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TheDeadlyWolf

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Posts posted by TheDeadlyWolf

  1. Well, the storm/fog weather change is to provide cover on a map with little to no cover for tanks (just time the fog with a rush, they won't see it coming till its too late + adds variety)

     

    However...Possible changes

    The Standard lighting can be increased

    The storm/fog can have a longer delay before re-occurring - therefore the map would be brighter more!

     

    Would that be fine?

  2. 40 minutes ago, roweboat said:

    great work @TheDeadlyWolf !!

    Would be possible to add some sort of description to / at the satellite uplink capture point? As to what it does when captured?

    One of the problems I've noticed is, people keep asking what it does once they've captured it.

    Ah Yes, I can implement the classic Customisable PT stuff (Like Stronghold + Upcoming map Revamp), will need to update file again - or you could just read the Map's backstory :)

     

    Hourglass 3.3 Updated to include the Notice Board for Uplink Terminal

    • Thanks 1
  3. Version 3.2 - Version 3.3

    Updated Normal and Storm Fog - Reduced Density and Increased Brightness (Storm Only)
    Reduced Siren Sound
    Thunder Storm - Reconfigured, Less Frequent with the introduction of the new system!
    World Lighting Changes - The inclusion of a LUT and other slight changes
    Dominant Directional Light Replaced with Directional Light
    Ladder Volume Fixes
    Removed CT's
    Optimisation, Well Needed! (A lot of culling)

    • Thanks 1
  4. Slight Update for Hourglass

    Slight change to the script, package and map 
    Reduced Fog Density by 55 for Normal Fog
    Reduced Crow Sounds to 1/4 of the original

    Patch Notes:

    Reconfigured the terrain for Abandoned Airstrip and Beach
    Fixed the Collision inside Air Tower
    Added 3 extra collisions around buildings (Bar, Both Refs)
     

    Download from the Forum or Mediafire

    http://www.mediafire.com/file/57b89kv4h8jw0vr/CnC-Hourglass+3.1.rar

    • Like 4
  5. New update based upon play test/feedback

    Version 2.9 - Version 3.0

    Fixed the Harvester Pathing for Nod
    Fixed the GDI Turret Material issue in Skirmish (Vanishes after 10mins)
    Decreased the credit gain per second from 4 to 2
    Placed Blocking volumes above the ladders - counter the launch
    Added Vehicle Blocking Volume at entrance to water caves
    Fixed the Z-Fighting issues around Temple
    Replaced the Fractured walls to normal walls
    Reduced the Reflectionness of the Beach material
    Reduced the Density of the fog during normal and storm periods
    Increased the Brightness of the fog during normal periods
    Reduced the Strength and Speed of wind during storm periods
    Reduceed the Density of the FogVolumeSpherical attachments for 7 lights in both bases
    No more flying terrain at tunnel entrances (more smooth)
    Rebuilt Lights

    CnC-Hourglass 3.0.zip

    • Like 2
  6. Hourglass Cutbacks...New Version
     
    Version 2.8 - Version 2.9
     
    Finally Updated and Fixed the storage units in both Refs - now blue rather than green
    Deleted the A-10 Hanger and corresponding items
    Removed the hidden locations!
    Replaced the tesla tanks for Bradley's -  Tesla Tanks were too Shit on Hourglass (Updated Reinforcements)
    Increased the time delay for Reinforcements from 15-25 to 30-40
    Increased the time delay for Crows from 1-5 to 5-10
     
    Still have an issue with uploading the map files to the forum - same message: There was a problem processing the uploaded file. -200
     
    So, You can only download Hourglass 2.9 from Mediafire
     
     
    P.S. Map Breaking Issue Located - Nod's Harvester (First time Screwing up, Always GDI's) is now taking the not preferred/blocked path into sticky situations - Get's Stuck, can be pushed Free!
    • Like 4
  7. I somehow did it again...

    Here is Hourglass 2.8

    Version 2.7 - Version 2.8

    Fixed the Repair issue with the GDI Turret
    Fixed the neutral conditions of the Uplink - will no longer provide the benefits for the previous owner
    Deleted Rain and Flooding Kismet
    Deleted the files that are no longer needed from my UPK package
    Scripted a new version of the Turret that's teamable - like my ceiling turrets
    Copied Madkill's GDI turret Skin
    Set the correct textures that should appear on my ceiling turrets and GDI turrets (not working online)
    Lowered an outer wall - clearly saw the c130 go through it
    Corrected the Tiberium on Hill
    Re-referenced everything

     

    Here's the download link for Mediafire, 3 days late

    http://www.mediafire.com/file/s18mmopf0m7bicn/CnC-Hourglass_2.8.rar

     

    P.S. Due to issues with uploading the file

    • Like 2
    • Thanks 1
  8. On 14/04/2018 at 10:17 AM, DarkSn4ke said:

    apparently there are no plans for a Glacier remake :$ :(

    @TheDeadlyWolf was working on Glacier for RenX though. think it's cancelled or abandonned atm

    It was a planned project, as I owed the original Glacier Flying Model, however I passed the file onto @Sarah! as requested 

    Has anyone got any further with scripting the pedestal? 

  9. A late Happy Birthday present for Renegade

    Here's a long awaited update to Hourglass

    Version 2.6 - Version 2.7
     
    Removed Flooding - that includes everything in relation - Flood Doors, Beach Lockdown, Swim Zones, Kill Zones etc
    Removed Rain
    Reworked Thunder Sounds - No Longer features rain in the background
    Replaced the plated flooring textures - No Longer features the rain effect, same reworked textures that have been used in TDW-Stronghold
    Increased Time Delay on Crows
     
     
    • Like 2
    • Thanks 1
  10. Whoops, Posted the message in the wrong post : )

    I'm Back with a Patch, and I should be starting the Mesa Remaster when I can find some time away from other shit

    Just a quick patch to finalise some issues and make a few improvements to Hourglass before @limsup session

    Version 2.5 - Version 2.6
    Redone Nod's Reinforcements (Kismet) - Made it better, this was the first Kismet I had ever done : )
    Made changes to Nod's Abandoned Airfield
    Changed the Weapon Spawn - Temple Side
    Fixed the Damage Volume - Now Damages Everyone
    Rebuilt Lights
    Added a Notification/Alarm for Uplink - People wanted a notification of sorts for when the base defences had gone offline, rather then the satellite just spinning around, SO...
     - When Nod's Obelisk is Offline, it Plays a Low Pitch Alarm
     - When GDI's Advanced Guard Tower is Offline, it Plays a Higher Pitch Alarm

    CnC-Hourglass 2.6.rar

    You can download the map from Medafire here

    http://www.mediafire.com/file/b5areybudv2h58o/CnC-Hourglass_2.6.rar

    • Thanks 1
  11. I'm Back with a Patch, and I should be starting the Mesa Remaster when I can find some time away from other shit

    Just a quick patch to finalise some issues and make a few improvements to Hourglass before @limsup session

    Version 2.5 - Version 2.6
    Redone Nod's Reinforcements (Kismet) - Made it better, this was the first Kismet I had ever done : )
    Made changes to Nod's Abandoned Airfield
    Changed the Weapon Spawn - Temple Side
    Fixed the Damage Volume - Now Damages Everyone
    Rebuilt Lights
    Added a Notification/Alarm for Uplink - People wanted a notification of sorts for when the base defences had gone offline, rather then the satellite just spinning around, SO...
     - When Nod's Obelisk is Offline, it Plays a Low Pitch Alarm
     - When GDI's Advanced Guard Tower is Offline, it Plays a Higher Pitch Alarm

    File can be found on the downloads area or 

     

    CnC-Hourglass_2.6.rar

    • Like 1
  12. 33 minutes ago, Havoc89 said:

    Umm... dont confuse rushes for infiltration. Rushes are large assaults on a base that are loud and obvious, while infiltration are stealthy sneak attacks done in much smaller numbers. Both are ideal tactics in the game and in every map.

     

    Harvester bumping into vehicles in the cave is not way more fun! Not by a long shot.

    I wasn't - No more 24/7 people trying to infiltrate the PPs (The same old shit)

    You either have the entire team or a few people always trying to enter the Powerpoint stealthily

     

    Well, some maps require more teamwork than others, and mesa_ii was one of them 

     

    Well, Harvesters made more sense going to the middle rather than the side 100%

    And it was also fun to Harvy Walk/Block the harvester in the tunnel

     

    13 hours ago, DarkSn4ke said:

    whats that?

    something like Petrova?

    Like a Boss, with Extra Health and Every Weapon - best box item ever - Hard Nut Mister Tickles/Kane

    *Can't Remember if Base Defences attacked you or not

  13. https://giphy.com/gifs/oVd113da8MIjS/html5

    Finally produced the Stronghold Alpha

    CnC-Stronghold_Alpha.rar (Obsolete)

    I decided to push Stronghold to an Alpha stage before starting the next project - Stronghold was originally an on the side project that was started when Hourglass was generating many errors, but since a lot of you enjoyed the A-10 Hanger, I've pushed stronghold to a gaming stage.

    The work thats left: Scenery, Kismet Fixes (+ increase current timings and fix others), Minimap, Optimisation, and Anything Else along the way.

    Enjoy

    P.S. Glacier_Remaster is postponed for now - I can't import the maps static mesh (when combining) because it exceeds the UDKs vertices limit of 6000 

    - I can import every mesh individually, but that's over 1000 meshes to get in line and perfect

    - As a result Mesa_ii will be remade if @Fffreak9999 doesn't have the correct one from the Retro Server

    • Like 1
  14. 10 hours ago, Havoc89 said:

    Classic Mesa gave infantry absolutely no infiltration options except for harvy walking and in case you don't remember harvester also used to go in the middle where it would endlessly bump into vehicles because they're camping like mad. It also means you have no airstrike options to fend off the carnage in the middle. It was a pretty aweful map, and I would not advise it what so ever.

    Old Field... Unless you're playing in a game of 24 or less players, Old field becomes a bottle-necked thing of chaos. So... again, its not as great as you think it was. Don't get me wrong I had tonnes of fun games on it, but none of them were above the that player count.

    Well you could actually cause havoc with infantry if you actually team up and work together, e.g. gunner rush Ref, Air and obi (in a certain location)

    Nod could sprint to Ref in a group, or attack the buildings from afar - Ref AGT and Bar

    - No Solo Infiltration, it's a team game anyway

    - Well Mesa requires Teamwork, so if you don't have that, you're slightly screwed

    - The harvesters to the middle made more sense and were more fun than to the side

    - Also, who uses Airstrike anyway? The same problem would happen on Glacier ; )

     

    You could always stick these maps on AOW, so after the hour the game ends?

    I would say 30 players or less

    Once again teamwork is Key

     

    Another thing that could help these stalemates, is Bring Back Hard Nut Mister Tickles(Ion)/Kane(Nuke) - A person you can acquire from the box with every weapon

    • Like 1
    • Haha 1
  15. 2 hours ago, TK0104 said:

    @yosh56 Bring back the old Field and rename the current one to Field II

    I was actually gonna bring the original field back as well, however as that was a more recent conversion, I thought someone might still have that, or infact being run on the retro server that I've see in the past

     

    1 hour ago, Fffreak9999 said:

    I have the old maps on the Retro server.

    If you try to join them, you will download the old versions of these maps.

    Does this include the Original Mesa that was made for Renegade X (before Beta 3), not the 2nd nor 3rd (current) edition?

     

    1 hour ago, poi said:

    The old mesa map was awesome the maps lasted longer and the veh combat was way more fun i suggest adding it back in im sure a lot of people (specially from old ren) will really love it. 

    I dont care about the old field i only liked the tunnels in old field more, less tunnel whoring

    Yeah, the Classic Maps were quality and great fun - gotta love the old Renegade

  16. Whenever I play the current Mesa, it's normally always down to infiltrating the power plant to win, so it's a 24/7 run to pp till it's death, at least with tank battles it more interesting and not always the same shit ; )

     

    Original:

    GDI Base - PP + Ref at back, WF and Bar at front

    Nod Base - Everything in the same place but the PP was rotated

  17. Hello Guys, The alpha of Stronghold is soon to be released (my side project) and therefore it would be time to start Glacier_Flying, however a problem has occurred ( @Henk steam chat)

    For this reason I have decided to bring back the original mesa/the remaster from an older beta, feels better and more entertaining than the current one

    Originally called Mesa_ii by nielsen

    Tanks Middle + Side

    Infant Side

    Harvesters Middle

    P.S. As I cant do Glacier for Now, I'm going to start Mesa_ii soon

  18. On ‎08‎/‎07‎/‎2017 at 9:06 PM, Luhrian said:

    Hm, maybe you could upload the map and other people can try a lightning build, it could be a bug in the SDK. I would do it, but I am not at home atm. But maybe someone else is ready to do this.

     

    Well, finally found the problem after an extensive debugging - Custom Model: The Secondary Carrier was causing the failures, at least it wasn't the main carrier that had a lot of work and time put into it.

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