Anthrax Posted July 28, 2007 Posted July 28, 2007 Game design documents are critical components of any staple game or modification. Many modifications have collapsed due to a lack of organisation and general design. To prevent future tragedies from claiming many future modifications and projects, here is a link to give budding game designers a clue of how to get their ideas onto paper in a helpful and easily organised format. http://www.gamedev.net/reference/list.asp?categoryid=23 Enjoy. Quote
Hyncharas Posted September 24, 2008 Posted September 24, 2008 DesignDocs are easy. I've written two business plans this year and are in the process of writing a third. That's hard from a standpoint of market research. Quote
maty Posted September 27, 2008 Posted September 27, 2008 QUOTE (Hyncharas @ Sep 24 2008, 10:41 PM) <{POST_SNAPBACK}> DesignDocs are easy.I've written two business plans this year and are in the process of writing a third. That's hard from a standpoint of market research.[/b] Business plans are not like design docs. There's a specific structure and style to them.Capture the Dude is probably one of the worst games ever made, but its design document is referenced as one of the best:http://web.cs.wpi.edu/~imgd1001/a08/projects/proj2/gdd.htmlAlways a great reference for design docs. Quote
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