Hi guys, congrats on making it to release! I like the new additions to the Renegade formula that we can already see ahead of release, like the capturable buildings. Made me think of some few suggestions of my own. Some of these may be redundant and trivial, that's up to you guys to decide. These are just my suggestions.
NOTE: Every unit name is clickable, shows a picture of what the unit looks like. Same with "Alternate Design" links.
New Tech Building: Drone Control Center
The Drone Control Center, once captured, will allow players to buy and deploy drones on the battlefield, via a a small console on their arm (Havoc's EVA communicator) or through a console that they can hold in their arms (Tablet). A character using a drone becomes a sitting duck. To prevent camping, perhaps implement operational limits for drones, when going outside the player's range, the drone simply expires.
Each faction has specific drone vehicles.
[c]Global Defense Initiative[/c]
Camera Drone
The Camera Drone is a light scout that can see cloaked units from afar and can reveal them when it is within 5 meters of them, for 10 seconds. Pretty affordable.
Sentry Drone - Alternate Design 1 - Alternate Design 2
The Sentry Drone is a short range, slow and small, but armored drone. It is useful for navigating through close quarters and tight spots, such as building interiors and caverns. Armed with a small machine gun, it is good against most infantry, although defenseless against vehicles. Average price, but still affordable. Based on Gladiator UGV.
Tank Drone
Armored drone, made for armored combat. Good against armor. (Armor, armor, armor) Very expensive. (Armor.) Based on BAE Systems Black Knight UGV.
Unmanned MG Helicopter - Alternate Design
Anti-Infantry UAV Helicopter, more expensive than the Camera Drone, but also armed with an MG to attack infantry. Can't detect cloaked infantry. Could also serve as a support UAV (either man-controlled or following the player/player vehicle), perhaps boosting nearby units' firing rate or using a point defense laser to destroy incoming missiles or, again, using a laser to paint a target, making the targeted enemy receive more damage. Based on USAF MQ-8 Fire Scout/Boeing A-160 Hummingbird UAV.
Air Assault Drone - Alternate Design 1 - Alternate Design 2
Drone that can be controlled for 30 or 60 seconds and/or fire a certain amount of missiles at target before leaving or expiring. Based on Avenger Drone. Based on USAF Reaper UAV/EADS Barracuda UAV/EADS Talarion UAV (latter 2 could add some flair and originality to a mostly US-based arsenal).
Strike Drone
Single-use support power that drops missile on selected target (vehicle, usually). Based on X-47B UAV Prototype.
[c]Brotherhood of Nod[/c]
Camera Drone
The Camera Drone is a light scout that can see cloaked units from afar and can reveal them when it is within 5 meters of them, for 10 seconds. Pretty affordable. Sleeker design for Nod, based on Parrot AR.Drone 2.0.
Demolition Drone
The Nod Demolition Drone is a fast, lightweight drone made up of inexpensive parts, due to its non-reusable nature. It can close up on a target and explode, dealing medium damage. Good against infantry, good against light vehicles, weak against everything else (unless you want to act like a show off and drop it off a high building onto a low-hanging helicopter, then by all means, you should be rewarded). Average price, but still affordable.
MULE
Anti-Armor and Anti-Air drone. Good for supporting forces on the battlefield. Very expensive. Based on real-life MULE UGV prototype.
Unmanned Sniper Helicopter - Alternate Design
Anti-Infantry UAV Helicopter, more expensive than the Camera Drone, but also armed with a sniper round to attack infantry. Can't detect cloaked infantry. Could also serve as a support UAV (either man-controlled or following the player/player vehicle), perhaps boosting nearby units' firing rate or using a point defense laser to destroy incoming missiles or, again, using a laser to paint a target, making the targeted enemy receive more damage. Based on Shadowhawk UAS/Swiss NEO S-300. Could be cloaked, as it is a Nod unit. Sleeker design for Nod variant, once again.
Avenger Air Assault Drone
Drone that can be controlled for 30 or 60 seconds and/or fire a certain amount of missiles at target before leaving or expiring. Based on USAF Avenger UAV. Could be cloaked, as it is a Nod unit.
Strike Drone
Single-use support power that drops missile on selected target (vehicle, usually). Sleeker design for Nod, based on US Air Force prototype concept design.
[c]New Additions to Current Arsenal[/c]
[c]Global Defense Initiative[/c]
Stryker MGS
Infantry transport that allows garrisoned infantry to fire from inside.
ECM Tank - Alternate Design
Tank armed with EMP weapon, has slow firing rate, but can disable enemy vehicles.
Avenger ADS
Anti-Air vehicle armed with twin rocket pods.
Railgun Tank
Heavy, slow, armored tank. Armed with a railgun, slow firing rate, can be charged and fired in a straight line. Does more damage when charged, good against heavily-armored vehicles and structures. Railgun goes through several enemy targets before stopping (dictated by length, dictated by how charged the weapon was).
F-23 Black Widow
VTOL Aircraft (Think F-35), different variant of YF-23 prototype, armed with missiles and a machine gun, which can be used well against enemy aircraft.
Tomahawk Missile
New Support Power, cheaper than Ion Cannon and Air Strike still relatively good/average against enemy buildings and masses of vehicles.
[c]Brotherhood of Nod[/c]
Attack Bike
Fast attack bike. Good for scouting, hit-and-run attacks and taking out enemy aircraft and drones.
Bradley IFV
Infantry Transport whose main gun changes when garrisoned.
SCUD Launcher
Long-Range missile launcher.
Microwave Tank - Alternate Design
Tank armed with Microwave weapon, has slow firing rate, but can disable enemy infantry.
Comanche
Stealth Helicopter. Fast, weaker armor, but armed with rapid-firing missiles. Slow reload time. Basically the Air variant of the Stealth Tank.
F-22 Raptor
Radar-Stealth Fighter, armed with missiles and a machine gun, which can be used well against enemy aircraft. Uses VTOL engine to simplify take-off and landing.
Deployable Mines
New Weapon, can be deployed by Nod engineering classes on the battlefield.