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Alkaline!

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  1. ok so then why do buildings have stairs if its not a flying map?
  2. in 1 game i saw GDI getting a transport chopper, how exactly that happened I don't know, some people said 1 of the guys hijacked the air drop chopper... Any ideas?
  3. People complaining about the difficulty of old maps never must have had clan matches or played with groups of people that were highly skilled in renegade. I did all the time, and MESA, FIELD, CITY and UNDER were always in the rounds (sometimes even that hellish original hourglass) and 3/4 times the map would end in base destruction 30 mins game, rarely did matches include maps without base defense. The Old Un server with a 24 player limit was hellish... I remember those games 5-6 arties hitting weap the WHOLE time, take about an earth quake. You had to organize and execute and use top tier tactics with top tier chars. Now the focus is away form team work, its literally to go "renegade" and do it all by yourself. You can cater to both crowds, But that it is not what the developers are doing, Why can't we have both unmolested Mesa and Field along with the babiesRus versions? Because the focus has been to appeal to the wuss' the want red carpets leading into the base with the opposing teams having refreshments waiting for them. That is evident in the fact that they had to "Screw" with field; you could have left it as is and made a new map similar to it, but no, you guys removed it all together. STOP RUINING ORIGINAL MAPS, make new ones or re-imagined ones, thats fine, but plenty of us like the original, they can co-exist.
  4. wat 2nd most requested map after walls
  5. : To whom it may concern, You have ruined this map all in the name for making it easier for cry babies and for posers that don't give a $hit about this game. It easier to take down buildings on field with base defenses than it is on walls, or canyon, islands. 3 Tunnel entrances and 2 tank entrances are you kidding? Couple this with the new comm tower and its basically a 5 min game of musical chairs. What made you decide you had to "f" with field, even on populated servers, it was the 2nd most requested map after walls. Field actually required team work, it perfected many rushes like doza rushes, early nod refinery foot rushes, and was one of the few maps where sieges could strange the enemy before they get brute forced to destruction. It was THE MARATHON map. All of the things that made field great are now gone. Its a big mess of crap, you can destroy everything on foot and NOD has an even bigger advantage because they can destroy the weap and pp in 1 rush. This has been a trend for some time: First mesa was ruined, now field, I can only predict Under is next, let me guess a 3rd tunnel will appear that opens up inside the ob/agt that should make it fair, Ohh and tanks can use the back path so they can go directly to the ref on nod and weap on gdi. Its so sad.. GOBI is the new field Other than than thanks for all the work you guys put in the game, I just don't understand when things that are working well are screwed with
  6. maybe this can be resolved by a chat system int he launcher, something that could connect to an IRC channel, it would show how many ppl are in the lobby and we could organize a game
  7. Can you put the flame turrets in the tunnels like you have the pp shaft tunnel until a ceiling turret fix is available?
  8. What the hell, does anyone from the U.S. even play this game? 7:00 P.M. central ... 2/40 players seems like unless I ditch work and arrive at 4:00 P.M. no renx for me
  9. Are you running the server that gave hotwire/tech and engies shotguns? if so... you need to stop ok?
  10. Jaming radar doesn't do anything, in fact maps like eyes that have no minimap work just fine. I think pinging seems to be the most logical every 10-15 secs you get a ping of enemy units and where they last were. This comboed with cheaper air strikes would be a nice compromise. As for now its pretty strong, I value comm center over base defenses.
  11. Capture Comm Center and Air strikes cost 50% less and beacons takes 10 secs less to fire... AND.... You can deploy air strike on top of a beacon
  12. Capture Comm Center and you can view other teams chat
  13. Overall I like this map, however, I think the buildings are too far apart this makes nukes / ions quite easy. Also there are stairs on the all buildings so that adds to the difficulty of defusing. A revision where the buildings are closer together would be nice.
  14. the main issue right now is the crash... because of this Bong is not running it on the CT server which is sucky because I usually play there, reason: Crash, Henk thinks its when both refs are destroyed, possibly but not sure, if so I'm sure it it is an easy fix because this is not a reason for the game to crash. Some ppl complained about FPS, I'm spoiled and just upgraded my 980SLI rig to a 1080GTX sli rig with 72GB mem and raid 0 1tb SSDs so for its ok, however I'm only getting about a steady 75 fps @ 1080 where as other maps I usually range in the 130s. Of the things I see is Ruud's hatred for refineries, both on Crash site and this map you have made it easy entry to the ref. WHY? Why you hate refineries so much I think a guard tower towards the rear would be good or angle the ref so its not an easy stroll into the ref. That or swap the ref with a power plant, this way it won't turn into a stalemate once both refs are gone.
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