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Showing results for tags 'sound'.
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From the Patch notes: Snipers have a more distinct near-miss sound effect (Notify player when they're getting sniped at) THANK YOU. It is hard to estimate the importance of subtle changes like this. I would rate this one VERY HIGH. Today i was repairing and supporting my team on the field of fight.... ... . HOLY SHIT Batman! When that sniper shot went whizzing past my head it was Awesome! Was it just sound effects? I swear i could almost see the bullet go past. Thanks for making the game intuitive. I KNEW I needed to take precautions........
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Good day! And here came another update from me and HIHIHI for Project ReSound v0.4! But first, I want to say something very important: First of all, I want to thank HIHIHI for helping with the work on the ReSound project. Without it, updates of this kind would never have been realized since the very birth of the project. This man has done a lot for me and this project. I am his great debtor for him and I consider him an important person in the work on the project. I also want to be happy to announce that soon a test server has been launched with its support and TomUjain mod. Check out the game launcher! In the short term, the project is designed only to replace almost ALL of the sound effects of weapons, but in the long term there are plans to: -Replacement of the sound effects of weapons technology, as well as the work of the engines and movement for each model. -Add beep! (For almost every single machine, its own unique sound) -Creation of a separate interface for almost every type of weapon and equipment. -Redesign of the background menu of the terminal of purchases for each faction -Reddesign background of the main menu. -Add decorative content and not only .... Here is the list of changes: * Grenadier Grenade Launcher: -Completely changed the sound of firing from a grenade launcher. *Flamethrower: Completely changed the sound of shooting and the effect of the cease-fire. *Automatic rifle -Completely replaced the sound of shooting based on the original. * Marksman Rifle - Fully replaced shooting sound * Missile Launcher -Completely replaced the sound of shooting. - The sound effects of the missile guidance system are also partially replaced. *Assault rifle - Completely replaced the sounds of shooting, including the grenade launcher. * Volt Rifle - The effect of the basic mode and alternative fire for the weapon is completely replaced: from charging and firing, until the charge is canceled. These changes do not affect the sounds of shells. * Railgun - At the moment, the problem of losing sound effect is still being solved. As soon as there is a solution to the problem, immediately release the patch. * Personal Ion gun. -Changed the sound of charging shots. -I also want to note that the modified weapon models have their own names. Trifle. but nice. And the last: Even if you like the mod, but you will not leave a response on the forum, we will be glad that you like this modification and you continue to use it. Your support and use of our modification motivates us to continue the development of the project. Project ReSound V0.4.7z
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Good day! Soon new innovations are coming up in the Project ReSound v0.4 update! Here is a list of preliminary changes: * Grenadier Grenade Launcher: -Completely changed the sound of firing from a grenade launcher. *Flamethrower: Completely changed the sound of shooting and the effect of the cease-fire. *Automatic rifle -Completely replaced the sound of shooting on the basis of the original. * Marksman Rifle - Fully replaced shooting sound * Missile Launcher -Completely replaced the sound of shooting. - The sound effects of the missile guidance system were also completely replaced and supplemented. *Assault rifle - Completely replaced the sounds of shooting, including the grenade launcher. * Volt Rifle -Full replacement of the effect of alternative fire for weapons: from charging and firing, to the cancellation of the charge. These changes do not affect the sounds of shells. * Railgun - The reverb problem for railgun is finally solved. It seems that everything should work well. As you have already noticed, the amount of content has increased and, despite my personal plans for developing the project at the moment, I want to know in which direction I should continue to improve sound effects, and which ones should I change to enjoy the game more pleasantly? Or maybe you want something more? I am waiting for your suggestions, because everything depends on you ...
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My first realized version of the project ReSound, changing the sound effects of weapons in the game. At the moment, the Railgun is ready, the sound of which is now more close to that of the Tiberian Sun. Changed the sound of charging and firing weapons, but in the near future there will be additional changes in other types of weapons. Special thanks to the HIHIHI user for helping to write the mutator code. There is a version of the mutator for single-player and for installation on the server. Instalation: *Skirmish version Den_ReSound_Skirmish.7z * Multiplayer Server version Den_ReSound_Multiplayer_Server.7z Unzip the archive files in the game folder. To run the version with the modified sound you need to run DenServer.b Thanks again to the HIHIHI user for writing the code for the mutator to work.
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Hello fellow community members and map designers, I thought I'd share this with you. This is an advanced audio tutorial (see PDF) which helped me a lot with understanding and developing the sound environment in maps. I hope it'll help you with the stuff you're doing. It's quite something. As sound always gives the complete immersive experience, I'd highly recommend you read this Kind regards, Ruud The_game_Audio_Tutorial.pdf