epicelite Posted July 18, 2009 Share Posted July 18, 2009 Are stanks gonna have that cloak sound that is in the data files but never used? I dunno. :mellow: I made a thread because, SHOULD they? Would it add an advantage to GDI over them? Quote Link to comment Share on other sites More sharing options...
Vipeax Posted July 18, 2009 Share Posted July 18, 2009 QUOTE (epicelite @ Jul 17 2009, 09:09 PM) <{POST_SNAPBACK}> Are stanks gonna have that cloak sound that is in the data files but never used?[/b] Unused? Which sound do you mean?When a stealth tank drives by I can definitely hear it buzzing. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted July 18, 2009 Share Posted July 18, 2009 Not that sound, he means the sound it is supposed to make the moment it goes invisible. It's like a "whooooop!" sound. Quote Link to comment Share on other sites More sharing options...
epicelite Posted July 18, 2009 Author Share Posted July 18, 2009 Yeah like a stank in tiberian sun. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 18, 2009 Totem Arts Staff Share Posted July 18, 2009 Yeah I've already done that. It's sort of a mix between Renegade's unused cloaking sound the Tiberian Sun's. Quote Link to comment Share on other sites More sharing options...
epicelite Posted July 18, 2009 Author Share Posted July 18, 2009 QUOTE ((NE)Fobby(GEN) @ Jul 17 2009, 11:11 PM) <{POST_SNAPBACK}> Yeah I've already done that. It's sort of a mix between Renegade's unused cloaking sound and Tiberian Sun's.[/b] Fixed it for you. Also Ren and TS had the same one, so...?(USER WAS BANNED FOR THIS POST) Quote Link to comment Share on other sites More sharing options...
Trooper Posted July 18, 2009 Share Posted July 18, 2009 Fixed it for you. Also Ren and TS had the same one, so...? (USER WAS BANNED FOR THIS POST) Wait... what? Quote Link to comment Share on other sites More sharing options...
=HT=Duro Posted July 18, 2009 Share Posted July 18, 2009 lol ok .. well... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 18, 2009 Totem Arts Staff Share Posted July 18, 2009 Epicelite, please do not lie about moderators banning your account. Please disregard his post. Quote Link to comment Share on other sites More sharing options...
epicelite Posted July 18, 2009 Author Share Posted July 18, 2009 QUOTE ((NE)Fobby(GEN) @ Jul 18 2009, 11:57 AM) <{POST_SNAPBACK}> Epicelite, please do not lie about moderators banning your account. Please disregard his post.[/b] What, you actually add that to a post when you ban someone? :blink: Can we has the sound to hear it?Does SBH have a sound? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 18, 2009 Totem Arts Staff Share Posted July 18, 2009 SBH cloaking is not finished yet. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted July 19, 2009 Share Posted July 19, 2009 But will the SBH cloak and the Stank cloak be the same thing? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 19, 2009 Totem Arts Staff Share Posted July 19, 2009 Yes. Quote Link to comment Share on other sites More sharing options...
epicelite Posted July 19, 2009 Author Share Posted July 19, 2009 I am confus. :unsure: Quote Link to comment Share on other sites More sharing options...
DXR_13KE Posted July 19, 2009 Share Posted July 19, 2009 QUOTE (epicelite @ Jul 19 2009, 03:51 PM) <{POST_SNAPBACK}> I am confus. :unsure:[/b] Stealth units in RenegadeX will have a cloak sound, this includes the stealth tank and the stealth black hand (the same sound will be used in both) , the cloak sound will be a mix between the Renegade's unused cloaking sound and Tiberian Sun's cloaking sound, the sound that is going to be used in RenegadeX is not finished yet.Are you still confused? On what point are you still confused? Quote Link to comment Share on other sites More sharing options...
scensorECHO Posted July 19, 2009 Share Posted July 19, 2009 QUOTE (DXR_13KE @ Jul 19 2009, 12:10 PM) <{POST_SNAPBACK}> Stealth units in RenegadeX will have a cloak sound, this includes the stealth tank and the stealth black hand (the same sound will be used in both) , the cloak sound will be a mix between the Renegade's unused cloaking sound and Tiberian Sun's cloaking sound, the sound that is going to be used in RenegadeX is not finished yet.Are you still confused? On what point are you still confused?[/b] Server side option? I think this is a large advantage for GDI and since it really wasnt used in Renegade or at least noticably then it should be the servers choice. Quote Link to comment Share on other sites More sharing options...
DXR_13KE Posted July 19, 2009 Share Posted July 19, 2009 QUOTE (scensorECHO @ Jul 19 2009, 09:24 PM) <{POST_SNAPBACK}> Server side option? I think this is a large advantage for GDI and since it really wasnt used in Renegade or at least noticably then it should be the servers choice.[/b] Large advantage? Its not as if the unit is constantly making noise (it will make the noise during a fraction of time during which the unit cloaks itself)... I doubt the sound will be that loud and noticeable, i also doubt that you will be able to hear it past a few feet. If you cloak in front of another unit I bet that the sound will be the last thing he will notice. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 19, 2009 Totem Arts Staff Share Posted July 19, 2009 DXR is right. Besides, if you're in the process of cloaking and someone's close enough to hear you, then they would obviously be able to see you before you cloaked anyway. Quote Link to comment Share on other sites More sharing options...
DXR_13KE Posted July 19, 2009 Share Posted July 19, 2009 QUOTE ((NE)Fobby(GEN) @ Jul 19 2009, 10:16 PM) <{POST_SNAPBACK}> DXR is right. Besides, if you're in the process of cloaking and someone's close enough to hear you, then they would obviously be able to see you before you cloaked anyway.[/b] Exactly, the sound will only increase the game immersion, especially if they implement that sight thing that I asked them about... edit: the sound may also make the enemy panic and shoot randomly around him... Quote Link to comment Share on other sites More sharing options...
Vipeax Posted July 19, 2009 Share Posted July 19, 2009 QUOTE (DXR_13KE @ Jul 19 2009, 05:59 PM) <{POST_SNAPBACK}> edit: the sound may also make the enemy panic and shoot randomly around him...[/b] !musica stealth_cloak_sound.wav*WTF THEY MUST BE EVERYWHERE, HELP!!!!* Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted August 14, 2009 Share Posted August 14, 2009 For the record I am entirely against this idea if you can hear it beyond 10 feet. This will be an INSANE advantage for GDI. Much moreso than hearing invisible footsteps. But hey, when I own the living crap out of your SBH rush because I heard you recloak after planting a timed C4 you can take solace in the fact that it was your idea. Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted August 14, 2009 Share Posted August 14, 2009 Maybe just use it for the Stealth Tanks? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 14, 2009 Totem Arts Staff Share Posted August 14, 2009 I think it was in APB where you could hear their stealth unit from far away (it had a loud engine). Our Stank is silent like Renegade's. Quote Link to comment Share on other sites More sharing options...
DXR_13KE Posted August 15, 2009 Share Posted August 15, 2009 QUOTE (Mighty BOB! @ Aug 14 2009, 10:20 PM) <{POST_SNAPBACK}> For the record I am entirely against this idea if you can hear it beyond 10 feet. This will be an INSANE advantage for GDI. Much moreso than hearing invisible footsteps. But hey, when I own the living crap out of your SBH rush because I heard you recloak after planting a timed C4 you can take solace in the fact that it was your idea.[/b] I don't think the sound will be that noticeable....edit: this mod will also be beta tested to hell and back... it will be noticed if this greatly hinders NOD. Quote Link to comment Share on other sites More sharing options...
Demigan Posted August 15, 2009 Share Posted August 15, 2009 Well, I often place C4 on snipers and have to stick close to their backs to avoid detection. It would seriously impair me if any sniper would hear me recloak and shooting me before that bomb goes of (or simply sticking close to me...) Ah well, suit yourself on this. Quote Link to comment Share on other sites More sharing options...
havoc9826 Posted August 15, 2009 Share Posted August 15, 2009 QUOTE (Mighty BOB! @ Aug 14 2009, 01:20 PM) <{POST_SNAPBACK}> For the record I am entirely against this idea if you can hear it beyond 10 feet. This will be an INSANE advantage for GDI. Much moreso than hearing invisible footsteps. But hey, when I own the living crap out of your SBH rush because I heard you recloak after planting a timed C4 you can take solace in the fact that it was your idea.[/b] ^-- Ditto. If the range of the sound can be limited to 10 feet, it will only add to the immersion factor. Any farther, and it'll make people who were busy fighting other units instantly aware of the stank/SBH's presence and allow them to react accordingly much faster than they otherwise would have.QUOTE ((NE)Fobby(GEN) @ Jul 17 2009, 07:11 PM) <{POST_SNAPBACK}> Yeah I've already done that. It's sort of a mix between Renegade's unused cloaking sound the Tiberian Sun's.[/b] Freaky :blink: See attached. (1 MB total forum limit <_<) Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted August 15, 2009 Share Posted August 15, 2009 :blink: you call that freaky? haha but it does sound weird... like two things that DO NOT work together , if you want to use a cloak sound use Tiberian Dawn/Renegades PLEASE. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 16, 2009 Totem Arts Staff Share Posted August 16, 2009 QUOTE (havoc9826 @ Aug 15 2009, 05:46 PM) <{POST_SNAPBACK}> ^-- Ditto. If the range of the sound can be limited to 10 feet, it will only add to the immersion factor. Any farther, and it'll make people who were busy fighting other units instantly aware of the stank/SBH's presence and allow them to react accordingly much faster than they otherwise would have.Freaky :blink: See attached. (1 MB total forum limit <_<)[/b] Renegade's is different than C&C 95 Quote Link to comment Share on other sites More sharing options...
havoc9826 Posted August 16, 2009 Share Posted August 16, 2009 QUOTE ((NE)Fobby(GEN) @ Aug 15 2009, 05:11 PM) <{POST_SNAPBACK}> Renegade's is different than C&C 95[/b] Not by much. trans1.aud is only slightly shorter and less detailed than c&c cloaking.wav. If you thought appear1.aud was the cloak sound, you remembered wrong. Previous attachment updated, and here's a couple videos. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 16, 2009 Totem Arts Staff Share Posted August 16, 2009 Not sure if we're talking about the same thing, I'm talking about a cloaking sound in Renegade's always.dat that was unused in the game. Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted August 16, 2009 Share Posted August 16, 2009 What is the name of the file in Always dat? Quote Link to comment Share on other sites More sharing options...
havoc9826 Posted August 16, 2009 Share Posted August 16, 2009 QUOTE ((NE)Fobby(GEN) @ Aug 15 2009, 08:41 PM) <{POST_SNAPBACK}> Not sure if we're talking about the same thing, I'm talking about a cloaking sound in Renegade's always.dat that was unused in the game.[/b] tank_stealth_cloak.wav? If so, that one is to Tib Sun's cloak5.aud as Renegade's c&c cloaking.wav is to C&C95's trans1.aud - longer and more refined/detailed.Or are you talking about stealth_soldier_sound_1.wav or stealth_soldier_sound_visible_1.wav?If it's none of those, I'm out of ideas Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted August 25, 2009 Share Posted August 25, 2009 It should sound like in this video IMO and to not interrupt in gameplay you can make it onlt hearable by the player that is using the Ezekiel's (insert unit here) http://www.youtube.com/watch?v=cyf5Dljewtw Quote Link to comment Share on other sites More sharing options...
Combine 108 Posted August 25, 2009 Share Posted August 25, 2009 I'll agree.. I think any type of uncloak/recloaking sound should only be heard by the SBH/guy in the stank. It doesn't really matter realism-wise whether or not anyone else hears it. Quote Link to comment Share on other sites More sharing options...
Xaivor44 Posted September 1, 2009 Share Posted September 1, 2009 QUOTE (An4x1madr0s @ Aug 25 2009, 01:54 AM) <{POST_SNAPBACK}> It should sound like in this video IMO and to not interrupt in gameplay you can make it onlt hearable by the player that is using the Ezekiel's (insert unit here)http://www.youtube.com/watch?v=cyf5Dljewtw[/b] I agree, This cloaking sound was IN the Renegade game (even though the characters never used it). I think putting a 10 foot hearing range is good but obviously you want it to fade with distance. therefore at 10 feet it is a whisper. Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted September 1, 2009 Share Posted September 1, 2009 ...Or make the player using it be the only one that hears the sound therefore no 'true' gameplay disruptions Quote Link to comment Share on other sites More sharing options...
BLaZor Posted September 3, 2009 Share Posted September 3, 2009 QUOTE (havoc9826 @ Aug 15 2009, 11:46 PM) <{POST_SNAPBACK}> ^-- Ditto. If the range of the sound can be limited to 10 feet, it will only add to the immersion factor. Any farther, and it'll make people who were busy fighting other units instantly aware of the stank/SBH's presence and allow them to react accordingly much faster than they otherwise would have.Freaky :blink: See attached. (1 MB total forum limit <_<)[/b] That's easy to create, I do it all the time.All it is, is a little white/pink noise and variable ADSR envelope settings on the synth Ofc, REAL stealth technology should be quiet aswell, not just being unable to see it! Quote Link to comment Share on other sites More sharing options...
epicelite Posted September 3, 2009 Author Share Posted September 3, 2009 QUOTE (Mighty BOB! @ Aug 14 2009, 05:20 PM) <{POST_SNAPBACK}> For the record I am entirely against this idea if you can hear it beyond 10 feet. This will be an INSANE advantage for GDI. Much moreso than hearing invisible footsteps. But hey, when I own the living crap out of your SBH rush because I heard you recloak after planting a timed C4 you can take solace in the fact that it was your idea.[/b] Well you know it is not like GDI can go invisible.Srsly tho gunner is NOT a good trade off. Anyone would take SBH over gunner any day. Quote Link to comment Share on other sites More sharing options...
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