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Tutorial - Texture - Hard Surfaces

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  • Totem Arts Staff
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  • Former Developers

Very nice. I must point one thing out tho. Please, never over do damage on metals, otherwise you will get a concrete like appearence, unless thats what your going for. Lighting is key, and metal is quite reflective, so always give the metal a bit more stronger specular map, and the paint a slightly darker specular colour.

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