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Posts posted by DoctorB0NG
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Just turn down the ren volume on the windows sound settings and then TS will be louder relatively without distorting the voices
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I think this is part of the problem that there are often a handful of players that join the PUG and decide to just play as they would in a public server and completely ignore teamspeak and any said commands ingame, these are the people we should filter out for the PUG, but that's just my view
Every week we always also have at least one person who hops on TS for the pass then either mutes or logs off TS after getting the pass...
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As much as I love the boink, this guy is right. It's odd, out of place and should have an option to be turned off.
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Because Europe had dst?
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Advanced base defenses are dumb anyways. Glad they do less than they did.
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I like dis
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I love you, boomer.
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Tutorial is rather important. Hopefully someone can step up.
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BTW, is there any kind of way to learn how to use the commander mod? I'd love to use its potential, but I struggle with it right now.
Should be added to the main game if you ask me.
Wasn't it? I distinctly remember it being added to vanilla game. Which means, go to skirmish, and vote yourself as commander? Then you can practice using the spotting.
No
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and so the vicious cycle continues. People don't want to help because the devs are burnt out and the devs are burnt out because people aren't willing to help.
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I am actually ok with what redline wrote.RenX devs could maybe aid as advisors but i cant think of a current, remaining dev that would actually invest heavily in contributing.
Advisor could come handy. I just want to say 1 important thing: I personally haven't expect any heavy contribution from your (devs) side. We just want to make sure that our work won't be in vain. We want to know that you (devs) won't step back from us (community) after we have done our part of job - since we are not any proffesionals to put it all together by ourself.
Sometimes you just need to give it a go. You can't ever be 100% sure your work will be fully utilized.
Take me for example. I spent literally hundreds of hours across the last 7-8 months working on servers and getting DDOS-proof servers set up all while people were constantly telling me and others that Ren-X would die. But I did it anyways because I learned valuable skills and it's fun to have a project to work on.
I started out as a random nobody with Ren-X and stepped up and beefed up my resume as well as contributed to the game. You just have to go for it sometimes.
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Yeah there's some issues we need to sort out yet to make it easy for people
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It'll be fixed very soon.
Working on it this very moment.
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Good pug, but the attitude and the complaining needs to go.
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Roll call. Yo
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Servers have no control over the vehicle and mine limits anymore. That's handled on a per map basis and is not stored in a simple ini file anymore
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I can re-add them tonight.
The problem is that when the patch was built, the precompiled shaders weren't included. This forces the server (and clients) to compile shaders before the maps starts. It's a rather lengthy process for that map and therefor disconnects all the clients and puts a huge strain on the server which I typically try to avoid.
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When I get home tonight I can make a zipped, preinstalled copy like I have for the last few patches.
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Validation can be very disk intensive. Make sure you don't have any other disk heavy things running at the same time.
Check resource monitor to see current I/O usage in Windows.
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Try attaching it. I'm not sure what the file size limit is though on these forums
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Upload the file to Google Drive or pastebin and paste the link here
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go to Renegade-X\UDKgame\Logs and copy the latest launch.log
Surrendering
in Renegade X
Posted
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