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DoctorB0NG

Former Developers
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Posts posted by DoctorB0NG

  1. @yagi The ob would be much more balanced if the animations weren't goofed up. When I get from vacation I'll get a video of it happening but the gist is that sometimes it looks like it's charged when it's not and vice versa. Also sometimes it looks like it has hit you when in reality it has hit a teammate.

  2. In the pre-release build of B4, the walls from the ref entrance were removed as well as the barracks/airstrip walls.

    For some unknown reason the walls were added back to the refs but still removed from the bar/airstrip. I think the walls should be removed from the ref tunnel entrances again. Thoughts?

  3. I sadly don't know why that problem happens. A few of our CT core group have the issue as well and we have yet to fix it. Schmitzenbergh has a new version of the launcher coming soon but I'm not sure if it's a launcher issue or some issue with the game using the steam API.

    Please do PM me your connection info though if you don't want it shared. I would much appreciate it.

  4. Don't take this comment the wrong way but I'm completely honest with my reviews. This map is quite pathetic, very small with absolutely no attention to detail. However I and many others appreciate that you're helping the community by creating content. Thanks for trying.

    Please provide some constructive criticism. How can he improve the map if he doesn't know specifically what you don't like?

  5. Just for shits and giggles, for AOW's sake, also give the silo 10 team-score a second while it's owned, so it's tactical value can rival structure shelling in score, so you can either negate shelling damage on structures, or capture it and give the team a chance to field tanks again?

    No. Please no. The silo already has enough of a snowball effect on most maps.

  6. If the zip is being coy, then it's a faulty download. Besides, it's supposed to be a self launcher. Try again, perhaps from another download link, but if it fails consider using the Torrent link.

    Reason this happens, is because any download over 200mb is pretty much at risk for corruption when they download, depending on packet loss the risk can get higher. It basically loses track of what it has already received in download packets, and continues to accept them out of order, and it has some correction for margin of error, but too large of a file and too many times this happens, and you end up with a file that doesn't function or even knows what it's own self is. Torrent download by a torrent program (utorrent for instance, although I dislike them but any one will do) is able to scan itself as it downloads consistent to what the file should look like, and then run back over where it's missing data and download it to correct it. Roundabout anyway...

    I downloaded Utorrent but it says that this torrent contains files that may harm your computer. So I dont know what that is about

    uTorrent says that about every file that is a .exe or .zip

  7. I talked with our moderation/admin crew before this patch hit and we deemed this as acceptable. Both teams can do it and only a buggy/humvee can do it. Just because it wasn't in old Ren, doesn't mean it shouldn't be in Ren-X. If that were the case, many other strategies would be considered exploits as well.

    In the future, if you have questions/issues with our server rules, please post on our community forums.

    http://constructivetyranny.com

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