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Madkill40

Phase 5 Beta Testers
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Posts posted by Madkill40

  1. Sneaking is harder for GDI? It's actually the other way around because "Nod has stealth".

    For now on the strip I would suggest removing the blue lights at the end and make the cargo jet quieter. WF chimney could smoke when a tank is produced.

    Weapons Factory could have a factory whistle whenever a vehicle is produced, with extra puff of black chimney smoke to go with it.

    i.e.

    Because GDI are old fashioned.

  2. [basically, the GDI APC weapon needs to use a vehicular variant of Patch's ammunition that's been retweaked for infantry, but practically the same rate of fire and sfx/gfx, higher AOE]

    GDI APCs need to be Shrapnel-Flak APCs.

    AOE death bringers to all Nod infantry.

    In-particular LCGs.

    Decimate LCG flak armour with Anti-Flak Armour Rounds!

    APCs biggest weakness needs to be Flametank, so Flame tanks should be the most impervious to GDI APC Shrapnel-Flak rounds.

  3. If your name is on the building kill then you alone get the VP, other players nearby will get additional VP, but please not the whole frikken team?

    Heck, just let the team losing the building gain a whole bunch of VP for losing the building and it can be referred to as "aggressive morale booster", because how pissed off is a team that loses their building? Give them 25VP.

    Let's get a bit more VP for repairing vehicles. (By way of Multiplier, the longer the game notices you repairing vehicles the more VP you gain. Maximum multiplier x2.5 if; multiplier x0.5 by repairing +1250 damage within 3 minutes, maximum stack of 5. (i.e. x2.5 Max))

    Vehicle kills within a certain timeframe should allow a higher VP so if you get a chain going, the 4th or 5th in the chain of vehicle kills is on a pretty good multiplier. i.e. 1 Vehicle kill, then if you score another vehicle kill in 60 seconds; 45 seconds; 30 seconds and 25 seconds. (Every addition to the chain has to be made in 25 seconds)

    Graphical note: if the +5 VP floated above the person/vehicle/building killed, that'd look swish.

    _______________________ ____________________________ ______________________

    Spur of the moment idea below, you have been warned.

    _______________________ ____________________________ ______________________

    Heck. Could go a step beyond with VP and link Recruit, Veteran and Elite to the 3 Tiers of classes.

    At recruit you get the base free-infantry as well as Officers, Rockets and Chem/McFarland's, additionally the buggy/humvee and APCs are accessible until you reach Veteran and later Elite.

    When a Recruit gets to Veteran they are granted access to Gunner, Patch, Dead-Eye and Hotwire as well as the MRLS, MedTank and Trans/LCG, SBH, BH and Technician as well as the Artillery, Flame Tank, Light Tank and Trans.

    At Elite Mobius, Havoc and Sydney as well as Orca and Mammy/Mendoza, Sakura and Raveshaw as well as Stealth tank and Apache.

    Heroic could potentially unlock the Superweapons.

    Airstrike is always available.

    If the VP intertwined with the game like this in-addition to what VP does now then this game could improve mechanically.

  4. Tested the map, not sure if the link you have on the first post is the current one or not, but I found missing textures int he cave, and overall the map is heavily GDI sided with the way the ob is, literally there are over 6 spots you can shoot at any building even with med an the ob/turret won't fire at you, At this point this is looking very similar to grassy knoll where gdi long range supremacy will destroy. Also a lot of places you can simply just fall off the map. I don't think you need that 3rd path on the very bottom the top 2 are enough.

    The post above this one has the latest link of the version of the map you should have tested.

    Don't recall updating the first post.

  5. How2remove glass panes?

    Set Collision Mode ----> Zero Extend (something like that) ------> Click on the windows (And It's normal you can't see them)

    If this requires me to select them first then that ain't going to work.

  6. Hey, I finally managed to take some decent pictures with my Canon, yay ^^ and I think you haven't seen the airstrip yet, right?

    It is now possible to play Table-Top C&C.

  7. This map is the bees knees! My favourite detail is the walkway by and leading to the rear Weapons Factory door.

    But you should know 1 thing: the added Communication Center won't do anything yet. There is nothing scripted for that. And theres no WIP for that yet. I say remove it for now till its scripted

    And you should know to read the thread before commenting.

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