zunnie Posted October 19, 2009 Share Posted October 19, 2009 They really gotto go or need to have no collisions like in renegade. They just get in the way too easily when you are rushing with more tanks. The tank in front of you dies and you get stuck on the wreckage for a few seconds and the guys behind you bump into you. Please make wreckages so you can walk through them or disable them entirely. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted October 19, 2009 Share Posted October 19, 2009 I made a suggestion for this in another thread. 1. Vehicles should explode differently based on the weapon used to destroy it. Sometimes they should leave wrecks, other times they should explode into pieces. 2. There should be 'zones' were your vehicle has to explode into pieces (such as in front of of base defenses) What this would do is that if certain weapons are used to attack vehicles in the field, the destroyed vehicle may or may not leave a wreck. However, if vehicles were to attack a base, the vehicle would not leave a wreck when destroyed and simple blow up in pieces. Flames, personal lasers, shrapnel, C4, ect should cause vehicle wreckage. Explosive tank shells/rockets/missiles, focused Obelisk beam, PIC, Railgun, ect should all cause total vehicle explosions. Another idea is that wreckage should not just disappear. It should explode a second time. The time it takes for wreckage to explode should be a server side option. The options should range from 'no wreckage' to 'time in seconds' to 'never explode.' Quote Link to comment Share on other sites More sharing options...
SkyHammer Posted October 19, 2009 Share Posted October 19, 2009 I think the wreckage thing is cool, but it definitely makes rushing harder, which is already made harder than in Renegade because of the tougher base defences. Quote Link to comment Share on other sites More sharing options...
dsi1 Posted October 19, 2009 Share Posted October 19, 2009 I like the wreckage myself, engineers supporting the tanks have some cover if their tank dies. Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted October 19, 2009 Share Posted October 19, 2009 This is a perfect example of the problem with vehicle wrecks having collision: The Stealth Tanks were barricaded multiple times by dead Mammoths. Quote Link to comment Share on other sites More sharing options...
RypeL Posted October 19, 2009 Share Posted October 19, 2009 It propably needs to be removed completely cause it takes too much speed out of the matches IMHO. Renegade, aswell as Starcraft for example get a lof of their excitement from the ability of surpriseattacks and wreckages seem to make them too hard from the games ive seen so far. I guess we should keep a close eye on how wreckages affect gameplay till the next patch. *edit* yeah. that vid Mighty_Bob liked makes a good point how wreckages can become a quite a abstacle to a attacking team and how it can give the defending time precious seconds to buy more engineers for example. Quote Link to comment Share on other sites More sharing options...
Demigan Posted October 19, 2009 Share Posted October 19, 2009 I thought that in later patches there would be something of health on a wreck. So that anyone attacking a base would expend only one shell or so on a wreck and be capable of continueing their attack. This would add some strategy, think of people pushing a wreck in front of them, refusing to shoot it untill either an opponent does it for them and hoping to get some closer before the pummeling starts again, or shooting it instantly to keep the rush going. Quote Link to comment Share on other sites More sharing options...
epicelite Posted October 20, 2009 Share Posted October 20, 2009 Like you should be able to take wrenkages back to ur base and sell the scrap for money lololoololololololooolooliolol1!1!!11!1!1!!!!1 Srsly tho wreckage has to go! Quote Link to comment Share on other sites More sharing options...
Clord Posted October 20, 2009 Share Posted October 20, 2009 QUOTE (epicelite @ Oct 20 2009, 01:05 PM) <{POST_SNAPBACK}> Like you should be able to take wrenkages back to ur base and sell the scrap for money lololoololololololooolooliolol1!1!!11!1!1!!!!1Srsly tho wreckage has to go! [/b] Scrapper vehicle would be cool for farming. Quote Link to comment Share on other sites More sharing options...
ferkhat Posted October 20, 2009 Share Posted October 20, 2009 I think in .35. i got my mrls destroyed and it got me out of the vehicle and then it let me repair and i used thr mrls again. Quote Link to comment Share on other sites More sharing options...
DeathLink6.0 Posted October 20, 2009 Share Posted October 20, 2009 I'm also for REMOVING the vehicle wreckages completly. They are really disturbing - especially when you are GDI and try to rush Nod on Field. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted October 21, 2009 Share Posted October 21, 2009 Hmm, I had another post here, but I guess one of those errors caused it to get removed. Anyway: Have the wreckage models appear when your health drops below 20-10. You can still drive the vehicle, but it would be slower. When it's destroyed, it would explode into debris. Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted October 21, 2009 Share Posted October 21, 2009 I have the best fix for this! you can shoot the wreck again and it blows up vaporising instantly This way we get the best of both worlds (Wrecks and they are non-intrusive) Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted October 21, 2009 Share Posted October 21, 2009 But you still have to take the time to fire a round into the wreck. That round may make or break you in the long run. Lets simplify it. If you drive into a wreck, it blows up instantly. Quote Link to comment Share on other sites More sharing options...
Demigan Posted October 21, 2009 Share Posted October 21, 2009 QUOTE (R315r4z0r @ Oct 21 2009, 05:02 AM) <{POST_SNAPBACK}> But you still have to take the time to fire a round into the wreck. That round may make or break you in the long run.Lets simplify it. If you drive into a wreck, it blows up instantly.[/b] Or it falls into scrap metal, crunching under your tires. Having it block only one or two shots is best I think. In a full blown rush both teams are eager to kill off everything, it's likely that the defending team will fire so many rounds that any vehicle destroyed will have it's shell blow up almost instantly, and if not, then it takes one round to take out that wreck to make sure it doesn't impede your progress.Yours sincerely,Demigan. Quote Link to comment Share on other sites More sharing options...
zunnie Posted October 21, 2009 Author Share Posted October 21, 2009 Well i wouldn't mind for vehicle wrecks to exist in the game, just make them have no collisions. Then perhaps in the future there can be mutators so you can repair wrecks and get a vehicle in return like in renegade. Quote Link to comment Share on other sites More sharing options...
thrash300 Posted October 25, 2009 Share Posted October 25, 2009 I really like that the Renegadse X team implimented the vehicle reckeges and not as a server side mod, but built in. Quote Link to comment Share on other sites More sharing options...
PermaGrin Posted October 25, 2009 Share Posted October 25, 2009 A lot of rushes in Renegade would not have been possible if they had collidable wreckage. Heck, Renegade did not even have wreckage. Since recreating on UT3 to enhance graphics and maintain some, if not most, gameplay elements. I would suggest leaving the wreckage model, while still allowing player to pass through. This is what I call feature creep in class... There is where vehicle explosion/death animations come to mind. Blow them apart (probably with a 3D particle of said vehicle's pieces) Have the pieces or particle have collision with only the static world. (just give physics to the pieces/particles) Then just have them fade away after a certain amount of time. Or for a fun twist, do give the pieces player collision. Let them damage infantry (possible kill them) if hit by shrapnel. Make the flame tank cover a small area in flames for short amount of time after it dies. Mammy cannons might fling around and kill infantry or even damage tanks. MRLS spits a few rockets like bottlerocks without sticks. Big Bad ARTs have so much firepower, they are like Devastators from the OG Dune RTS, they do damage to the surrounding area when killed. So many wierd things come to mind. Quote Link to comment Share on other sites More sharing options...
PermaGrin Posted November 4, 2009 Share Posted November 4, 2009 BUMP Wondering about thoughts on this idea presented above. Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted November 4, 2009 Share Posted November 4, 2009 QUOTE (thrash300 @ Oct 24 2009, 08:34 PM) <{POST_SNAPBACK}> I really like that the Renegadse X team implimented the vehicle reckeges and not as a server side mod, but built in.[/b] We didn't really "implement" them. It's a part of UT3 by default. Quote Link to comment Share on other sites More sharing options...
Mike64m Posted November 5, 2009 Share Posted November 5, 2009 Maybe wrecage must be passable? I mean when somebody in front of you destroyed, you just riding on wrecage like a big monstertruck. Quote Link to comment Share on other sites More sharing options...
QUAKERxnc Posted November 5, 2009 Share Posted November 5, 2009 Unpassable vehicle wrecks are a good think to stop lowplayers to storm the own base i think it should be retained. Quote Link to comment Share on other sites More sharing options...
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