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nzdriver

Closed Beta Testers
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Posts posted by nzdriver

  1. I wanted to know what download link you used. Because it sounds like you downloaded the SDK by mistake. The SDK is NOT the multiplayer and has none of the multiplayer maps which would explain why nothing happens when you press launch. You need to download from the "Renegade X: Multiplayer (Open Beta 4)" section of the downloads page. If this is not the case please attach the log file of when you try to launch a skirmish.

  2. all goods I can see how you could make a mistake the SDK is at the top of the downloads page someone should probably change that.

    EDIT didn't see you comment about the modDB page yeah that needs to be updated too.

  3. Go into the renegade x sdk directory go into binaries then win32 and create a shortcut of UDK.exe. Right click on the shortcut and go properties in the target field add the word editor after the quotes should look something like

    "C:\Renegade X\Binaries\Win32\UDK.exe" editor

    then run the shortcut that should open the UDK editor if UDK crashes try this guide viewtopic.php?f=136&t=74919

  4. Downloaded the game, starts up perfectly fine, until it tells me that I need to download Beta3, even though I downloaded beta 3 and reinstalled it again..

    Any clue? ;/

    Are you able to connect to any of the servers or does it kick you back to the menu? If this is the case please tell me what download link you used. What might be happening is you downloaded the earlier version of beta 3. The reason for the delayed release was there was an issue with beta 3 and had to be rebuild, by the time the issue was found there were already a few mirrors. We hopefully deleted all of the mirrors with the older version but this might not be the case.

    EDIT

    Great game, finished installing it and it works perfectly fine !

    I see you edited your post if everything is working fine enjoy renegade x

  5. You want a full explanation here you go.

    This was from the private testing section of the forums StealthEye made this discovery

    RenX_Game.Rx_BuildingAttachment_PT.CloseMenu calls GFxMoviePlayer.Close(true). That function unloads any resources associated with the GFxMoviePlayer, and sets flag RF_PendingKill on the Rx_GFxPlayerMenu object. That means that it will be removed in the next garbage collection cycle, which by default runs every 30 seconds. When the garbage collector runs, it removes the Rx_GFxPlayerMenu and sets Rx_HUD.PTMovie = None. So, if the garbase collector runs at least once after a PT is accessed, no crash will occur. However, if the game ends when the garbage collector has not yet been called, Rx_HUD::PTMovie is still set to the already unloaded, pending to be deleted GFxPlayerMenu. The code in PostRender sees that Rx_HUD::PTMovie is still set, and calls ClosePTMenu. But because it was already unloaded, this causes a crash.

    So, the exact reproduction steps are:

    - close a PT

    - end the game before the garbage collector runs (if you are fast, that should usually be true)

    The fix is probably to ensure that Rx_HUD.PTMovie is always set to None after Close(true) is called. Adding "RxHUD.PTMovie = None;" to ClosePTMenu seems to work fine. It is possible that the same issue exists for one or more other screens as well, but I could not find any indication thereof.

    Workaround: Until there is a fix, players should avoid PTs the last 30 seconds of the game. ;)

  6. You want news we got some!! server owner StealthEye posted in private forums what looks to be the cause of the crashes, some testing needs to be done but it looks like we found it for real this time.

    If you don't want to crash in the mean time don't open a PT in the last 30 seconds of a game!!

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