epicelite Posted December 12, 2009 Share Posted December 12, 2009 It's bullshit when a HUEG mammoth tank is stopped because some guy in a buggy or something drives up and just sits infront of you. Discuss. Quote Link to comment Share on other sites More sharing options...
bug Posted December 12, 2009 Share Posted December 12, 2009 Lol Realism sux in games! Quote Link to comment Share on other sites More sharing options...
PermaGrin Posted December 12, 2009 Share Posted December 12, 2009 Is there a reason you are allowing an enemy bggy to sit in front of your mammy for more than 2 seconds? Quote Link to comment Share on other sites More sharing options...
epicelite Posted December 12, 2009 Author Share Posted December 12, 2009 Yes because the turret goes right over the buggy so I cannot hit it. Quote Link to comment Share on other sites More sharing options...
evanb90 Posted December 12, 2009 Share Posted December 12, 2009 Realistic? Yes. A tank the size of the Mammoth could probably smash everything in the Nod arsenal but the Flame Tank. Not so sure it would be good for gameplay though. Quote Link to comment Share on other sites More sharing options...
Jamnub Posted December 12, 2009 Share Posted December 12, 2009 Personally my only problem lies with the harvester being too heavy. Most of the time I am able to push a vehicle on its side with a mammoth tank. Quote Link to comment Share on other sites More sharing options...
thrash300 Posted December 12, 2009 Share Posted December 12, 2009 QUOTE (epicelite @ Dec 12 2009, 02:44 PM) <{POST_SNAPBACK}> It's bullshit when a HUEG mammoth tank is stopped because some guy in a buggy or something drives up and just sits infront of you.Discuss.[/b] Can it even be done in the Unreal Engine?. Quote Link to comment Share on other sites More sharing options...
DXR_13KE Posted December 13, 2009 Share Posted December 13, 2009 Did this happen in normal renegade? What did you do in normal renegade when a buggy got in front of your mammoth tank? Quote Link to comment Share on other sites More sharing options...
Demigan Posted December 13, 2009 Share Posted December 13, 2009 QUOTE (thrash300 @ Dec 13 2009, 12:25 AM) <{POST_SNAPBACK}> Can it even be done in the Unreal Engine?.[/b] The leviathan can drive over any tank, even the goliath, and instantly kill it if it is driving and moving fast enough. So yes, they could make the mammoth instant kill anything it hits.But I doubt that in reality a mammoth tank would be able to. It moves more like a wall, heavy, almost impossible to stop once it's moving, but unless you manage to get a tread on you it will push you like a wall, never crush you.Yours sincerely,Demigan. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted December 13, 2009 Share Posted December 13, 2009 It shouldn't crush, because that would alter the game balance too much. The mammoth should just be an unstoppable mobile wall. If a buggy runs up against it, it would be like driving into a wall. And the mammoth tank should have no trouble chugging along even if it has to plow through enemy tanks driving up against it. Quote Link to comment Share on other sites More sharing options...
xoham Posted December 14, 2009 Share Posted December 14, 2009 QUOTE (epicelite @ Dec 12 2009, 02:44 PM) <{POST_SNAPBACK}> It's bullshit when a HUEG mammoth tank is stopped because some guy in a buggy or something drives up and just sits infront of you.Discuss.[/b] It should be balanced in the same way as with the original game, because that game was great. We all played it so much, in part, because the balance was so good. Quote Link to comment Share on other sites More sharing options...
Qbert987 Posted December 15, 2009 Share Posted December 15, 2009 true. I believe in regular ren the memy could push every vehicle on the map including the harvy. Quote Link to comment Share on other sites More sharing options...
maty Posted December 16, 2009 Share Posted December 16, 2009 One of the reasons the harv isn't moveable is because on fields it could be pushed into the river and blown up - even your own harv by your own team. Its just for balancing issues. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted December 16, 2009 Share Posted December 16, 2009 But that isn't an excuse for it toppling Mammoth tanks. Quote Link to comment Share on other sites More sharing options...
Qbert987 Posted December 16, 2009 Share Posted December 16, 2009 QUOTE (maty @ Dec 16 2009, 03:31 AM) <{POST_SNAPBACK}> One of the reasons the harv isn't moveable is because on fields it could be pushed into the river and blown up - even your own harv by your own team.Its just for balancing issues.[/b] now that you mention it this is true. however, in origional ALL vehicles could move the harvy if used correctly. But I see your point Quote Link to comment Share on other sites More sharing options...
epicelite Posted December 17, 2009 Author Share Posted December 17, 2009 Make barrier that only blocks the harvy out of river? Quote Link to comment Share on other sites More sharing options...
DXR_13KE Posted December 17, 2009 Share Posted December 17, 2009 Update the AI so that it drives around obstacles... Quote Link to comment Share on other sites More sharing options...
maty Posted December 18, 2009 Share Posted December 18, 2009 You're all so aggresive about a quick fix! Its a beta . Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted December 19, 2009 Share Posted December 19, 2009 A beta, maybe, but it's still rather funny. Quote Link to comment Share on other sites More sharing options...
thrash300 Posted December 23, 2009 Share Posted December 23, 2009 QUOTE (R315r4z0r @ Dec 18 2009, 09:40 PM) <{POST_SNAPBACK}> A beta, maybe, but it's still rather funny.[/b] TBH I would actually like for the vechicles to be able to run over one enother, that being said however only in a very realistic way. For example I woulden't wana see a harvy run over a med, simply because #1. Harvyies tires are NOT and CAN NOT contact the meds, or another veiciles body effectivly enought to begin driving on top of it. #2. The harvy is just TOO slow to run over any vehicle.Point being if the harvy were to be pushing a vehicle for like an hour and a half, it still shouldent get anywere near running the vechicle over.THAT being said I would LOVE to see light and fast vehicles umm...run off or yes run over other vehicles. For example a buggy running over a mammy would NOT destroy it, just the physics would permit it, or however, if a situation would occure were a mammy ran over a buggy, the buggy would be toast, that would most likely happen if the mammy were on a ledge or elevated ground right above the buggy in the position of running right on top of it. I think its what Renegade X just needs, more realism thats not out of question of changing the gameplay too far, rather in my opinion it would make it far more interesting and enjoyable. Lets face it, if a mammy is on elevated ground in position to drive right over a buggy, and the buggy doesn't become damaged or destroyed, then thats really unrealistic, something thats IMO doesn't belong in the Unreal Engine, if anything the Unreal engine should bring more realism to the gameplay, and I think that the ability to allow vehicles to run over each other in a realistic manner would be a really great implementation as it would not change gamplay to much in any way. Quote Link to comment Share on other sites More sharing options...
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