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super_gsx

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Everything posted by super_gsx

  1. It is a beta you know. Most of these things can be altered or fixed if enough people agree with you.
  2. Instant win crate. Lol JK How about a random weapon crate (for an EXTRA weapon) instead of the random character crate. That is probably what I'm most afraid of when going up to a crate. If I spent any money at all, I won't do it. I keep getting shotgunners. Or how about lets get fun. Donation crate and thief crate. Donation crate gives 500 credits to a random person in the game. Thief crate takes 500 credits from a random person. Or maybe not random. How about the donation one gives to the poorest player and the thief one takes from the richest player? Drunk crate. Makes your screen all wobbly and your character all stumbly. Invisibility crate. Gives any character the SBH invisibility power, GDI or NOD. Or how about crates that effect your entire team, like in the original CnC games? Like one that acts as a harvester dump? Or a lightning storm?
  3. And what about new aircraft?? Doesn't have to be SO new. Could have a very light aircraft that is very fast or something. Just some stuff to add to the strategy.
  4. Here's a list of great suggestions of mine: Repair gun as a purchasable sidearm. Make them really expensive so that it doesn't quite defeat the purpose of an engineer (plus, engineers have remote c4). A chat box that doesn't disappear. It should be visible inside PT's (like the original Renegade) and in ESC, too. Voice communication. Duh. Easier private messages. Easier donation method. Settings in the ESC menu. This especially helps with mouse sensitivity and volume and things like that. That would be the biggest improvement, I think. Teach the harvester not to run over other vehicles that are in the way. This is especially the case in the ever-defending NOD base in CnC Fields. The harvester just runs right over anything that's in the way. Or pushes it. Or worse. It's really annoying. Big problem with Fields is that GDI can send air strikes to the runway at NOD's base. Also, air strikes are way too powerful... We need tech building indicators at the bottom of the screen. More damage indicators for direction of shooting and severity of shots. More tie breakers... Things that are competitive and difficult to get, but give an advantage to a whole team. Not such a great advantage that it can be effectively used in normal situations. Just enough to help when both teams are failing. How about some naval maps? New vehicles? Boats for NOD. Hovercrafts for GDI. While you're at it, add on to the air vehicles. Jets? Only for particular maps of course. I don't know. I'm just throwing ideas around. Some of these are obviously more important than others...
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