I didn't want to get into a drawn out discussion but the pros or cons of APB, but to simply imply it is different, so this is going to be my last post on the matter.
Don't try to tell me how APB flows when I've played the game on a pretty regular basis for three years. On Ridge War, The Woods Today, Shallow Grave and Bunkers, 3 of 4 being "HUEG", there are game-changing strategies that can easily be executed prior to and even shortly after the first dump. (including in 2 of 4, Ore Truck rushes that can and often do succeed)
It is indeed a problem the Soviets lack a rapid infantry transport and the Chinook HAD issues like that before, but not now. Allied AA is much weaker in CF- Rangers aren't going to swat Chinooks out of the sky, and RS actually have a balanced AA weapon now.
As for the Supply Truck, it's actually coming to APB: Gamma, which is the next major release.
Your next two points are the V2 and dump size. First, a fair number of APB maps have $1050 dumps, and second, balance stats and extensive personal experience show that only the worst Soviet teams suffer from the $700 dump. The V2 is also a siege artillery unit, meant to hit buildings first, different from Renegade artillery, which are more like "cardboard tanks" than artillery. As such, it doesn't need horizontal aiming.
(and you don't say V2s are ass after getting hit directly by one )