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Ska-Ara

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Everything posted by Ska-Ara

  1. hey dudes new question.. i found a way to export the "unit" voxels of ra 2.. so i can make quite better models of the vehicles now i tried to do the same with the buildings. there are shp files.. my question is now.. is that just a kind of animation? somehin like a diashow or a gif.. or is this a 3d modell ? last could help me to make better models
  2. one of the game devs wrote this some days ago i think if u have some time to wait.. this will tell you all what you need
  3. Great news thx dude! it hink it will never be such "good" like ur rx but its should be get good enough to play some rounds and have fun with them
  4. i think the textures will just shown that there are very "Basic"like , means not some high tech metal.. just simple concrate, steel, and glass ^^
  5. this is just a pillbox there are many other buidstuff which have to be textured ^^
  6. in this case i need help cuz im very bad at uv mapping
  7. Here some try of me of making own Textures for these Stuff I dont know if is good.. or just bad.. pls give some feedback Its 2 times the same stuff.. the first picture has a bad try to make a lightning that shows some bump and specular details.. th second one is the standart render i used the pictures before Just click the photos to enlarge
  8. That's the portrait of my Levinski (my profile pic) giving you that feeling. I ain't feeling annoyed at all then it was a problem with the translation into my german hehe heres the last building.. the Prism Tower .. i tried to make a hybrid of the Game Tower and this the one shown in the Blueprint
  9. Handes you sound very annoyd ^^ be cooler dude Here the Absolute Polys Allied Powerplant 6.500 Polygons Allied Barracks 24.000 Polygons (without these Sandbags 3.000 Polygons) Allied Ore Raffinery 10.000 Polygons Allied War Factory 11.200 Polygons Allied Airfield 5.700 Polygons Allied Pillbox 28.000 (without the Placeholder Gun and Sandbags 1.000 Polygons) Allied Patriot 2.7000 Polygons To say is that the sandbags are very poly counting.. i think i will make later a newer version .. not such detailied but not just only 150 Polygons ^^ how everyone see.. all there numbers are just the actuell state.. there is no special details or interior in this polycounts.. People who says thats to less ect.. My only answer to this.. im a Hobby Artist not such a pro who make this as a job
  10. yea its a good idea Thx for helping dude and heres the New Building. Allied Patriot So.. just Prism Tower Left.. then All usefull Building Are made.. Probably Start then creating the Interior Rooms .. and afther That texturing. We´ll see
  11. nice to hear. but do u start with the beginnig or somewhere in the mid? From the very beginning. Starting from rigging inside of 3ds max, all the way to code and fine tuning. ahhh great thx soo much i start loving you right now which vehicle you want to use for the tut?
  12. nice to hear. but do u start with the beginnig or somewhere in the mid?
  13. i know that there is alot of potential to save much polys.. didnt expect that it cost so much power ^^
  14. i think the question is... why spent polys when the system is working smooth? i start the game and set all to maximum.. i have a AMD Phenom II X4 (4x3,3Ghz) 8gb Ram 2GB GTX 660 TI Jetstream Edition some that i think its in the mid section system. And the game runs in every corner in every battle with much more then 60 FPS . So i can enjoy good graphics with smooth game never mind why they should spent polys? i thinkt he game is running smoth on the most other pcs too .. right?
  15. Mind sending me this as an FBX or OBJ? I need to practice my Normal Mapping skills and this seems like a good start. Don't worry about the MG btw yea no problem.. put dont lough about my modelling skills btw: on the first Post i add a Credit Section. There u can see that these sandbags are not from me. Probably i later make some own.. but i like these here very much. In this case they already have some maps.. but you can play with them how u want Allied_Pillbox.7z
  16. two new Buildings Allied Airfield - Without Interior Allied Pillbox - Placeholder M240
  17. true true.. hmm...mhh..mhm..hmh lets see when where at the end.. of the "creation line" then i can rework some ideas and so on.. at this moment i just need the aircraftfield for the allieds.. then i start to make the Pillbox/Patriot/Prismtower i think its enough for the allied building line after that.. i have to look hehe ^^ i got much time so i dont need so push ^^ but if anyone wants to help i would be happy.. i could need someone who is handy with udk or handy with making textures
  18. thx alot for these informations i try my best to work with it.. its just a bti complicated if i never work before with this kind of engine
  19. Dear dev team.. could you pls load up one of your war factorys ? or can i extract them from the SDK? and is there really not documentation?
  20. yea your right^^ but i thought that the "aircrafts" could be make in the Airforce Command Headquarters, so its seperated from the War Factory. because the height .. i think you said an import thing.. the Prism tank is realy much high.. now its the question.. raise up the Building.. or let the tank start with an " lower tower" which raises up after he left the Building..(think thats the more realistic way) but that i just can see if i made the tanks and resize all the building
  21. i think i set the pp interior in one of this "walls" not be really sure now today i made this Allied Warfactory.. its finish.. but i dont know why.. im not really happy with this.. maybe i rework this later.. probably i know then what i dont like on it
  22. Hallo Dudes, im trying to make my own mod.. in the WIP Area. I start looking at ur Example Assets file in the SDK.. F.e. the Humvee. I do Unterstand much of these Stuff... i know what the Dummys stand for.. but not why. is there any kind of documentation for the making of vehicles and so on? and is it possible that u dudes load up a example for a building too?
  23. i can just say that i do my best to make good stuff in i good time. Im Sure at the end some ppl say "hmm thats not soo good.. and this could be better" but thats normal. We will see later if the Stuff is good what i made or not But at this moment i think its not bad what i make so lets move forward Btw: Finished Ore Raffinery
  24. probably yea. But how i said im aa hobby artist.. so not all what i make is "pro" like like renegade x so dont expect that my work will have the same " level" as these from the original RX well see how i looks at the end and if is good enough to play with
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