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IllumZar

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Posts posted by IllumZar

  1. What's New in Version 1.1.0

     

    Quote

     

    This is a small balance fix / visual update

     

    V.1.1 changelist:

    - (hopefully) fixed the ship animation in MP

    - moved some blocking volumes

    - added some extra crates

    - added individual PhysicMaterials to various meshes

     

     

  2. CNC-Fallen


    Set in a Tiberium infested wasteland where GDI and Nod battle for the remains of an old Nod Refinery and research facility.

     

    - DM Map

    - Recommented for 2-6 Players

    - Size: Small

    - Try to combine this with the WeaponDrop mutator!

    - WIP topic:

     


     

    • Like 1
  3. On 5.2.2017 at 6:24 AM, fouller said:

    Hello i was just playing some maps with flying vehicles and i noticed that the Apache has some weird woobling animation when flying

    I had this problem when RenX first came out and I was still playing on my laptop.

    What specs does your PC have? Did you try to turn all the settings to low?

  4. Hey guys!

    sorry for the late reply :P

    The idea of an organized gameplay testing session sounds awesome! Hope we get enough players.

    Write me in for all dates! Let's say I'll be to 90% there (depends on flight school)...

    I would !suggest Frostbite for the first playtest because it's imo the most advanced and ready2go map currently on the list ;)

     

    As for Sand; future versions will still need some server testing (mainly because of the horribly disfigured BuildingInterface)

    Spoiler

    err1.png.1ea2ce1bf98fe7e425adcbd469a4a3f7.png

    So I don't know if i can squeeze out a new version before this weekend -> maybe test it on another session? :D

     

    Last not least I'd like to !rec @DarkSn4ke & @Try-Out for the awesome work their doing ;)

    And also to @Ryz for constantly keeping the topic updated.

  5. Hey all!

     

    I've been working on a new map for quite a while now and I need some community feedback! :D

     

    For those who want to take a closer look at it: CNC-Sand.zip

     

    Special thanks to:

    @Henk for letting me use his RepairPad assets ;)

    @Ruud033 & @DaKuja for taking a look at the map and finding the first bugs

     

    This time it's a map of mine wich features vehicles xD yay. It's designed to be a fun map and also an attempt to make a map that is actually going to be played on a server. :D

    Some of you may remember the good old renegade map "CnC-Sand":

    C&C_Sand.jpg

     

    It was infantry only, so I descided to remake the rough design and add extra vehicle paths:

    td1.png

    td2.png

    ^note the blocking volumes on the eges of the map (replace them with soft level boundry?)

     

    Got some more screens for you to get the feel of it:

    Spoiler

     

    nodtunnel.png

    ^Nod tunnel entrance

     

    gditunnel.png

    ^GDI tunnel entrance

     

    center3.png

    ^Main vehicle route from GDI perspective

    center4.png

    ^Main vehicle route from Nod perspective

     

    center1.png

    ^This great, fantastic wall was build to protect all of GDI from the toxic tiberium... and we made Nod pay for it; it's ridiculous!

     

    gdi1.png

    ^GDI base

     

    nod1.png

    ^Nod base

     

     

    RepairPad:

    I reaaallyyyyyyyy want this "building" to be ingame D: SOOOO EPIC!

    Right now it repairs about 18hp per 1.5 sec and gives you 1 point per intervall.

    Spoiler

    pad1.png

    ^Added custom Building Interface ;)

     

    pad2.png

    ^Gets disabled when the airstrip/WF gets destroyed (effects needs more work)

    @Ruud033 plans to make new materials (?)

     

     

    Please keep in mind that this is still a WIP with lots to do and does not reflect a full release ;) ^^

     

    Now my questions:

     

    To expand this map further/balance it a bit more I have thought about a couple scenarios:

    prev1.png

    1.)

    Oddly enough advanced base defences do not attack harvesters. With that in mind, what do you think about adding them (red squares) close to the choke point?

    It would keep it free from other vehicles and the battle focuses more on the long vehicle route. And the Zzzap!!! from the obi would become routine *^*

     

    2.)

    Expanding the map to the north (pink lines) to open up a new battlefield with more infantry only rocks and a silo at the top.

     

    What do you guys think? :D

     

     

    • Like 3
  6. On 17.1.2017 at 0:40 AM, DaKuja said:

    I would love it, if it makes it to an release and maby for more then a Team-Deathmatch-Map.

    If you want to take a look at it I can release it. The major design of this map is finished. :)

     

    8 hours ago, Handepsilon said:

    The things on the ground in the last pic. Is that.... Tiberium Veins from TS?

    Well, YES with a lot of imagination^^ It's supposed to be some sort of "root" connecting the riparius.

  7. Hey! Thanks for the suggestion!

    Yes I know what you mean (I am German^^). But I doubt there would be any use for this "building" to be on a map :/ (to increase Tiberium growth? But there is no growth in RenX)

    Maybe as deco... But then again, someone has to model it and that's not my speciality. xD:P

     

     

     

  8. 10 hours ago, Fffreak9999 said:

    As for the Heli-pad, while yes it would be possible, it would defeat the objective of a non-flying version. Many feel that flying on Lakeside is just annoying, and even if I did add the heli-pad, people would need to go through the process of re-downloading.

    Well I wouldn't say that 2 or 3 helis per team defeat the objective of non flying. Let's say it's a nice addition that not much maps have (flying).

    And don't you think adding more AAs would just drag the game longer and make it more stale? :/:(

     

    I hope you consider the Helipad an option but in any case I'd love to see whatever you make out of this^^ ;)

  9. 1 hour ago, YagiHige said:

    So it's conceptualized, but not implemented afaik.

    Ah I see...

    The reason I hope to see this feature soon is because imo it would drastically increase the number of players online.

     

    Example:

    When I see a server with 39 players, I'll give it one try to join. If it kickes me out because it's full (after watching that intro that feels like half an hour for the 6015th time) I turn around and just play another game leaving RenX behind for the day...

    And a lot (most) of players think that way... especially the new ones.

    And of course nobody wants to play on an empty server... Thats why there is often one server with 40ppl, the 2nd one maybe 3ppl and the rest 0.

     

    The ppl want to play BUT

    - they don't want to join an empty server

    - they don't want to wait 10min to join a full server

     

    It is possible to populate multiple servers; like today there was the PUG server and the normal Server and both were very well filled with players.

     

    Just my thought sry if I'm overreacting :D

    • Like 1
  10. @Fffreak9999

    To bring this topic back to life with a new idea (Don't think this has been mentioned before):

     

    How about adding the Helipad from BeachHead to both factions???

     

    helipad.png

     

    - A new building, wich would be very exciting (especially for new Players)!

    - Lakeside would be set as "nonflying" in the settings -> can't buy Orcas/Apaches from WF/Strip

    - Aerial units could be only bought through the Helipad

    - VERY IMPORTANT: You can set the max number of Orcas/Apaches on the map -> for example: only 3 per team -> No Orca/Apache rush possible!!!

    - Intense tank warfare possible

    - You can still get the delicate taste of flying these b*tches beautiful, dynamic aerial machines.

    - The Helipad could be given a MCT and make it an independent "Techbuilding" like the Silo on Snow

    - Maybe make it possible to buy Orcas/Apaches if the WF/Strip is destroyed??

     

    You guys/girls should consider this option because every time LakesideNF is being played, the server population halves... :(

     

    Regards ;)

    • Like 1
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