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Darkraptor

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Everything posted by Darkraptor

  1. Yes, nice idea. Well, i still prefer a manned rocket emplacement on walls, instead of adding automatic base defends. So one rocket emplacement could be placed on the top of HoN. The other for GDI could be placed on the top of the Wf. Another solution for balance issues would be to increased the respawn time of the emplacements up to 3 minutes or longer.
  2. Another option for the EMP would be, that the emp doesnt stop a vehicle, but reduce the movement speed of the vehicle. It could also reduce the fire rate.
  3. I dont think it will chance the balance , because the emplacement will be added to both bases. And with the upcoming balance chance (viewtopic.php?f=138&t=74115), this small adition to island will just give the map a little bit more spice .
  4. ok, it seems the main problem, thats a few players have with the emp grenade is that it can stop a whole tank rush. So what about an item that has the same effect like the emp, but only can stop a single vehicle instead of a bulk. The only thing thats bother me with the emp-grenade is, that the emp is completely useless agains infantry. When you destroy the enemy airfield or Wf, the emp isnt anymore an option. Thats why i made the proposal with the fuzzy screen to enemy players.
  5. I like the gun emplacements in Whiteout and so i thougt about it, in which map this things could be a usefull adition for the gameplay. The only map in that a gun emplacemaent could work is island. So in my humble opinion a gun emplacement could be placed in top of the bunkers, thats guards the front entrance of the bases. What do you think?
  6. What are you, a racist? Definitley not. But this colorfull uniforms doesn't look like GDI. More like kindergarten Its always strange to see Mobius on the battlefield. Because i remeber in TD he was more like the professor in distress . But his battlesuit is cool. So pls bring it back.
  7. Well, i like this new attempts. But in one thing we are sharing the same oppinion: The smoke screen doesn`t fit to the emp. It is no smoke grenade. So it needs definitley a new effect. If some one like this smoke screen, add smokes grenades as alternativ side arm. Perhaps it would be a compromise when you reduce the area of effect of the emp-explosion. But when you do this, you also need to reduce the price of the EMP-Grenate.
  8. I have to agree with Hank, light defense like Guardtower and Turrets would fit to Xmountains. So it would be cool if Kenz3001 could edit two Guardtower to the GDI-base and tow Turrets to the Nod-base Well, what about smoke grenades as alternate sidearm (to replace c4). There is something more, that i like to see in Beta 4: alternate Skins for some GDI-characters, because they look stupid and i hate this skins since 2002. This Skins are: - Deadeye - Gunner - McFarland (not realy stupid but ugly ) Any one else how dislike this skins?
  9. Yes, and this should be implanted in the game menu, because not everybody how plays visited this forum.
  10. I'am also thinking that emp-Grenade is a little to expensiv. 250 credits would be fine. Disable a building is in my opinion to powerfull.
  11. hi everybody, when i was playing today renegade-x, i noticed a lot of new players in the opponent team. Its good to have new players. But they played very bad. So i think what renegade-x need is a topic in the game menu what is called "How to play". This Topic explains all buildings, classes, weapons and vehicles. And it should gives advance tips, especially: - How to lay mines right - Thats "Q" a very important function is - How to use an airstricke right - That you can defuse mines, C4 and beacons. - that you can change your sidearms I know there are tutorial videos, but they are not implanted in the game.
  12. In my opinion an EMP-Grenades thats defuse mines is a no go. Thats just to powerfull. But an EMP thats expose SBH is a good adition and a major step to end the debate thats SBH are to powerfull. Against infantry it would be nice if the emp explosion would cause a fuzzy screen to enemy players. Yes, thats like a flashbang but it would give the EMP Grenades more offensive use. For example: before you enter an enemy building, you throw one EMP-Grenate inside. And the EMP would still be a usefull option when the enemy airfield/WF is destroyed.
  13. This is a step in the right direction. Few people that I know of play with friends much less organize rushes with strangers. I rarely play with people I know and hate getting stomped by groups. Some may argue that this is pandering to casual play. Maybe. But the truth is if you want to grow a stable community, you need to make it fun for as many people as possible. Not just the small pockets of friends who like to pubstomp. You are absolutly right A-Rodge. Many players dont know each other. And its difficult to make plans with foreign players. And especially new players arent aware of APC-rushes. So their game is already lost when it just had started. So if you dont want to have frustated players on the public servers, you need this warm up time and a block time for donation. Otherwise you will become a master of rushing in game, thats no one plays :-(
  14. Nice to know. Very important step @Canucck and all the rest. Please use the searchfunktion or take a look to the topics. I still opened the same topic nearly two weeks ago: viewtopic.php?f=26&t=74122. We have to many topics in this forum, which have the same content.
  15. Also by losing HoN or barracks you cant get annymore tech or Hotw. But now you need the Engies more then ever to attack the enemy base. So i´am supporting this idea viewtopic.php?f=26&t=74068. Another idea would be to place ammunition depots in the middle of each map.
  16. In my opinion are the the new only infantry path a good adition to the map. But with the Stealth Black Hand soldiers on the side of Nod, guard towers are absolutly necessary for GDI. But I need to do a another proposal for whiteout. One thing I noticed while playing whiteout, is that GDI could easily bombard (with MRSL or Mammut) the silo while standing next to their base and defendig the base. So as Nodplayer you cant get control of the silo, when you lose your ref or airfield or both. My proposal is to place the silo just a few meters to the south and place a rock to its sites. So players have a chance to reached the silo and not to beeing killed by a vehicle far away. I made a few screenshoots to illustrated the problem:
  17. Well, i need to qoute myself from another topic (dont remeber which topic that was). First idea: CTF but with a full functional base. You have all the abilitys ao the base and its buildings. So having an Airstrip/WF you can buy vehicles. Having the barraks/HoN you can advance characters. And of course dont forget Ref and Powerplant. But when you lose all this buildings you dont lose the game, cause its CTF. That means you still have to capture the score of flag to win and not to destroy the enemy base. Second idea I had long ago is calling "Capture the Temple". You have in this mode a full functional base. Also there is the temple of Nod as techbuilding on the map. Condition to win is now the capture or "conquere" the temple. The Team thats holds the temple longer then 3 minutes in their possession wins.
  18. O.k. Thats strange. I realy didn´t recognized this pop-up window. I still think an option to change the playername in the settings would by a good adition. Cause a few players like to change their names after playing a few rounds. And don`t ask for the reasons
  19. I have to agree: Next to the lock time for the donation, a warmup time would be a good improvment. So warmup time, follow that dolphin:
  20. yeah, thx. But what i want to say: I miss an option to chance your name in the option menu.
  21. Ah, thx. Nice to know I also realized that I´am logged in as player 264. And I dont see the ability to change me playername.
  22. A few wishes for Beta 4? - Well, what about fixing the GDI-Harverster-Bug on Walls - And pls fix this annoying tremble bug, when you use a helicopter. thx
  23. The settings menu in Beta 3 its a huge improvment. But there are a few issues i noticed: - In the input menu, you have the options to select the key for the nightvision. But there is no night vision in rengade x i realized. - Instead there are a few keys missing: 1. you cant select a key for lock the vehicles. (Standart is L) 2. you cant select a key the radiograms. ( Standart is ALt and Strg.) Also i noticed issues in the game options for the skirmish game. - you can rise the push bar for the credits up to 2000. But when you start the skirmish, your startingscredits are still down. - You can not choose the time limit 45 minutes.
  24. It should be a server option by default on. Clanwars might still like early donations. This is what i mean . In clan wars donation in the first minute of a game is a fine thing. So this limitation of donation should only a option for public servers.
  25. On public servers players dont know each other and must first speack about the tactic in the first minutes of a running game. But then something happend what is very frustrating : Only two players of the opponent team know each other and do in every game the same tactic; one of the players donate his credits to his mate, so he can buy a buggy or humve. With this vehicle they rush in the first minutes of the game into the enemy base and destroy one building. So the game has just started, but one team is already losing. In me oppinion is the only way to stop this to lock the donation for the first 3 minutes of the game. How i written, this is only a problem on puplick servers. So this lock function for the donation should only enabled on public servers.
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