Anthrax Posted July 28, 2007 Share Posted July 28, 2007 Game design documents are critical components of any staple game or modification. Many modifications have collapsed due to a lack of organisation and general design. To prevent future tragedies from claiming many future modifications and projects, here is a link to give budding game designers a clue of how to get their ideas onto paper in a helpful and easily organised format. http://www.gamedev.net/reference/list.asp?categoryid=23 Enjoy. Quote Link to comment Share on other sites More sharing options...
Hyncharas Posted September 24, 2008 Share Posted September 24, 2008 DesignDocs are easy. I've written two business plans this year and are in the process of writing a third. That's hard from a standpoint of market research. Quote Link to comment Share on other sites More sharing options...
maty Posted September 27, 2008 Share Posted September 27, 2008 QUOTE (Hyncharas @ Sep 24 2008, 10:41 PM) <{POST_SNAPBACK}> DesignDocs are easy.I've written two business plans this year and are in the process of writing a third. That's hard from a standpoint of market research.[/b] Business plans are not like design docs. There's a specific structure and style to them.Capture the Dude is probably one of the worst games ever made, but its design document is referenced as one of the best:http://web.cs.wpi.edu/~imgd1001/a08/projects/proj2/gdd.htmlAlways a great reference for design docs. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.