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Radeon3

Closed Beta Testers
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Posts posted by Radeon3

  1. TD was the very first influential game I've played on my 486. My classmate lent it to me on 14 heavily zipped floppies.. then I had to install it. I was in awe watching the EVA install video, I though this is how military grade software must looked like. And that was just the beginning of my journey with C&C. 

    When I heared that my favorite "episode" is going to be remastered I knew it's time to finally pay for those 14 pirated floppies :D

    The remaster is very faithful to the original, maybe too faithful which is a bit of flaw. 

    In 2-3 days I finished the GDI and Nod campaigns on hard, but if you haven't got into the game I can't recommend that difficulty. Some maps - mainly the mid-late ones without the MCV- are barely winable.

    Poke me if you up for some clunky multiplayer. 

     

    • Like 2
  2. 18 hours ago, MintLemonade said:

    Who has filled that gap? Two devs, and the culture has changed with it.

    Their personal skills have granted them control of all the community tools in the game, and with it, have slowly enabled the range of frustrations you see mentioned over and over these last two days.  Harassing dedicated players like Whistle from the community for good, pursuing attention seeking acts like deleting themselves from the community only to return with power enabling the behavior, targeting new players in servers and obfuscating the justification with modern day gaslighting. Their lack of maturity and transgressions go on and on in a role of authority. 

    No one can do anything about it.

    They control all the tools. The other Devs have become apathetic to this issue. Allowing them to continue to pound the dirt to the point where now only weeds grow. 

     

    Which ultimately gets to the point what do we want to cultivate in this community? 

    For example, do you want the game to grow a playerbase? Beyond the shrinking violet it is now? Then you can't simply say the current situation where a certain dev takes advantage of their position and enables the targeting of new players with their clique is a healthy choice. Voice this concern and you'll be banned or branded as harassing others. As quoted by one of the devs themselves, 'I don't care about the community.' It's a nihilistic self-centered culture that continues to drive people away. They continue to pound dirt.

    Pushing a single button wouldn't reflect how I feel about this part Mint. You've spoken from my heart and I'm glad that you also have the balls to speak out for this. This is not "my game" -to quote one of them-, not the group of my friends' game and not solely the developers' game. This is our game, the players', the mods', server owners' and the developers' altogether, in a word: a community.

    RenegadeX is like an ark. We are sailing in this ark for quite some time, enclosed with a stagnating amount of people. Over the time we've got to know many of these people, some of them became our friends, some of them are friendly faces, some of them are just known nicknames silently playing with us. Also there are a few out there, who we simply can't stand for their attitudes, but we are still sailing in the same boat and want the best for our ark, even if we have personal disagreements. And it's all fair game until small elements starting only care about their own enjoyment at the cost of the whole. One day, I want this ark to reach its destination by having a healthy community on board and not a hungry bunch waiting for the fresh meet to hunt down.
    If we carry on with the stacking by accepting it, the bad reputation of this is going to precede the game's release and I doubt it will attract or even keep the new people.

     

    And for the love of Kane, do something with the 64 player limit already. How many times do we need to bring up its effects on the game?

    • Like 3
  3. 11 hours ago, Sarah. said:

    I never said I don't care, but having fun is important for me.

    1799800571_Ofcourseyouhavent.PNG.5917dff52cfb83906336a1ac39278841.PNG

     

    11 hours ago, Sarah. said:

    Taking "not caring" out of context really makes it seem like I don't care about the game, which is a blatant lie. If I didn't care, I would have quit this game long ago, as it usually causes extra stress for me.

    Nobody said that you don't care about the game. You certainly care about it and you do care about your friends as well, no questions about that. The problem is that you see playing with friends good; the community with plenty of toxic, "bitchy" people -as you refer to them- is bad. Therefore: fun with friends>community as a whole.
    What actually is happening that stacking  (which is not only done by your group) potentially ruins games and yes it does generate some angry players. At the end, the community suffers the most not only because stackers can make games unenjoyable, but the very few toxic players make it worse as well.

     

    11 hours ago, Sarah. said:

    and lol, in the end that really makes no difference, as there is no "lasting" impact on the community/game. Being "out of line" depends on the standards of those observing, and it's not really a good way to judge the applicability of someone else's statements on something completely unrelated.

    You are contradicting yourself. By your standards we could even kick the stackers as it has no "lasting" impact on the community/game. So what is this fuss all about then?

    On a serious note, laughing at this really shows that you don't get it. When you take a noticeable action, you not only represent yourself, you represent your group as well. There's huge lasting impact being irresponsible for your actions: the lose of trust. The higher you up, the more impactful it is.  With responsibilities come standards and accountability. If you have been taken accountable for the way of your actions and proved wrong, then you missed the standards. Repeat it a few times and you are out of sync of the standards.

     

    11 hours ago, Sarah. said:

    A severely misguided effort that has only resulted in more people being angered and never really fixed anything.

    Not really, but I do understand your perspective why it is one the worst thing could happen. But there's a bigger picture out there.

  4.  

    2 hours ago, Sarah. said:
    2 hours ago, TomUjain said:

    (and you have done some shady things in and outside of FPI)

    Again, how is this related?

     

    It kinda ruins your credibility being a hypocrat?
    We served together on FPI, AGN, we used to be buddies during the CT times, hell even before that. I know how you operate and I'm just going scratch the surface for the sake of this "debate".
    You are very resourceful and contributed a lot to FPI from the knowledge you gained at AGN. Nobody questions that and we are very greateful what you have done. You did your best as moderator as well, even if it sometimes resulted in the most out of the line moderation we've ever seen here. The moderation mishaps that may arise at FPI aren't intentional unlike the ones you commited, not to mention the difference in magnitudes. So pointing your finger at us really feel... off to me.

     

    @Agent @Sarah.
    Listen, I love every single line of code you've put into the game. But it won't make you right.
    The problem is that you got disconnected from the community. For you Sarah I know this is normal, you stated yourself that you don't care about the community, it's all about playing with friends. I think everyone can respect that, but you also have to respect the community. In my eyes the enjoyment of the majority of the community worth more than a few people having fun. The community has been constantly expressing that had enough of the stacking. Currently we are even having a running poll which is not conclusive yet, but it clearly shows that the #1 problem RenegadeX currently facing is stacking.

    And your reaction is to abolish FPI's measures whose aim is to improve on the player experience? Guys, please come back to the ground. What is this project all about? Is it about a game called RenegadeX as a developer sees how it should be, or is it about a game which is meant to be fun for the wide audience?

     

    • Like 2
  5. 31 minutes ago, taishō said:

    Yeah, you're expecting teamwork in pubs. Good luck with that :) And yeah, everyone hates Snow. It surely never get's voted in. Liking maps and maps getting voted in are not necessary correlated. 

    C'mon, Sarah don't give me that elitist PUG bullshit.

    • Like 3
  6. @taishō

    Yes I have. lol? In good hands it achives a similiar efficiency in disposing infantry. Once again, Syd/Rav are anti tank units, now with penetrating shots and a fully automatic gun with infinite ammunition. And all this for the same 1k pricetag...
    Most of the vanilla RenX maps don't have GTs on infantry paths or at all, yet teamwork still can handle SBHs.
    And what's wrong with early rushes? One side managed to play as a team to achieve something meaningful. The other side had all the tools to counter it. Is that ruining a game because the other side was careless? I don't think so. As Mint said it shuts down options for both sides.

    Just to clarify, I have no problem if mapmakers put their maps full of GTs, they have all the liberty to use their artistic freedom as they wish.  At the end, players will vote anyways whether they like a map or not. If a map is voted rarely it means that players don’t find it as fun as the other given options. One reason behind this could be a generally slower gameplay and limited options due to the GTs. Also most players run as free infantry; sure is fun to charge with them a strong pillbox which tears apart 1-2 units before they can even get to it. Just my 2c.

     

  7. 4 hours ago, MintLemonade said:

    Ravs, LCG's, and Chems: One way to fix the above would be to revert the LCG and Chems to their former state and speed up or buff the rav railgun. This would also help in countering Patch. Right now there is no counter to Patch for Nod besides Doza. 

    Keep in mind you that Rav and LCG are anti tank units. Why should they counter infatry or anti infantry units? We had enough of that crap for the past 2 years. Not to mention that now Syd/Rav have Patch's old and buffed Fletchette SMG which made the whole nerf a buff, but fuck logic.

    4 hours ago, MintLemonade said:

    Too many guard towers: All the new maps have GT's on infantry paths. It's overkill. I have no idea why it's become such a big trend but it shuts down options for teams.

    Bad or lazy map design.

    4 hours ago, MintLemonade said:

    MAMMOTHS and MEDS are THICC: GDI tanks are beefy and it's really hard to find counters. For every Mammoth with a Hottie you need 5 Nod players just to take it down. That level of investment gives GDI such a huge edge. A major problem is that Rav and LCG do not do enough DPS to melt mammoths in time. Something needs to be done cause right now they are just way too thicc.

    Agree. In my opinion the main problem is that Mammoths make GDI even more boring. All GDI has to do is to survive until most people can afford Mammoths, in the meantime they already gained some ranks which scales better with the Mammoth specs. Nod basically has to prevent that from happening otherwise they got run over with relatively low effort. A good counter would be arties, but since most maps are "smallish" Mammoths can return fire (once again veterancy even gives them a greater range).

    In my opinion lowering the basic stats like armor and/or range would balance it somewhat, alternatively reducing the its veterancy gains. Lowering its speed didn't/doesn't matter.

  8. I’ve been sitting on this for too long. Now that new patch(es) are about to be realeased you might want to look into this.

    If my memory serves B4 was released with an updated UDK. With plenty of new nice features a few unwanted introduced as well. One of these were chromatic abberation and the stylish vignette effect. I remember people couldn’t define what really changed with the image quality back then. Nowadays probably many got used to it even if it’s not desirable and that’s not just a subjective matter. First lemme show you the difference:

    On the below picture you can see what we have today, distorted UV of the red and blue colors at the edge of the screen (check Refinery top and the hand of Hand of Nod :D). That part of the screen is sligthly darker aka the vignette effect, but this is mostly visible in the corners as this is a round layer.

    Chrono+Vignette.png

     

    This one is nice, clean of any aberration.

    Clear.png


    The problem is that you can’t remove these by disabling the post process' not that you want to disable all PP just to get rid of these. Could you guys hook into the PostProcess node and make them toggleable? Or remove it altogether as it impacts the perfomance around 5-10% depending on your video card. More FPS is always welcomed.

    • Thanks 2
  9. @yosh56 @taishō

    Not really. We (EKT) considered TMX as friends, can't say for sure the same from the other side as I was not part of it, but I experienced the same. There was no toxicity after clan wars, Munkei teached me some sneaking routes, went on bug hunting with Skeeze, Ruud shared his carefully guarded Crashsite with me and B0ng always helped me when I was reaching out for him... just to name a few. Of course tastes were different on matters like mines or PUG, but as a clan there was no hate between each other. If someone took this on another level like trolling, being toxic or abusing powers... well that's another cool story, but those did not represent the clans. And thankfully a splinter cell from TMX created CT to keep the picture clean.

    For the reasons above I disagree that toxicity kept those 2-3 servers filled. If you truly believe that, was it worth to drive away one of the pillar community? Let's be real, it was proper seeding methods, better player pool and community members were motivated to play the type of game they preferred.

    Not sure if we only have one community (CT) or FPI counts as another one, but it seems we stucked with one server which is apparently not CT. Back then we didn't have to think about mitigating and splitting players to help populating EKT-TMX. It's kinda sad that nowadays we have the tool for this -and the need as well-, but apparently the standards are/still different between FPI-CT to do so.

    Since the very beginning, I'm failing to see the logic behind the 64 player servers. Some say we have a stagnating amount of players, others that we even gaining new ones, then we should able to fill 2 40 servers. I fail to understand that you Yosh, among with other devs (not to mention many players) prefer 20vs20, yet you were one of the first advocating the 64 player setting and finally made it official. For one or two maps it's nice to have 64 players but for the rest of the maps the RenX experience is just watered down. Player mitigation won't happen, dinamic map limit won't happen, yet we keep this flawed setting.

     

  10. In order to stop derailing the Fair Inc thread I asked fffreak to take the discussion about toxic behaviour apart from it. I didn’t want to go offtopic there as there are some BS needs to be cleared up. Thanks Fffreak!

    10 hours ago, Kaunas said:

    1. That ss was taken out of context

    Yes, it was just the tip of the iceberg, only one of many insults uncalled for. The sad part about this that the reason behind your outburst was that your Sidney died because I received repairs. So stop pretending that I took a part out from the chat and this was reasonable. Even if I were the bad guy, there's nothing that justifies this kind of toxic behaviour.
    All I said in response that you are a kiddo, calm down and behave. Judging by your views I was right that you think/act like a kid who discovered he can say anything on the internet as it doesn’t have RL consequences.

    10 hours ago, Kaunas said:

    2. That ss is about 2-3 months old

    This happened a month ago.

    10 hours ago, Kaunas said:

    3. That ss has nothing to do with this server and anyone else for that matter.

    So far it doesn’t have to do much with the server or anyone until you pick another fight with someone else. Considering the fuss you made -by losing an unit- without provocation it’s hard to tell when you are going to cross the line again.

    10 hours ago, Kaunas said:

    4. Just because i dont see eye to eye with Rad doenst mean i go after everyone right?  Mostly everyone knows this and whoever got involed was informed, that whatever goes on between us has nothing to do with anything else.

    5. You see, people, i am an opinionated person, i like to speak my mind on every topic And i like to listen to other opinions aswell. Just because i personaly dont agree with certain people opinions (ryz is a great example(explanation later)) doesnt mean i hate or dislike that person. I personaly dont censor myself, nor i want others to do so, and i respect people for it. You can agree or disagree, thats your choice, your opinion. BUT if you get offended by someones opinion, thats your own problem that you should personally deal with.

    No buddy, that’s no how it works. You can’t randomly insult people just because you have your precious opinion. You have the right to have your opinion, but have no right to harm others with it. There’s nothing respectable in that.

    10 hours ago, Kaunas said:

    6. There is a great way for weak hearted people to get rid of such stained scums as me: IGNORE and DONT INTERACT. Whoa! Right? Mindblowing.

    Once again that’s no how it works. Nobody has to endure bullying or shittalking just because someone is in a mood for that. We have social norms you apparently not familiar with. Online, the essential norms manifest in rules. If you don’t comply with these simple norms/rules you can practice giving voice to your “opinions” somewhere else.

    10 hours ago, Kaunas said:

    7. In a game community where there are 100-200 people playing and most of you* are 30+ years old, i feel like things like banter, "toxicity", hate, crude jokes should be the least of your worries.. the general community is great, mature, helpful, kind and likes to joke around. AND its not a creative mode minecraft game, its a bloodbath between drugged out commies and brainless war puppets, Ofcourse harsh language will occur at some point. But thats only in game. 

    Thanks for sharing your opinion about the demographics but minors play this game as well. Which attributes would you associate yourself from the above list?

    The BS continues after point 1 and 2:

    10 hours ago, Kaunas said:

    The sad part is. Youve.. we've* been at it for about 6 months now and you still cant let it go?

     I’ve never even had a word with you until you publicly attacked me a month ago.

    10 hours ago, Kaunas said:

    Even yesterdays match you made a crude remark at me WHEN I DIDNT EVEN SAY ANYTHING (thats to rad..)

     And what exactly was the crude remark yesterday? Our only exchange was:
    <FPI> Kaunas: k i got enough of this server lol
    <FPI> Radeon3: bye
    <FPI> Radeon3: wont miss you

    This is nothing compared to the hostility you still conducted towards me matches after you lost it.

    10 hours ago, Kaunas said:

    I personally dont want anything to do with you and i never went agaisnt you first. Even now you use this old screenshot of me giving you great advice and you take it out of context and use it as blackmail? Why? Do you like me? You want my atention?.. i dont swing that way dude.. im open minded but.. sorry no..

    Same as the last point, but why do you lie about this? Wanna see the logs for facts that you started it? Or your opinion is more than enough. Blackmail works the opposite way of this, don't be ridiculous.

    10 hours ago, Kaunas said:

    We here are just empty nicknames in a virtual world, but behind that fake name is a person. Get to know that person, not the nickname.

    That statement conflicting with your ideology and behaviour you explained up to this point. I wish you were to realize this before going toxic against others.

    Let me summarize the whole picture you just built around you with your post: You respect personal opinion above all, even if it means hurting others or going against facts. You think crude jokes, banter, toxicity and hate are all okay and people should let these happening by ignoring until it stops. Yet you are puzzled why your actions are called out.

    You set a prime example what’s wrong with a few players. And I’m not talking about the likes of IrishMedic who like to use foul language, but never cross the line of harming others in that.

    If Kaunas is an online entity, Madkill is right that he is de facto trash. If there’s someone behind Kaunas, he sure has issues with his twisted, faulty standards about online interaction. He might be a good kid at heart, but lost his face via Kaunas by his immature and toxic behaviour at times.
    Ask yourself, why would I care about you when I have to deal with your shitty side of personality?

    • Like 1
  11. 3 hours ago, dr.schrott said:

    "Schrott, you are a fat sun of a bitch. Kill yourself."

    Don't take his insult personal Schrott, some trash players are even so simple minded that they do the same with their main account and they are still not banned
    image.png.ea171a3d25e698f03ef8d31c5a5cb3f4.png
    I agree that the game should have a HWID or an account system, unfortunately it's has a low priority for the devs. According to Agent's last post about this, nobody works on this. All you can do is to report these morons and deal with being a red giant:
    sd.png.e2d9a635cf6c0a31cc6dadb021a24cd7.png

    • Sad 1
  12. As Doggo said, that mutator was OP. Here's my first known experience with it:

    Spoiler

    On Xmountain -where buildings are quite far from each other- I ghosted to the refinery. Wasn't spotted a single time, didn't shoot a single bullet, waited for the ideal moment then used advanced demining technique to get in, so it was a perfect run. In less than 10 seconds xy player showed up battle ready to take me out and he succeded. I was a bit suprized of his straight approach, but I though he got a good gut feeling. Waited around 10 minutes to let people forgot how their refinery almost ended up, then ghosted into the refinery once again. In 10 seconds the same guy showed up again and saved the refinery. I was very curious and asked about his secret. He told me there's nothing special about it, he just looked at the map overview and when a mine disappeared he knew which building was about to get infiltrated. He wasn't even a dedicated base defender.

    While this mutator was technically advanced, in good hands it made infiltration close to impossible. Yes, buildings were still taken out, but in my opinion because most people wasn't aware of this feature or simply didn't care for checking the map. I always played on AGN and even I wasn't aware of it up until I noticed that something is not quite right; now imagine a new player :) On top of that this mutator wouldn't stop new players in putting mines at ridiculuos places, that's the core of the problem.

  13. 14 hours ago, Gliven said:
    14 hours ago, dr.schrott said:

    So, what I think might be OK, could be from a someone else perspecitve seen completely different.

    Therefore, use this topic for discussing the pros and cons, as we need to have in mind that any change has an impact on the balance in the game.

    1.) Chemical trooper
    - reduce the damage ( spray units require less aiming and should not do that much damage per 1s )

    What about a damage drop off? Less powerful, the farther away. My personal opinion, the chem grenade should go, or at least no upfront damage from grenade. Only sustained burn damage. Crowd control potential for chems right now, is ridiculous. Still useless in the field, but in tight quarters, very useful.

    Maybe revert its unnecessary buffs from 5.31.

    2.) Officers
    - reduce the ammo for 20%
    - make GDI and Nod officer have the same characteristics or explain why should there be a difference for a standard unit

    Sounds reasonable, but i haven't played officer enough to give my own opinion on this.

    "Because of solar power"

    3.) Snipers
    - disable scoping while jumping
    - if possible, provide a mouse sensitivity setting for scoping

    Agree.

    Mouse sensitivity per character would be a cool feature too.

    Agree with both, altough it's very situational to jump straight up to shoot at somebody. Not sure about jumping sideways to quickscope midair.

    4.) Patch
    -reduce the range
    -increase the spread (imao, should be slightly bigger than by Mendoza as Patch is doing a splash/area damage and has the advantage of the Grenade)

    As someone who uses LCG a lot, this would be greatly appreciated.

    ¯\_(ツ)_/¯

    5.) Mobius
    -reduce the splash damage for alternate fire by 40% (now it is capable on doing a 1 shot kill against 1k units, despite the weaker units)

    I'd actually like to see the alt fire removed completely....but that is just me

    I don't think that a barely used alternative firing mode should be nerfed.

    6.) Sidney/Rav
    - create a loading delay for each shot (make them anti tank units)

    A lot of people, myself included have suggested this. Basically make the PIC and rail gun, act like the spartan laser from the Halo games. You need to charge up the shot. Keep the same DPS by skipping the reload after each shot. Make the charge up time, the same duration the reload would have used. Or a whole new, charge up-shoot-cool down.

    This would need a new animation though.

    I'm glad we're coming back to that Syd/Rav is still overused as it's better at killing infantry than vehicles and even used for infiltrating buildings aided by his EMP grenade. I'm lazy so gonna quote myself from half a year ago: " add a charge up time after pulling the trigger. Don’t need much, just 250-400 ms. In technical terms elegantly put the idle time before shots instead of after them. Would fit the weapons characteristics nicely. Vehicles could be just as easily hit as before, but infantry would be fairly protected, yet still killable with some real skill." No need for animation, just a sound of charging itself up. Alternatively add the same treatment to it what the snipers have: ADS - no spread, hipfire - spread.

     

  14. 15 hours ago, greatShot said:

    -A bomb defusing game mode ( just like in Counter-Strike)

    But we already have this. Plant a beacon and the game automatically switches to that mode. When this happens just look at people running around like poisoned rats to find where to play that minigame.

    • Like 1
    • Haha 2
  15. Personally I don't even agree on surrendering after losing one building (don't you ever let Kaunas near the base self destruct button :Đ), but what's the point of giving up while having all buildings intact? Let's be real about two things here:
    1. Vote system won't change
    2. Snow is already a waste of time over 20 players

    • Like 1
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