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vandal33

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Posts posted by vandal33

  1. 57 minutes ago, Comrade Maxim said:

    So funny how you fail to see it as irony, quit trolling.

    How about you point out where I was trolling. You were complaining about people disagreeing with you, I said "You started throwing a tantrum when we disagreed AND PROVIDED REASONS as to why we disagreed "... That makes me a troll? You clearly don't know what that means. Also, calling people trolls isn't going to win an argument, and by the way, none of your replies to us is helping people to take you seriously.

    1 hour ago, Comrade Maxim said:

    As I said, I dont need to do anything for you. I do not have to answer every of your questiong, you're not my school teacher, neither I'm your pupil. Get out.

    You're posting suggestions, we posted our feedbacks. You don't have answers to our feedbacks and you're telling him to get out? Not trying to sound bias, but he did posted a legit criticism to your suggestion, why should he "get out"?

    1 hour ago, Comrade Maxim said:

    All what I see is "Nah nah. I dont want the SBH iron sights to be fixed. just dont use them." arguments, while I counter-argument those, they keep coming with the same thing all over again. I read it as "We're just too lazy to fix those, so stop teh complaining". It's an invalid argument as to why the SBH ironsights should not be fixed, come up with a proper and fair argument as to why the SBH ironsights should NOT be fixed, then I will aknowledge of me being wrong, if the argument makes a sense ofcourse, and not another of those stupid excuses which counts as being lazy.

    You also didn't give reasons why the iron sights need changing, aside from your personal preference that you don't like it (we have rights to disagree with your personal preference) and how hard for you to get hits with it eventhough you DON"T need to use the iron sights to get accurate shots. There's no reason to fix something that ain't broken.

    1 hour ago, Comrade Maxim said:

    That basicaly tells that the SBH ironsights have no use in the game,

    Not really, some people can still aim correctly with it. Though, I agree it is the most obstructing iron sights of all weapons.

    On 10/10/2017 at 8:19 AM, Comrade Maxim said:

    Would be also very funny if there is an sort of animation like "Af af! too hot! af!" when you overheat your weapon too much as an reload animation.

    Not funny. You really wanna turn this into a funny game, funny guy?

  2. 11 hours ago, Comrade Maxim said:

    Ofcourse! I managed to make so much accurate hits with that ironsights, I did so much accurate hits on the olympus, and I've won 1'st worl medal!!!111!!

    Then why are you crying about the iron sights if you can get accurate hits and won worl medal? lol

    11 hours ago, Comrade Maxim said:

    I dont understand the meta of all of you getting triggered and over-react like I want to turn Renegade X into battlefrontm while infact It's not true, all I just want to make with those Ideas is make the game more appealing and more fun, just some additions that doesent change the gameplay.

    Have different opinion doesn't make us over-reacting or triggered. To be honest, I find you're the one triggered when we disagreed, chill bro.

    11 hours ago, Comrade Maxim said:

    Either that or fix the SBH iron sights, you're responsible for the game development, why you dont go fix those stupid SBH ironsights if you dont like my solution then?

    SBH Iron sights are not broken. You even said you won first medal. Maybe a bit complicated to use, but not broken.

     

    11 hours ago, Comrade Maxim said:

    Why no one of you ever bothered to use common sense? All I just see is the typical and illogical "Go playing battlefront then xdxd"

    We did. We said reasons why we don't want your battlefront suggestions. It changes the meta, iron sights need no buff, etc. But you can go and play battlefront if you want all that xdxd

    10 hours ago, Comrade Maxim said:

    This is not really much of an game changer. In the renegade campaign, they all appeared only once. Why would you see 2 of them at the same place? What, we're they're being cloned or something?

    This ain't Renegade campaign. This argument is invalid.

    11 hours ago, Comrade Maxim said:

    Like come on, how would you able to carry infinite ammo on your pocket? Thats why I suggested the cooldown/over-heat system, either that or make SBH have limited ammo then.

    It's okay to give suggestion. It's okay for us to disagree with them too.

    10 hours ago, Comrade Maxim said:

    Problem is, you didn't even bothered too look at the positive sides of my Ideas, and you didnt even bothered to look at the issues your game have, which btw, my ideas we're a solution to fix those issues.

    We are aware about the positive sides. We just didn't mention it because obviously we know that you know the positive sides. We just pointed out the negative ones so you know there are flaws in your suggestions. I did say we could have a separate game mode about your suggestion.

    5 hours ago, Comrade Maxim said:

    You're just being stubborn about this. Because I've never managed to land any good hits with those ironsights. ANd if you say that the SBH rifle is hitscan and you can get closer to your enemy and deal against him without ironsight... Then why not remove them completely? They're absolutly useless! I cant hit sh*t with those ironsights, the view from those ironsight is so much narrow that It's Impossible to see anything through them.

     

    As I said, either fix those ironsights, or remove them. And stop acting stubborn without seeing and understanding what I complain about just for the sake of arguing, cause It's very annoying. Stop acting like you can do good hits with those useless ironsights, cause I'm pretty sure you cant hit sh*t with them.

    You said you can get accurate shots with them. The iron sights are not a problem. In fact, you don't even need to use them.

    5 hours ago, Comrade Maxim said:

    Like I said before, stop acting subborn for the sake of arguing, It's very annoying.

    Having different opinions doesn't make us stubborn. You're the one pushing the devs to implement all this when we disagreed.

    4 hours ago, Comrade Maxim said:

    I've called you stubborn because infact you fail to see the issues with the SBH ironsights


    You fail to see the issues with your suggestions. And criticizing them doesn't make us stubborn.

    4 hours ago, Comrade Maxim said:

    Whats wrong with giving up on arguing? What, cant find any other ways to boost your ego or something? Atleast I'm not stubborn and I aknowledge on being wrong, unlike you.

    Boy, you're really arrogant.


    Nobody is being arrogant. You started throwing a tantrum when we disagreed AND PROVIDED REASONS as to why we disagreed. We are not the ones triggered/over-reacting as you claimed. It's really hard to argue with someone who can't take no for an answer to their suggestions. You admit being wrong? All I see is you calling people stubborn angrily when we dislike your suggestion to "improve" aesthetically  based on your personal preference.

  3. 5 hours ago, Comrade Maxim said:

    Same when aiming when holding Right mouse bottom. Instead of just making you look through Iron sight, which doesent work well with some of the weapons (Cough, SBH laser rifle Cough), maybe you could just make your camera zoom like how it was In Star wars battlefront 2? I'm pretty sure it will make aiming much easier and more appealing.

    The laser rifle iron sights are fine. I don't think there's a need to make aiming with right mouse button easier and more appealing. People are already using it at long-range (except shotguns) so zooming the camera would be an unnecessary buff.

    5 hours ago, Comrade Maxim said:

    And finaly, purchaseable characters like Havoc, Hot-wire, Mobius, Mendosa and other heroes and villains could have their own Hero/Villain purchase menu and there can be only one hero/villain type character on the map, so no 2 havocs or 4+ Hot-wires camping in bases to repair vehicles.

    Obviously, this one will change the  core gameplay a lot. I'm fine if a special game mode or map to have this. But note that some Nod characters are not prominent characters (e.g. Black Hands, Chem Warriors) and these infantry classes are best used in groups. You'll never have fun as a solo stealth black hand compared having some other stealth teammates sneaking and wrecking havoc with you.

  4. I find me and some other players use the radio commands at the right situation. I say keep them, but I'm okay with adding new ones.

    Watch where you're pointing that: said a lot when teammates attacked me by mistake, it's like saying "it's me, not the enemy" or when a teammate is shooting my empty vehicle, etc. Similar command to Hold your fire which the game radio command needs.

    Destroy that vehicle: I use it more than pressing Q. Maybe make this one more detail similar to pressing Q when aiming at an enemy vehicle would be nice.

    Building needs repairs: used a lot when a building health is low, this one ain't useless for sure.

    Enemy spotted: Still useful when you can't aim at the enemy but you know they're there. Like when I'm sneaking in a base and I saw an enemy, then another teammate arrived and I wanted to warn him about a nearby enemy in case that enemy disappears from sight. Can also spot proximity C4s which Q-spotting can't.

    Don't get in my way: is still useful. It's more specific telling someone to get out of your way than shooting him. Might be useful if an ally tank is in your line of fire, then maybe shooting him while radio'ing this should give him a personal message to get out of the way?

    Destroy it now is the only thing obsolete as they are more specific radio commands on attacking/destroying enemy targets. And all 10 CTRL+ALT radio commands are useful, not sure why they should be replaced, I don't need to point at something within my weapon range just to issue a radio command.

    • Like 1
  5. You still have enough mines to to secure all buildings before and after a building is destroyed. It's just that you have extra mines after the building is gone. Your original mines at other buildings are still there so I don't think it's too urgent to disarm the mines at destroyed buildings. The "easy fix" of " teamwork / coordination / communication " is enough.

  6. 1 hour ago, Psypher said:

    free units vs top tier units like doza... I've rarely seen the free units win, not sure what your basing that from. A good doza can probably kill 5 soldiers with a single clip of ammo. (Math not checked)

    I meant to say is free units can win if they attack mendoza with help from other free units, it's an RTS style FPS game, tier 3 infantry are supposed to win against free infantry, unless the free infantry attack in a group or win by attrition when the 1000cred infantry is low health, not by 1v1.

    I've seen 3 soldiers beat a mendoza before, that's how teams without barracks manage to survive heavy character rush, it's just that teamwork is rare in this game as everybody prefers to buy 1k/snipers/sbh and go solo. That's why raveshaw and sydney needs some kind of nerf, they are too versatile: they can 1v1 any infantry, they are the best anti-tank character, they can easily take down a building by themselves (not as swift or stealthy as technicians or hotwires, but still dangerously effective) and they can disarm proximity C4s.

    While I'm in favor with more alternatives to counter mendoza/mobius, I feel that rav/sid are already too powerful, I've seen them being infantry-killers than anti-tank in many games. It's too easy to hit someone, and their pistol can finish off enemies that got hit by the pic/railgun.

  7. 3 hours ago, Psypher said:

    I kill more rav/syds than any other 1000 cred class.

    Doesn't mean they're not OP. If you're talking about infantry combat then they should be the easiest to kill since they are leaning more towards the anti-tank role. If you're driving a vehicle, rav/syd are more likely to appear in your sights (since these AT units will openly engage you) so you could have more chance killing them as vehicle drivers too.

    But really, skill is no excuse imo. We want this game to be nice to new players, and rav/syd are powerful if you have good timing and aiming. Mendozas rolling other infantry? They are supposed to be highest tier infantry strong against everything but still lose to rav/syd's effectiveness vs tanks. You can still kill mendoza by rushing him with basic infantry or 1v1 him with mobius or havoc. Sydney can still kill him at med-long range, the problem is sydney is still doing it at close range a lot easier than he should even if both sidney and mendosa are equally skilled.

    • Like 1
  8. On 9/25/2017 at 11:46 PM, Comrade Maxim said:

    Idk, I'm talking about The regular soldier will able to choose varitey of automatic weapons, SMG's, assault Rifles, Carbines, ets. Shotgunner could choose different shotguns, such as Automatic shotgun (Like the jack hammer for example), double barrel shotgun...

    Well, we had the option to choose our sidearm and explosives but that feature got removed. Not sure why they removed it but they probably had a good reason to.

  9. On 9/14/2017 at 6:40 AM, Comrade Maxim said:

    Maybe make a chooseable variety of weapons for the starting classes? Example the Regular soldiers would be able to get equiped with more type of weapons, example one is better at range and accuracy, other is more faster rate of fire which is good for close range and etc.

    Isn't that the point of other free infantry? I mean, suggesting "the Regular soldiers would be able to get equiped with more weapons, example one better at range and accuracy", we already have the marksmen. Faster rate of fire is already the regular soldier's weapon and good for close range is already shotgun trooper and flamethrower's role. Giving more weapon options to Soldiers would be redundant.

    I do agree that all these spray and prayers running and jumping around in random directions is silly. Happens in other Renegade mods too like Red Alert Path Beyond and Tiberian Sun Reborn.

    On 9/22/2017 at 9:28 AM, Comrade Maxim said:

    - How about you nerf the hip-fire of sniper rifle greatly? The hip-fire accuracy of sniper will be very wide that will cover almost all of the screen. And remove the crosshairs completely from sniper rifles, why they need them? Snipers supposed to be long range, not hip-firing. Like come on, crosshairs on sniper rifles? It doesent make any sense!

    Weapons in FPS games do have crosshair while in hip fire mode. Never heard people saying that doesn't make any sense. If you're complaining about how snipers shouldn't be trashing everyone in close combat with hip-fire (which I agree), then removing the crosshair isn't the solution, I'm sure those annoying close combat sniper players will have their own ways to be still kicking ass without crosshair. Crosshair is still useful while not looking at scope, like spotting enemies/crates (and issue the spotting radio), checking building's health, spies or player's name, etc - people shouldn't be forced to press zoom or switch to another weapon with a crosshair just to get a crosshair to do some spottings/checkings.

  10. 1. I agree with Deadeye/SBH/Havoc/Sakura should get a normal pistol or the silenced one.

    2. l agree that health is too high and weapon damage isn't that good, it makes one-hit kill weapon superior if you have good aiming (been like this since C&C Renegade,  even the shotgun troopers from that game are deadly against 1ks).

    3. Algol, stop complaining!

    • Like 1
  11. Buff shotgun troopers so they can kill 1k characters as easy as it was in renegade so teams without barracks/hand of nod or low credits has a better chance to fight back in infantry battles. I feel they're kinda underpowered compared to soldiers and flamethrowers.

    • Like 1
  12. There's plenty of good players but the hate only goes to poi. Obviously he did something that makes people dislike him. He only has himself to blame if he disliked how others perceive him.

    • Thanks 1
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