, 2014 I hope these updates didn't scare everyone away, judging from the low number of downloads for Beta 2 in contrast to the first release. Would be a shame to see this awesome game fade like that. Link to comment Share on other sites More sharing options...
SFJake Posted March 22, 2014 Share Posted March 22, 2014 The launcher isn't telling anyone. A lot of players don't even know and servers aren't updating. Link to comment Share on other sites More sharing options...
Excavus1 Posted March 22, 2014 Share Posted March 22, 2014 Bad design move. The autopatcher should've been implemented from the start. Link to comment Share on other sites More sharing options...
ErroR Posted March 22, 2014 Share Posted March 22, 2014 Great news. Looking forward to playing Link to comment Share on other sites More sharing options...
RypeL Posted March 22, 2014 Share Posted March 22, 2014 *closed since the patch is out. Pls post feedback in the patch topic instead* Link to comment Share on other sites More sharing options...
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