disorder Posted March 10, 2014 Share Posted March 10, 2014 I think this game could do with an optional extra mode called "Resource Mode" , it would be separate to the main C&C mode and give both teams a limited number of resources to try and complete the game. The emphasis would be on saving and utilising resources efficiently and repairing your nice stuff instead of going gung-ho at the enemy base and it would likely stop long stalemates. The specifics of Resource Mode are as follows. Harvesters are Disabled Both teams start with 50,000 to 100,000 in cash. Selectable on launch/by admins. Base Repairs cost 2cr per tick, vehicle repairs are still free. You no longer get money for kills/repairs/assisting or anyhting else that would normally give you credits. You still get a score Quote Link to comment Share on other sites More sharing options...
super_gsx Posted March 10, 2014 Share Posted March 10, 2014 I don't think so... Once all that money runs out it's going to just be a shitty game with free characters. The only way to make this good is if you get money by completing some task, like killing someone. Quote Link to comment Share on other sites More sharing options...
disorder Posted March 11, 2014 Author Share Posted March 11, 2014 Hmm you could have bounties which give back 25-50% of the money spent on that char or unit. Free chars dont give bounties of course, unless you want it really tiny like 5cr per kill. Quote Link to comment Share on other sites More sharing options...
ARC_trooper Posted March 11, 2014 Share Posted March 11, 2014 What about the reverse? Team who reaches xx ammount of credits wins? So its more about defending the harvester then otherwise.. (but then it could use a map for its own, since that will be boring in some of the current maps ) Quote Link to comment Share on other sites More sharing options...
zakedodead Posted March 18, 2014 Share Posted March 18, 2014 Actually that might create more stalemates, with people turtling to avoid losing their precious mammy instead of attacking and delaying the game forever. Quote Link to comment Share on other sites More sharing options...
disorder Posted March 18, 2014 Author Share Posted March 18, 2014 Zake. I think you missed the bit where I said base repairs cost money.. meaning that if you are turtling on one team, the other team is most likely assaulting your base and destroying your buildings. You will eventually lose all the money and the game. Turtling would be pointless. Finally it is likely that the timelimit will still be in place, so the higher scoring team wins as usual. Quote Link to comment Share on other sites More sharing options...
TP|himselfXD Posted March 18, 2014 Share Posted March 18, 2014 Disorder I actually really like this idea it sounds quite fun. I do see the chances of stalemates but stalemates are fine it is renegade after all. Quote Link to comment Share on other sites More sharing options...
disorder Posted March 18, 2014 Author Share Posted March 18, 2014 Cool thx. I wanted the idea to represent a 'risk of choice' scenario. Do you decide to repair your barracks by 20% or build a tank, knowing that both options will impact your teams resources somehow. Quote Link to comment Share on other sites More sharing options...
SOVEREIGN_ Posted March 24, 2014 Share Posted March 24, 2014 buy havoc, suicide, buy havoc, suicide, buy....maybe i'm a pessimist but i already see guys doing that besides griefers, i actually think it is an interesting basis for a new gamemode indeed, if such will be implemented. Quote Link to comment Share on other sites More sharing options...
disorder Posted March 24, 2014 Author Share Posted March 24, 2014 buy havoc, suicide, buy havoc, suicide, buy....maybe i'm a pessimist but i already see guys doing that besides griefers, i actually think it is an interesting basis for a new gamemode indeed, if such will be implemented. Yeah I guess there would be some that would abuse it if they had access to the money directly. Maybe a class/vehicle cap so you could only build so many per game OR perhaps a long-ish countdown timer so you had to wait or go for something else. Maybe 100 creds = 30 secs. So Havoc would take 5mins to respawn. Quote Link to comment Share on other sites More sharing options...
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