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nzdriver

Closed Beta Testers
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Posts posted by nzdriver

  1. my internet is better now i can get 30GB of data a mouth instead of just 2 but still an offline mode is important to me, the bots would be very handy for a LAN party

  2. xD_ERROR_xD

    Well, I have heard a bit of steam, but I don't know a heck about it...But anyways, with that so people using that program, it may sound like a good idea. But I still don't think it will stay much of a diffrence... Does having it on steam acually have some other kind of use? It sounds like a platform to upload your games on...

    coped from site

    Persistent identity framework

    Achievements, leaderboards, profiles, and avatars make your game come alive, building your community and providing a strong incentive to play more and recruit others.

    Multiplayer matchmaking

    Steamworks' multiplayer back-end is powered by robust matchmaking and lobby technology. The same technology that drives the quick and accurate match-ups in Left 4 Dead can be used in your game. Works with both peer-to-peer and server-based games. Steamworks' built-in voice functionality enables players to work quickly to strategize their next misson.

    The Steam Community

    Your game becomes the talk of the town as part of Steam’s large and connected Steam Community. Friends will see friends playing your game and will be able to organize matches, compare achievements, and talk about the next match, sequels, favorite parts, or their favorite villain.

    Official groups

    Talk directly to your customers and invite gamers from across the Steam Community to be a part of your Official Group on Steam. Official Groups are run solely by you. You can organize matches, post concept art, announce news, or simply chat about anything you like with your customers. Each game and partner automatically has a spot reserved — it’s up to you to say what you like and connect with your customers.

    In-game DLC

    Sell additional content from within your game to the customers who want it most. Steamworks provides true in-game DLC, allowing customers to select, buy, and use DLC — all without leaving the game. Additionally, using Steamworks' DLC does not close off your other channels. You are still free to sell the content at retail, either with other online sites or through the Steam store.

    Anti-cheat

    With true cheat detection, keep cheaters from ruining it for the rest of us. Extend the life and sales of your game by making sure that the game plays as you intended it to when you shipped.

    Access from any computer

    Your customers can sign in and use their game from any PC or Mac. Access to their games is based on a customer account, not tied to a computer. Plus, with built-in offline mode, your customers can play on laptops when traveling — or anywhere else.

    Voice chat

    With built-in voice chat, players can talk to each other both inside and outside the game.

  3. 1.Mirrors

    Black Dawn had slow and few mirrors making it hard for everyone to download and play it. Having Renegade X on Steam will mean fast downloads. And as bonus you can't have a pre install period so everyone can have it already installed the second they can play it.

    2.Simple Install

    Many people found black dawn hard to install having it on Steam will mean the computer will install it for you.

    3.VAC

    Because Renegade X is a multiplayer game you need to consider an anti cheat engine, VAC not only works but is supported for the unreal engine

    4.Numbers

    There is about 4million users on Steam and anyone loves something free, this will quickly spread the game.

    5.Come on

    The community wants this game to be on Steam so please send a submission form to Valve.

  4. Renegade

    Will the multiplayer release be an update?

    Or will we have to redownload the client? I'm wondering since I have limited bandwidth and this was at least 3 GB.

    I think you mean datacap not bandwidth and no, the multiplayer will be a separate file because it uses a different version of the engine. I have a limited datacap of 2GB (which sucks) but what you can do is download it from somewhere that you can get free internet like a freinds place then copy it via USB, which is what i did. Or you can just pay extra that mouth for the additional data.

  5. i have a suggestion, can the new HUD have the health bar change colour when low on heath?, currently i been noticing i never look at my HUD which results in me dying when i had no idea i was low on heath. A red heath bar when low will be easy to see, What do you think?

  6. Two questions

    Will some of the maps in multiplayer have two of the same buildings? e.g two power plants, two barracks, two AGTs... and if not can we do this in the editor?

    Will some of the game modes posted on the renegade x game modes suggestions thread make there way into multiplayer?

  7. How about adding a penalty for dieing by suicide or the timer, so that people won't just run into the farthest reaches of their base and camp their until they win? The penalty should be bigger then the amount of points you get when you just capture the ball and kill no-one.

    If you get killed by someone else, you get no penalty.

    Yours sincerely,

    Demigan

    If the score time is greater than the death clock players must kill foes to score a point or penalty's can be added it's the hosts decision.

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