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Posts posted by KrypTheBear
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1 hour ago, Madkill40 said:
Mendoza exploding should do enough damage to kill a humvee if one ran him over, driver included if T1 infantry or free infantry.
Roadkilling an engie makes his C4 go boom, one hits mammies
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@Schmitzenbergh, that was exactly the same thing that I wrote. I know that English is the main language to this forum, and it was rather obvious that this guy here has not enough English experience to comprehend anything you just wrote, so I'd reconsider the usefulness of that post just now. No hate.
@Diamant001 , was sind deine Specs? Vielleicht ist dein Rechner zu schwach? Versuch mal das Spiel neu aufzusetzen (komplett deinstallieren und reinstallieren)
For the non-german speakers: "What are your specs? Is your PC unable to run the game? Try reinstalling the game" -
Hi,
Was genau meinst du? Bekommst du irgendwelche Fehlermeldungen? Beschreib dein Problem bitte etwas spezifischer.
Gruß,
KrypTheBear
PS: Dieses Forum ist hauptsächlich englischsprachig und es können nicht viele Deutsch. Ich kann zwar als Mediator hier fungieren, aber versuch es mit Englisch.
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On 13.9.2016 at 2:38 AM, CampinJeff said:
I think...at this point the best way to further balance these 1-shot kill units is to increase headshot damage for all non-sniper/pic weapons. This wont affect the one-shot guns as they already kill you and instead decrease their survivability, particularly in close quarters against other inf.
I'm really looking forward to all the hate Shotgunners will get.
"Wow this is bullshit, I paid 1k for this unit and it gets f*cked by a free unit" -
Sounds a lot like Planetside to me, hacking terminals for your team and all that.
What would be a nice patch for spies is if the green name was shown like with a real teammate. The way to identify them would be to look at the scoreboard. Or they just "steal" a name from that team (like team fortress spies)
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Goddamnit Minji. I pretty much forgot what my head looked like after a dozen times of *snip* *snip* *snip*.
Good games. 3 dedicated snipers on one team is painful lol. -
I'm very sorry for my fire alarm going off during Walls x) Good games good games
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Mining does remove ammunition, which is why the refill works just the way it should, since refilling is refilling ammunition, armor and health. Also, the remaining delay is about 3-4 seconds if you're a real speed demon, it's not too high of a delay, really.
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MoW Assault Squad 2 is good, honestly speaking you don't >need< the other games, AS2 is more than enough. And 7 USD is a very good price
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Round 3: Mesa
s6sJ7K0AsDI
Mesa rounds be like:
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Trying to access following article (http://renx.wiki/wiki/Soldier) throws this error message:
[b6091164] 2016-08-02 12:17:12: Fatal exception of type "MWException"
Similar exceptions are thrown for any infantry article (e.g. Shotgunner gets this: [07f82590] 2016-08-02 12:19:32: Fatal exception of type "MWException")
Delete or change Surrender vote
in Renegade X
Posted
Kek. Try countersniping in a round of 3 dedicated enemy snipers that make you just wish you never plugged that keyboard of yours in (e.g. Minji, Jeff or Dienoob/WhatEverTheHellYourCurrentNameIs). </offtopic>
I agree. The surrender option shouldn't be available immediately after a building is lost. A team should be given the option to still conduct infiltration (perhaps an infiltration is going on just the second a building was destroyed?) until like two to three minutes afterwards, just to give solo-op players a chance to turn the tables. If they don't succeed during the time, a team should then be able surrender by vote.