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KrypTheBear

Former Developers
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Posts posted by KrypTheBear

  1. 3 hours ago, MVN050 said:

    yes! this is a big problem here. Only the Tranny Clan Server is full and all other Servers are empty. Normaly there should be a official Renegade X Server running with a name like "Renegade X official Server" and always this Server should be full... I don't like to play on a clan server if I am not in a Clan! Every week there is a "PUG" Playtime but again on a CT Server and not on a official RenX Server. You can't say that the CT Server are the official RenX Server because RenX is a community and not a clan!

    Well. Like Yosh pointed out, CT isn't a clan either. They're a loose band of proud vagabonds. The PUG isn't hosted by us from RenX, it's literally been hosted by CT since forever. You're still very welcome to join despite you being an utter ass about it.

    3 hours ago, MVN050 said:

    But the next problem is that many of the developer here are CT-members and that is a big problem too here. That means that CT have always a monopoly and always the CT Server have special Server Updates and other things like patches and plugins. I have 2 Servers running and both Servers Crash all the time! I talked with many other peopler and Server owners here all we all have the same problem with our Server. Sometime the Server chrashed 10 times i a week... And if some player play on our Server there will be a mysterious  "kick all player" or a "Server Crash" and all Player join the CT Server. Max60 Players don't work and many other Settings are not working on our Server but only on the CT server...

    I mean eh, officially I'm a moderator, but I'm no longer active on CT. I'm more active elsewhere to be entirely honest. 

    What you stated there is complete bullshit. Everyone gets the same fucking patches. How the fuck are you able to play on the CT server if it has a "special update, plugin or patch"?? The difference are MUTATORS. If you want to make a mutator to change your server, feel free to do so instead of complaining about stuff CT has WITH MUTATORS. Big shout-out to @AlienX and @Sarah! for your mutators on AGN. 

    The server crashes are most likely related to DoS based attacks. You should check your security.

    The 60 player thing is also, guess the fuck what, A MUTATOR. Which we don't even like. Maps get stupidly laggy on 60 players and it kind of kills the way the game was meant to be played.

    3 hours ago, MVN050 said:

    And in some Logfiles we saw a chat like "After that round we go to CT" and after that round there is a mysterious  "Kick-all-players" or a Server Crash.

    Idk, can't control what players say on your server.

    There's also no mysterious "kick all players". We literally couldn't care less on what RenX server people are playing, as long as they are. Maybe they just hopped off during map change or got bored??? Idk. Stop blaming us for that.

    3 hours ago, MVN050 said:

     The next problem is the Ping Problem here. To the CT Server I have always a Ping of +50ms. To my own Server I have a Ping of ~20ms. 20ms is my normal ping that I have to Google, Facebook, Youtube... If you have a bad Ping to the CT Server... You have 2 options. Join and play on the CT Server or leave the game for ever!

    50ms is pretty solid, thinking about poor Yoshi or Shrewd... 

    FB, Google, YouTube all have their systems spread out across the globe. Do you really think they're stationed solely in the states or something?? Besides, 50ms. Nani the fuck?!? If you're really bugged by that, idk, get your server running and play with folks and wait for others to connect. That's your third option.

    3 hours ago, MVN050 said:

    I was thinking about to create a own Launcher with some more functions like Loginsystem, Chatsystem, automatic Map download/upload, automatic Mod download/upload, Clansystem with /join/Leave function and some other things... But there are no information how to get the Serverlist or what is the right startparameter to start the Game and automatic join a Server with your Name? There are no information behind the Patch und Updating system about the Game.  have to options... I can hook me into the Launcher to get the Serverlist or I can leave the Renegade X community ;)with the current situation it is not fun to play the game.

    Idk, talk to Agent about that. You have some dreams boyo and you're restricted, just like we are, to what the UDK offers us. And how's not being able to implement your launcher (good luck with launcher based mutators, it's ass-aids) impairing your game experience?? Besides, do you even know the amount of stupid full-stack work all this is??? Making it all secure too? I mean, best of luck buddy. 

    Just stop spreading lies. We don't need more unnecessary drama. 

    • Haha 1
  2. I've had encountered myself a similar bug which I failed to reproduce.

    Sometimes my patch nade is a blank round, I hear the firing noise but no grenade is getting out. 

    Could you describe more precisely when it's happening? (At best would be a video recording.)

  3. 2 hours ago, Agent said:

    Discord seemed to be having issues that day actually, like with people not being able to use the official discord.

    People kept getting greyed out text all day starting on Friday... looks like their servers are under heavy load.

  4. No.

    Imagining SBHs with smokes is a horrifying thought. 

    And overcomplicating something as simple as grenades sounds highly unnecessary. I'm all in for changing the grenades to be something more reliable than what it currently is. But seriously, you don't need any more than the grenades we currently have. 

    EDIT: Besides, how would we handle units from a crate? Overwrite their grenade? Give them a default? 

    • Like 3
  5. 6 minutes ago, Agent said:

    If you just want to know your own personal deaths, then you probably want extended personal stats box of some sort added to the leaderboard, so you can see less team-relevant data. Could also move KDR there as well, actually.

    So including your other post, I'm absolutely all in for this idea. 

    Imagine having a bottom compartment that tells you in detail what you have done, similar to this: 750px-Scoreboard_UI.png?t=20140622194928

    While just leaving the most important information in the grouped compartment. 

    We could just move deaths and KDR to the bottom compartment, and replace them with assists, vehicle kills or whatever.
    Since honestly, who does actually look at another players KDR, other than to call them a noob or a cheater lol. People primarily look at their own.

    EDIT: Hey, did anyone else notice that TF2 is also displaying the roles? 

    • Like 2
  6. I personally really enjoy Rising Storm 2: Vietnam's Scoreboard.

    It just displays the following values: Your role, your name, your kills, your score and your ping.
    This way I don't get obsessed with deaths in a game where, big surprise, you get rifled down a lot.

    Even vehicle kills don't get tracked, but the players with the most score are usually those who determine which team wins in the end. And the same applies to RenX too (more or less).

    Kills are still interesting in every shooter. In the end you're shooting with rifles at someone else. If you're giving me the RTS argument, even Men of War tracks infantry you killed and infantry that got killed.

    But in the end, the scoreboard is more or less fine in my opinion. It should have an assists tab instead of k/d, but that's just my two cents.

    • Like 1
  7. I work as a webdev for a medium sized company. I'm pretty much covering all software stuff, ranging from frontend design, implementation and debugging to Backend development in it's whole beauty and ugliness. This includes using the FirstSpirit CMS, which has an internal scripting language (FSSL? Dunno if it has an actual name?) and writing modules and libraries in Java.

     

  8. 4 hours ago, Madkill40 said:

    -snip-

    I wasn't joking when I said "IT'S IN THE VEHICLEMANAGER". I literally implemented a week ago harvesters spawning at locations other than wf or strip. Just look there.

  9. The more I read about this the more I'm actually compelled to say this might be an interesting idea.

    I can already imagine myself charging into combat as an LCG while screaming in proximity chat, so GDI starts running away out of fear of bears.

    We could take some ideas from ArmA, where you have different Voice channels:

    - Global: An administrative type of voice channel, where admins can quickly tell all players some info (e.g. Server restarting, etc.)

    - Side: This channel is used to communicate within the team. Here people tell you about information that's relevant for everyone on your team (e.g. "Technician in Bar!", "Refinery needs repairs!", etc.)

    - Squad: A channel used for small squads, in RenX it might be feasible to limit the size of such a squad to 4.

    - Vehicle: This channel is limited for every person inside a vehicle.

    - Proximity: Everyone in a 20ft radius can hear you, volume depending on how close they are too you. In ArmA, people would use this channel parallel to using any other channel, so if I were to talk in side chat, not only my team would be able to hear me, but also everyone in a 20ft radius.

     

    Buuut then again, we already have stuff like TeamSpeak, Discord or Skype. So I'm not sure how useful this feature would really be, aside from the fact that not everyone wants to talk ingame.

  10. 3 minutes ago, Gliven said:

    I also think mammoth tanks should not be able to hit the hon on walls.

    1 mammoth tank can melt a group of arties/stanks
    Reduce their range or slow down the turret turning speed. 1 mammy should not be able to kill 2 or more stanks swarming it.
    1500 creds vs 1800-2700 is not cost effective

    Meh. I disagree with this. It's not cost effective, yes, but Nod's best hand isn't really in vehicles, but rather in infantry. GDI highly relies on armor, you can't do a whole lot with GDI's infantry, while Nod's vehicles are around stealthy, low armored, surprise attacks. But their infantry just makes up for that. Like my example earlier, 3 LCGs are more than enough to melt a mammoth tank. And 1350 vs 1500 credits doesn't seem that cost effective either, does it? It's a lower difference, true, but you get the point. And besides, have you seen the carnage you can do with 2-3 SBHs? Walls just suddenly has no Orcas anymore.

    • Like 1
  11. I'll be quite honest with you, 1 HP/s isn't a lot... especially in a mammoth. If you consider the sheer bulk of health, the delay with the regen and the fact that 3 LCGs can make your life a nightmare, it just makes it seem fair.

    With the new EMP-Grenades, tanking is quite difficult. Before that you could just sit around and relax and be repaired, but now you need to jump like an elephant that sees a mouse, whenever someone decides to toss a grenade at your tank.

    Solo sneaking is perfectly fine as it is in my opinion. It's a valid way how to get a game to progress forward. Loss of buildings is a part of the game. And if your team fails to pay attention, welp... Besides, if you let units sneak into your base, at any point of the game, good job to the sneaker. It only happens like every 4-5 matches that someone manages to sneak into a building early on without being spotted, and then even rarer manages to deal significant damage to a building. Of course, later in the game a single Adv. Engineer can just fuck up a building, yes. But they're very defenseless in regards of effective HP and weaponry.

    Flame troopers fuck up grenadiers. Period. It's so much easier to kill things with a flamer compared to grenades. Buidlings they should be around on par.

    Frankly, the units seem quite balanced right now. I don't have any real complaints myself.

    • Like 1
  12. 1 hour ago, DarkSn4ke said:

    didnt test it yet, but while playing on CT Mara yesterday I saw an EVA notification when a medium tank got stolen.

    Though it did not display the playername, only *"VehicleOwner"s medium tank got stolen...*

    Oh shite, I see my mistake. Apparently I might have unbound the Player associated to the vehicle before every player gets the message, so some players might get the message properly while others don't. rip. Fix'd.

    • Thanks 1
    • Confused 1
  13. 32 minutes ago, Madkill40 said:

    It would probably be easier to have a mutator which enables building health to be locked for the first 4 minutes of a game, text with a countdown timer necessary for all players to see.

    To include the mutator being able to disable itself and unlock building health if there are more than 28 active players on the server, might be more difficult and complex to do.

    Limiting purchases doesn't really seem to do much for a smaller game and seems very unfair to limit what players can use because there aren't enough players in the game.

    Uhhh... Check on Mapstart how many active players the server has, if it is below a certain amount lock the building health for 4 minutes? It really isn't that difficult. I don't really care for the idea that much though. 

  14. I mean, afaik we already have a facebook group somewhere (which is dead?) and you can just use CTs discord. I wouldn't use Facebook for such things anymore.

    discord.tyrant.gg

    Discord can be used for chat and voice messaging. You can hang out with friends or ask others to join on RenX.

    That aside, I would ask you to call the Facebook group "Renegade X Meetup Group" instead of "Renegade X", cause it's not really an official group so we avoid confusion there. 

    • Like 1
  15. 19 hours ago, TK0104 said:

    Full PUG Livestream - July 1st 2017

    Click Here

    maxresdefault.thumb.jpg.a7ac69de61733ef88d30fa2019e7fb39.jpg

    As much as I like seeing livestreams of games, I'd recommend you to delay the stream by 15-20 minutes. 

    It would be kind of annoying if players from the other team tuned in and listened on your strategies and tactics.

    Other than that, keep spreading the word matey. :P 

    • Like 2
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