RaPtOr_v9600 Posted February 14, 2014 Posted February 14, 2014 Its just model that im working on, i hope its not wrong section Any comments are appreciated Quote
Volumed Posted February 16, 2014 Posted February 16, 2014 Nice work, it does need some texturing but the model itself is nicely done. Quote
Former Developers Havoc89 Posted February 16, 2014 Former Developers Posted February 16, 2014 Looks cool, good work. Planning on texturing it? Quote
RaPtOr_v9600 Posted February 16, 2014 Author Posted February 16, 2014 Thnx guys, for comments yes im making low poly, and then baking, will import it to UDK, Just in tame to do something before renegade gets out Edit Correct me if im wrong the LvL editor will be included in Renegade X ? Quote
RaPtOr_v9600 Posted August 10, 2014 Author Posted August 10, 2014 Finally i finished low poly, i iwll tweak texture some more and import it to UE3 or UE4 Quote
RaPtOr_v9600 Posted August 30, 2014 Author Posted August 30, 2014 First test in Unreal 4 engine Quote
N3tRunn3r Posted August 31, 2014 Posted August 31, 2014 Nice work and looking great for a 1st test. Do you plan to polish the physics? When the AMV Patra "jumped" it looked funny hehe. Quote
RaPtOr_v9600 Posted September 1, 2014 Author Posted September 1, 2014 yeah i will polish that, but currently in 4.4 version of Unreal 4 engine there is no way to make it real 8 wheels with blueprints, hope that they will fix that in next release i faked 4 wheels with animation node, so the physics are not quite correct, im having problems with materials im custom with UDK materials but in UE4 they are different Quote
RaPtOr_v9600 Posted September 28, 2014 Author Posted September 28, 2014 Second test, some improvements to moving and colliding Quote
Truxa Posted September 28, 2014 Posted September 28, 2014 When opening a new tab of your link provided, it gives me an error that the video is private. Since it's a playlist, I clicked the number 1 video and was able to watch it. Hope it's the right one though Looks cool, especiallly the destroyable environment thats capable with the engine. In Ren X if those sort of physics were ever introduced, it creates shotloads of fun tactics by creating your own entryway. Though, I'd limit it to C4's only, perhaps rockets too. Quote
RaPtOr_v9600 Posted October 14, 2014 Author Posted October 14, 2014 Yeah, i cant quite figure out why RenX didn't use any destructible assets, just simple walls or barriers, in my test i created it just to make weapons more interesting to watch. Is it maybe with netcode that is preventing of using destructible meshes or something else ? I added damage model and give health to vehicle so its now destroyable, i will finish this and start another model, i spent more time with blueprints then modeling and texturing the model. Its quite fun to work with blueprints but time consuming Quote
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