Jump to content

Tips/Tutorial - Game Design Documents.


Anthrax

Recommended Posts

Game design documents are critical components of any staple game or modification.

Many modifications have collapsed due to a lack of organisation and general design.

To prevent future tragedies from claiming many future modifications and projects, here is a link to give budding game designers a clue of how to get their ideas onto paper in a helpful and easily organised format.

http://www.gamedev.net/reference/list.asp?categoryid=23

Enjoy.

Link to comment
Share on other sites

  • 1 year later...
QUOTE (Hyncharas @ Sep 24 2008, 10:41 PM) <{POST_SNAPBACK}>
DesignDocs are easy.

I've written two business plans this year and are in the process of writing a third. That's hard from a standpoint of market research.[/b]


Business plans are not like design docs. :P

There's a specific structure and style to them.
Capture the Dude is probably one of the worst games ever made, but its design document is referenced as one of the best:
http://web.cs.wpi.edu/~imgd1001/a08/projects/proj2/gdd.html

Always a great reference for design docs.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...