Viking Posted June 8, 2007 Share Posted June 8, 2007 Ok so I got bored and started and I think this one is actually good! So what do you think? (minus the texture and unfinished parts) would you enjoy seeing this in ren07? (it will be taller) Thoughts, comments, constructive criticism. PS:The inside is just a plane right now, noting more. Quote Link to comment Share on other sites More sharing options...
CarrierII Posted June 8, 2007 Share Posted June 8, 2007 It needs to identical, other than that, it looks ok. Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted June 8, 2007 Share Posted June 8, 2007 Yes my only current critique is that it is more long than it is tall unlike the barn on Field. Quote Link to comment Share on other sites More sharing options...
Viking Posted June 8, 2007 Author Share Posted June 8, 2007 I SAID IT WILL BE TALLER!!!!! That window is going to be on the top floor and you have a ladder to get up there. (or you take the ladder out w/e) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted June 8, 2007 Totem Arts Staff Share Posted June 8, 2007 It's too wide; needs to be the same shape and size Quote Link to comment Share on other sites More sharing options...
Titan1x77 Posted June 8, 2007 Share Posted June 8, 2007 The roof has way to many polys, the raised area can be done with a normal map or even a texture....Most likely the barn will be made out of brushes in Unreal editor...It could be a static mesh tho, as the engine handle each just aswell....but brushwork lights up better, IMO Quote Link to comment Share on other sites More sharing options...
CarrierII Posted June 9, 2007 Share Posted June 9, 2007 It does, but getting an exact brushwork clone of that barn would take some time, let me give it a shot. Quote Link to comment Share on other sites More sharing options...
Titan1x77 Posted June 9, 2007 Share Posted June 9, 2007 Forgot to add, that brushwork has better collision, with a static mesh you have to build a collision mesh too, it can auto make one in the editor, but that can be sloppy, and you cant edit those automade ones. Quote Link to comment Share on other sites More sharing options...
Viking Posted June 9, 2007 Author Share Posted June 9, 2007 WHY CANT THEY MAKE A NORMAL WAY TO MAKE A MAP Ok, now I feel better. **1st and Last warning, WATCH your language! - Titan1x77** Quote Link to comment Share on other sites More sharing options...
CarrierII Posted June 9, 2007 Share Posted June 9, 2007 Ever used Unreal Edit? It's probably the simplest editor for something as complex as a full 3D game, with particle effects, integrated simple and complex physics, vehicle handling, 3D audio with doppler shift simulation and the myriad of other features in Unreal. When you look at how complex the game is, you begin to realise why the editors are so complex. Quote Link to comment Share on other sites More sharing options...
Viking Posted June 9, 2007 Author Share Posted June 9, 2007 Renegade level edit is easy as (insert bad word here). Quote Link to comment Share on other sites More sharing options...
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