First time posting here. I have played the original Renegade and Renegade X for some time, but never registered on these forums. Here is my feedback and comments on the general nature of Renegade X and not necessarily the patch specifically after the first day of playing. Bugs and glitches that I've encountered will be posted in the other topic.
Feedback
1: Arctic Stronghold is a beautiful map with lots of different routes and while I love the map, I think the Infantry Arena and Inf Path is a little too long. Battles on the Bridge and for the EMP are fun, alongside the Harvester Wars and the flanking opportunities, but with so much going on, I don't think the Infantry battleground will see much action for its size. Otherwise, the map is amazing. I'm sure it will become more fun to play as players learn the map and its mechanics.
2: Veteran - While I'm probably never gonna see Heroic status due to my lack of aiming skills and leaning more towards a support or suicidal role, I enjoy the Veteran system. There's not much else to add.
3: Mendoza - I read he got a buff, and some players were calling him OP in the games I played. Whether that is actually the case or players need time to adapt remains to be seen.
4: Field - While I did not get the chance to play the new Field properly yet, I can say that I like the design of the "Expanded" Field, with the new power plant, tunnel routes, and flanking route outside the main Field itself. The Comm Center is also a neat idea.
As for comments about the Comm Center, if it is overpowered, perhaps make it like the EMP on Arctic Stronghold? Activate the Comm Center to gain full radar for a period of time, but then it needs to recharge before activating again. This way, the Comm Center still pinpoints enemies, but is not always on and requires someone to activate it every now and then when required. Alternatively, have it cycle automatically between being on and off.
6: Light Tank Sprint - I can turn while sprinting! A small change, but I enjoy it when I roll out in a Light Tank, especially since it feels more maneuverable than before.
7: "Big Map" - I love this feature. This is especially helpful when trying to navigate new maps as well as figure out where your team mates are, battle lines, etc. It is a shame that Eyes does not have this implemented, and Crash Site's map is a too dark to properly read.
8: Loading Screen Tips - This is useful for new players, but would it be possible to also manually cycle through tips on the Loading Screen? I know in Natural Selection 2 they do this, especially since loading times can be a bit long in that game. This way, players can read a variety of tips while they wait.
9: Tomb - Tomb seems good and fun from what I've played. Little did I know there was a bottom vehicle route on the map...
10: Under - GDI Backdoor path (from mid) is difficult to see as there are trees present and it looks more like a cliff than passable terrain. Nod's backdoor is easy due to the pipeline and convenient dirt path pointing towards it.
Comments
1: Seeing a Laser Chaingunner stare down a Mammoth Tank is hilarious to me for some reason. Then, of course, an APC comes on by and kills the gunner. Poor guy.
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Overall, bugs aside, the patch is good after first day impressions! I'm enjoying Renegade X quite a bit, so keep up the good work!