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Everything posted by XD_ERROR_XD
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Yes, and yes.
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there will only be a 'ranking system' in the trend of 'kill a lot of people without dying and you level up, and you lose that level if you die'. no weapon (attachment) unlocks, most likely ranks.
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as much as i like being part of a community, a clan really isn't something for me. I usually feel much better as a lone wolf when it comes to clans, as it gave me a feeling it would give me a advantage over the rest. i like earning recognition and stuff the hard way, really.
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he means the general rank system they had in the earlier days, when the servers were still hosted by westwood/EA. and i don't really know if we will see a return of that
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like i've said, this is being solved as MRLS now have a rotating turret, making it a more versatile vehicle in the field. this should (mostly) get rid of the problem.
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uhm, no, you can actually play it for free, as long you have ANY useable serial. use Renlist to connect with the Renegade servers using GameSpy Arcade.
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I believe the rotating turret of the MRLS will make a big difference here, as this allows GDI to shoot the enemy base more easily from a distance early in the game, putting both teams in a comparable situation. Then there off course are possible map changes Cirex mentioned...
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Hello there! Good to see another oldschool player around!
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yes. no. there will be spread, and the weapons will behave diffrently. think of bullet travel and stuff, can't say too much, though. sorry I would recommend you to stick to the info you've received by recent posts and video's. but you can count on it, yes. yes. those glitches/bugs were never supposed to be part of C&C Renegade, and will not be here. Right now we're mostly relying on the anti-cheat measures the UDK already has. a few additions are being made for it though. I am pleased to say, yes you will have to find out by playing the upcoming release, sorry I actually have no idea about that one. maybe you can find a hint about it in the new trailer. we'll, let's count with me for that! Buggy, Nod APC, Mobile Artillery, Light Tank, Flame Tank, Stealth Tank, Nod Transport Helicopter, Apache, Hum-Vee, GDI APC, MRLS, Medium Tank, Mammoth Tank, GDI Transport Helicopter, Orca. that makes for... 15 vehicles! nope, no new vehicles you can drive. Does it even matter? if you can clearly see your enemy's health, that's enough right? oh come on, you can ask us anything you want! give it the best you've got!
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shiny...! and ooh, does the Flame tank also shoot fire?
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Stances (Prone, Standing, Crouching)
XD_ERROR_XD replied to HeadClot's topic in Feedback & Bug Reports
there will be no leaning or prone stance. All the stances you have in C&C Renegade will be in Renegade X, and no others (except for slow running AKA holding spacebar), as the prone position just is too campy for renegade gameplay, and leaning... who knows, maybe someday -
New Renegade-X Trailer! Multiplier, New Guns, Maps and More!
XD_ERROR_XD replied to Newbie's topic in Renegade X
I hope this is sarcasm. hahaha, doesn't count for me because i've been using AdBlock Plus for a real long time now! -
well, i haven't really thought about it that way. that actually would be quite a nice thing to have, if the only anti-tank character you have is a flamethrower or grenadier.
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first of all: EA doesn't allow the development team to make any profits on this game. otherwise i would have donated by now. regarding that talent tree stuff over there, try reading this topic: viewtopic.php?f=13&t=70918
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I never really liked C&C3's story, because it was to grimmish for my taste. Changing C&C4 wouldn't help on that part. I will never forgive EA for screwing over Maxis, Looking Glass Studios, Westwood, and even Origin...
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ha, you've said it
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Renegade X Multiplayer Release Date - Beta Screenshots!
XD_ERROR_XD replied to Newbie's topic in Renegade X
Not really . The first 4 quotes (not counting the quote in a quote) should be from TP. ahh, forget it, i've had it with it -
Renegade X Multiplayer Release Date - Beta Screenshots!
XD_ERROR_XD replied to Newbie's topic in Renegade X
Ban4life, is my post fixed now? God, what is manually quoting a horror on a mobile phone... I spent like half an hour on that post -.i -
Petroglyph's crew has grown a lot since it was made. I guess they don't even care about westwood's or EA's C&C titles anymore. Or at least, so i've heard.
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Renegade X Multiplayer Release Date - Beta Screenshots!
XD_ERROR_XD replied to Newbie's topic in Renegade X
I doubt you even entertained my ideas... Uhm, let me re-write this all please (with a few corrections off course). experience --> skill --> good leadership --> epic teamplay. Skill but no experience + ignorance---> camping/whoring for 20 minutes --> friendly building destructions --> ragequit = waste of talents. No ladies and gentlemen, ignorance is NOT always bliss, so the next time someone tries to plan a rush, don't leave him inside the base lonely and join him. Once others see multiple tanks inside a base waiting near the airstip or WF they automatically follow. You need experience to be skilled and in order to get some teamplay going you're really going to have to get some skills. But that really isn't a problem, because everyone has to do it. If you're going to add other elements like individual perks, skill gets replaced by reliability on weapons, and that oindeed leads to unfair situations. So how do you prevent this while still leaving your options open? Well, you can indeed make cosmetical upgrades rewarded to frequent players. This could be skins (remember that player which was running around as a dinosaur or a clown with only pants on which you didn't know how he got it?), or a military rank below your name? A good solution also could be giving the team as a whole a small perk by the veteran system. You repair/attack/disarm/ so much without dying, get enough veteran points (or you could make the points last until the game ends) and gain a rank. By this way, extra perks get aquired through skilled play for 1 game only, not pointwhoring for weeks/months. Remember that is is being discussed if you watched the recent podcast. This is not true. Every match has at least 1 player which manages to carry their side to victory, or hold out enemy attacks a little longer for the team. If that person leaves because his teams sucks or just didn't want to play anymore, their team is likely to lose. Ahh, i remember these times when the enemy whores the hell out of us but eventurally lost because they left their base unguarded for too long. A good walker can do wonders -
somehow, im not suprised at all. even a company as big as EA can't fool the community forever, you know
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Renegade X Multiplayer Release Date - Beta Screenshots!
XD_ERROR_XD replied to Newbie's topic in Renegade X
the leveling system you mentioned about MPF is about the same as most C&C games have. you destroy or kill enemy people or stuff, up to a certain percentage of the value of your own character (like 300%, which means a deadeye needs to kill 1500 credits worth of people/tanks/structures in order to level up). once this happens, you get faster, stronger and more resillient. the thing in MPF is, every 'thing' you destroy/kill/repair/disarm is worth so many veteran points, and by a certain amount which is the same to every character you level up. once this happens, you get access to exclusive items like (a limited amount of) turrets and SAM sites. this way you get rewarded by being good, but only in a way to defend your base or a certain position, which is beneficial for the whole team. -
"You have been transformed into Classic Havoc by the Crate Gods." INSTANT NERDGASM @_@