Jump to content

wolfrikku

Members
  • Posts

    112
  • Joined

  • Last visited

Everything posted by wolfrikku

  1. This one reminded me of something from the old renegade, so before I added to it. I tested it and remote mines count toward the mine limit. So it would be a good idea to not use all the mine limit for proxy mines.
  2. No, they're going to leave all the bugs in the game and sell DLC instead... ... Yes the bugs will be fixed. Ohhhh i hope they are selling alternate character skins... I feel weapons always break the games. But yes give them time the game has only been available to the public for 3 or 4 days now. I lost count already...
  3. I think i should clarify that a bit, meaning driving it so that the rear with the gun is the first thing to go around objects so that you don't have to wait to shoot and expose less of your vehicle. Useful for artillery, MLRS, medium, and light tanks.
  4. Honestly if you need something to tell you what all the building health is at your not in a position to help with any of them.
  5. 500 credit sniper is the only sniper without tracers, so if your in a good hiding spot you can miss as much as it takes to get the headshot.
  6. The heads blowing up might depend on the people having the gore setting unchecked. Not sure I personally play with it unchecked.
  7. The thing with the mine limit is you don't know if those are even the mines that was place in your buildings. I have had times where I mine the base and being a defensive player on map without base defenses. I keep running from building to building checking the mines and replacing them with the mine counter at 30/30. Yes you can just watch the mine counter if your going to be lazy, but you might find out that something is wrong a little too late.
  8. If they added something to track headshots I don't think you would be at the top of the list as a sniper, since most people are using weapons that don't get the oneshot headshots. But they still get the bonus damage for getting headshots.
  9. Naw base defense in the old renegade usually consisted of 3 or 4 hotwires and whoever was in the base at the time of the alert. Even if you was in a tank about to drive into the field you turned around and check the closest building, but with 3 or 4 hotties you knew if it was real or fake before you even turned to head back.
  10. Killing snipers with my silence pistol or timed c4. Yes I may have been a SBH but their fault for not looking around every now and then. Usually I'm right behind them.
  11. I think it would be cool if they could limit it to maybe half of the map. Maybe to the mid area of the field so that it could be use to break sieges, but can't be use to cover beacons that are in the enemy base.
  12. There is speed haxs for this game I have seen it used. It was used against my team in a match and lets say I enjoyed it every time I got that little boink sound off of them. It is also really easy to kill them because they have to stop if they want to get good shots.
  13. Yes but then it would take away from needing to have a static base defense team. Whose job it is to keep the base mined, repair, as free of enemy beacons as they can. To be honest if your in a area that you need the icon to tell you something is damaged you probably not close enough to help if its getting hit hard. Edit: I shouldn't say it takes away from needing the static team, but it would give more of a feeling you can leave the base undefended for a small amount of time.
  14. There isn't any one sided maps with 128 people and 20 tanks. the amount of pic/rail guns can tear apart enemy armor.
  15. If you feel you have to get out of your vehicle to repair in the field throw timed c4 on it. If your vehicle get stolen mostly it wont be at full health so chances are they wont get it to the safety of their base, and if it doesn't get stolen as soon as you hop back in it wont take damage when the c4 explodes.
  16. Early apc with engineers can determine the outcome, especially if you hit the defensive tower.
  17. Its better to put 3 mines at the doors of building then trying to keep enemies from getting into the base. Yes beacons are annoying but they have warning, where a group using timed c4 doesn't. Edit: It is also a good idea to mine the ramps of the war factory and power plant. And the ramps on the hand of nod because they can be used to jump into the building.
  18. Isn't the fact that they'll respawn within 1-2 seconds after being killed in either the same or a close by building already home turf advantage enough? What exactly kind of advantage does knowing that the guy is hugging the panel do for me?1. I can shoot at him, this wastes my ammo. 2. I can place a C4 on him, now I'll have to wait for it to explode and I've just wasted up my C4 charge on someone who's just going to respawn in a building next to here. 3. I can shoot at the building, so he can shoot at me. 4. If I do anything else he's just going shoot at me. Base advantage implies that there's something I can do, and not just "there's a man in da house your guns are useless now get out" I'm not saying ban the panel, even a 1second charge bar to use the refill is enough. This would be useful of tanks firing inside actually did anything. They don't and the time between tank shots is plenty enough to hit the panel. People can also just keep hitting the panel to spam grenades / C4 which might not be so good for the tanks. Have you tried using the new item they added to the game called the hand grenade? And really your sidearm has unlimited ammo so why are you afraid to waste it?
  19. I'm not thrilled by this but i understand why, and I hope for a return of 128 player servers.
  20. You should also remember this is a remake of a game. The devs added stuff that they felt might improve game play, but pretty much left it as close to the original as they could.
  21. You started the Flame war when you gave the post this title: Impressions from a new player and why I think the game sucks
×
×
  • Create New...