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Posts posted by OnyeNacho
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This is my very first custom level for Renegade X. I believe this is also the very first custom cooperative level available for Renegade X. You can download it here.
This map is not complete for there are still bugs to fix in scripting. Unfortunately, until the cooperative support can arrive from Totem Arts, my abilities to resolve this are limited.
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Damnit. Now I really want a 3D Printer...
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Good to have you here!
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HAIL to the Havocus!!! WOOO!!!!
Congratulations!!!
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if you think about it, theres eventually going to be trolls on ren-x that would ruin the game for every one..
if dual wield happens in ren-x, my god...
=P
it would end up like COD, the actuall players which "play for fun" dont play anymore, and what you've got left is trolls that go round killing everyone, and stop the game from BEING played, (in ren-x case, sbh ramjetters, which can STILL happen with the 2 primary only weapon system)
Well I am no fan of MP in general. Not to mention, I rarely play MP games nowadays (too busy with education and projects).
back on topic: the old carry everything wasnt so bad, so why does it have to go ?looking back to previous posts, I think this would be the best solution. instead of the abnormal unlimited weapon idea and making Renegade X a simple "Run and Gun" game, I believe a weapon limit would best suite this game. (ends here because i have to rush to class in high school).
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ah.... multiplayer.... The competitive, yet semi-ridiculous game mode (semi because of certain games like Call of Duty, Halo, and Valve's Source games, too many trolls that ruin gameplay).
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=(
why does nobody like the all weapon pickup??
everyone keeps syaing it makes you Over Powered...
thats not ture, if you have 10 weapons, that dosent mean you ARE 10 Different infantry...
that just means you have the ability to change weapons when we want to, to best fit the situation at hand..
you are after all ONLY firing ONE gun, and switching takes time btw..
(i dont know how to quote so..)
some one said: a small change like the weapon limit isnt a game breaker..
so?, if its not so bad one way why is it so bad the other way,
i'm not comparing to cod.. but cod only lets you have 1 primary because of ammo issues and balance, in renegade, ammo aint no biggie, you after all just take a small walk back to your base...
-ammo isnt a problem
-weapon usage shouldent be a problem (like i said , you only ever use one gun, its not like you dual wield, Imo worst ever implication to COD, Horrible decision, Ruined and unbalanced the WHOLE game, hate it...)
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why not just give server owners the choice of choseing whether or not to implicate all weap. pickup...
oh yeah, today is renx birthday, Happy birthaday. =D
I don't really understand why dual-wielding is suddenly the worst thing ever done.....
[WIP] Cooperative - Mission Zero
in Works In Progress
Posted
Well perhaps he can reconsider. This game mode can prove very useful for future UGC. Singleplayer as well (SP_Game) as I am working on bringing Renegade X's Campaign into this remake as well. It was an idea I always wanted to make a reality even when I was still working for Totem Arts in the 2010s.