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Hello everyone, some people know me as You, others as Newbie, here is my guide to winning games in Renegade X (solo). Let's get started. The majority of games you are going to have a low kill/death ratio, this is because it takes risk to destroy an enemy building, especially as stealth. However while farming credits with an Artillery or MRLS you can easily get a few extra kills. This guide is going to teach you how I play, become top the leaderboards or destroy at least one building per game without help from your team. Now obviously if your team was coordinating rushes on the side, capturing the silo, defending buildings and pushing into enemy base at the same time everything would run a lot smoother. Notes 1. Miner refers to Hotwire or Technician. 2. Farmer refers to MRLS or Artillery. 3. Defence refers to Advanced Guard Tower or Obelisk. 4. Field refers to the open areas outside of base. Both Teams 1. Game Start 1a. Switching teams before the game starts will not result in a death. 2. Depending on the map, as soon as you spawn you usually want to go grab an engineer (E5) and attack the harvester or a building's MCT terminal (grab crates on way). 2a. MCT > Most of the time it's best to go long way around map as most people will be waiting for you in the short route. 2b. Harvester > This method only really applies on small maps, works best on Walls as you can run up the stairs, and jump straight on top the harvester where enemies can not defuse C4. 2c. If you die trying to attack either options, defend your buildings or harvester until you have more credits. 2d. On a map like Whiteout, I usually run to the crate (credits), capture the Silo (credits), and attack the Harvester (credits) after doing so it's usually faster to suicide to get back to base. 3. Time to make a decision on what to buy first. 3a. If you know 100% that someone else is going to buy a Miner and knows how to place mines correctly then purchase a Farmer. There are spots on almost every map which you can position yourself in and fire away at enemy buildings to generate money. Make sure to kill enemy infantry as one C4 can blow up your vehicle. 3b. If you are unsure that your team is going to mine your base then it is essential that you buy a Miner. These rules are good to follow but may vary on different maps. Try and stick to 3 mines per door. After the dash (|) is maps with stairs or flying vehicles. Barracks 7|6, Weapons Factory 6|8, Refinery 6|8, Power Plant 6|8, Defence 3|3, Hand of Nod 6|12, Airstrip 3|5. You should try to mine the highest priority buildings first (map dependant). 4. Later on in the game if you are on GDI and your vehicle is damaged it's best to return to base (with defences) and repair from there otherwise SBH will steal it, or if you have enough credits suicide both yourself and your vehicle and buy a new one. However at the start of a game where Nod don't have SBHs it's considered safe to jump out and repair on your own. 4a. While returning to base for repairs, I often grab a Miner to speed up repairs in the future and place remote C4 on my vehicle so if I decide to repair alone out in the field I have protection against theft. Repairing while in the field it is essential that you check your surroundings before and continue to do so while repairing so that no one can steal your vehicle. It's best to repair behind a rock or large obstacle, however make sure they cant drop down from above and land on your vehicle (Walls, Field). 4b. For maximum fire rate efficiency while repairing if you look at the location you want to fire and double tap E (jump in, jump out) the turret on the vehicle will move to that position so when you jump back you can continue firing at a building straight away. 5. Continued on either Nod or GDI. Nod 1. After farming enough credits to purchase Miner (350) and a Stealth Tank (900) I go round the edge of the map and sneak into GDIs base (with no defences, if turrets in place, destroy with airstrike and Artillery). Maps Pointed are gained from easy access to buildings with base defences active (using infantry or Stealth Tank). First is GDI then Nod after the vertical bar (|). The team with the most points is most likely to win each map. The buildings are in order from easiest to hardest. Field 1|2 GDI: Hand of Nod (hard). Nod: Barracks, Weapons Factory. Solo Winner: Nod Team Winner: GDI Under 3|3 GDI: Power Plant, Hand of Nod (hard), Airstrip (hard). Nod: Power Plant, Refinery, Weapons Factory (medium). Solo Winner: Nod Team Winner: GDI Islands 2|2 GDI: Refinery, Hand of Nod. Nod: Refinery, Weapons Factory. Tomb 2|3 GDI: Refinery, Hand of Nod. Nod: Refinery, Weapons Factory (hard), Power Plant (hard). Eyes 4|1 GDI: Refinery. Nod: Refinery, Power Plant, Hand of Nod, Airstrip. Canyon 2|1 GDI: Refinery, Hand of Nod. Nod: Refinery. Complex 1|1 GDI: Refinery. Nod: Refinery. Complex 1|1 GDI: Refinery. Nod: Refinery. Snow 0|1 Nod: Weapons Factory. Continued soon!
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Don't take this comment the wrong way but I'm completely honest with my reviews. This map is quite pathetic, very small with absolutely no attention to detail. However I and many others appreciate that you're helping the community by creating content. Thanks for trying.
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CNC-Ash [Infantry Only / Revision of Dawn]
Newbie replied to HappyConscript's topic in Works In Progress
From what I can tell it's absolutely stunning, talk to someone about getting this on the default map list. -
Very impressive.
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Hello, I'll make this short and sweet, I feel that the changes made in Renegade X from Beta 3 onwards to Beta 5 have been a disaster. - Mesa II has been ruined. - Refineries still generate money even when destroyed. - Vehicles can still be purchased even when airstrip/war factory is destroyed. - Suicide/nuke crates should be taken out, crates should only reward players - either with attribute upgrades or vehicles. - Only engineers should receive remote C4, not high tier characters. - Buying multiple weapons/items shouldn't replace the current slots. - There are many more issues/bugs which concern me but don't have the time to write a full list. I know these are intended to balance gameplay but I feel this was not the right way of doing so. Regards, You.
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You lose all equipment eg. Nuke or airstrike when a new character is purchased.
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Haha lmfao, yeah I suppose that's what C&C is, but there seriously needs to be a time limit and score limit to achieve in each game.
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There are only 2 servers which normally holds players. We don't really have an option, either fight or wait a hour and a half for the map to end.
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On some servers the only way to win is to destroy the enemy base, the time limit is disabled and is very annoying of maps such has Field where players abuse this time limit to rank up on the leaderboards by not destroying the enemy base totally and just keep damaging buildings. Field usually lasts about an hour on a server with 40 players.
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When will beta 3 be launched including the auto updater?
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Could there be a way of logging into the renegade client so the leaderboards are connected to your regenade account rather than using steam. Every 5 minuates the servers take the current scores of players, kills, deaths etc and send them to a SQL database. This could work.
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All our current renegade maps feature both tank and character selection which brings a more in depth war as we have to defend paths and vehicle entrances but it would be great to experiment with tank/inventory only maps as then we can see which side is ultimately better at either inventory or vehicles. The maps would be trailered so either only tanks can survive eg. Tiberium battlefield or where only characters can walk, eg. caves, narrow bridges. Seeing how getting the good characters may take a bit of time the Tiberium field should be filled with gems (x2 income).
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I agree that GDI should be able to see SBH's now and then however in a certain radius. Say about 5 feet, players should be able to play stealth gameplay if they intent to. I did play the original renegade and I know they were terrible, but now we can finally change that.
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How is this a troll thread? By constantly annoying people by calling them trolls is trolling itself.
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Repairing a building should receive 150% of the damage that's been done. Artillery can easily CR camp and get their team a full flame rush in minutes. Here's my idea. Let's say the Artillery has done 10% damage to the barracks and gains 100 points doing so. The GDI engineer should receive 150 points for repairing that 10%. Here's the awesome part. The more the building has been damaged, the more points the engineer receives. If the building was at 20% then the engineer should receive an major point increase per percentage repaired. 100% building health = 120% repair CR payback. 50% (yellow) = 200% more CR for repairing 20% (red) = 300% more CR These values aren't perfect but it's just a start. Doing this would balance out play as the team that's being damage is usually team that's "losing" at that point. By providing more CR to that team would bring them back into the fight rather than just having to wait an extra 5 minutes for the engineers to eventually realize they can't win and stop repairing. This also motivates players to repair buildings which leads to cute cuddling near the main control terminal Please reply to this thread on what you think. Agree, disagree?
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Not a troll, when crouched with SBH's they can still be seen by some GDI inventory which makes them pointless as they do not serve the purpose of using SNH's (to be invisible to players).
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Hotwires, Havocs and Tanks can spot Stealth Black Hands as they are not 100% invisible. This is pretty shit tbh.
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When downloading Renegade X it often takes a long time for myself to download it due to shit internet providers, usually around 40% (1hr dl time) done I lose connection and the download is lost and have to start over. Could we please see a RenX installer with an auto updater and not have to download through the site anymore. Thanks
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The release of Renegade-X is getting ever closer and the Christmas spirits are rising. Designs constructed from the most advanced image editing software ever created, Microsoft Powerpoint. Which one is the best? Merry Christmas everyone! Good luck, from You...
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Looking good, how do we donate?
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New Renegade-X Trailer! Multiplier, New Guns, Maps and More!
Newbie replied to Newbie's topic in Renegade X
Surely there must be some donation links to keep this project going? Maybe some annoying advertisements while in game? And we're trying our best, Jam you can count on us! -
Take a look below, this may be fake. Nether the less still amazing... Apparently there is also a fake Kickstarter event for Renegade-X, please beware! - http://www.youtube.com/watch?v=azDTWRJBFGA Other relevant links... - http://www.youtube.com/watch?v=azDTWRJBFGA - http://www.sector.sk/hra/8117/renegade-x-black-down.htm Release date from links... - In the description of the video (from the second link above) 14th of February 2014 - However in the video (footage) 26th of February 2014 Okay so the original video has been posted, here it is... The video above was a copy and posted by someone else. k-bLTYiaqqk Real release date... - February 2014 Latest news... - http://www.renegade-x.com/forums/viewtopic.php?f=11&t=70835 Enjoy, and welcome to Renegade-X! Official Renegade X Facebook Official Renegade X Twitter Official Renegade X Steam Group Download Renegade X: Multiplier Client
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Renegade X Multiplayer Release Date - Beta Screenshots!
Newbie replied to Newbie's topic in Renegade X
Many players have different approaches to what they wan't in a leveling system. I agree with many players saying they don't want it like Call of Duty. I prefer simply stat saving and comparing your kills on the hiscores, please examine below. The selected class is a Solider level 1. The same account also has a level 3 Shotgunner and other classes. I would prefer it if these levels didn't provide bonuses for the players as I prefer everyone to be equally matched. Quick idea of class stats. Solider: +5% Run Speed +7% Ammo Shotgunner: +2% Credit Income +7% Explosive Resistance -
Renegade X Multiplayer Release Date - Beta Screenshots!
Newbie replied to Newbie's topic in Renegade X
I've watched these videos over and over and would like to be involved within the beta - any change of this to materialize?