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Ruud033

Former Developers
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Posts posted by Ruud033

  1. On 5/11/2019 at 5:55 PM, iridesence said:

    A cargo truck was already made, and was tested for a shot period actually: (it could ferry 10 people)

     

    cargostuff1.png.3d45f96adf6f03e529c0f926fcdacc6f.png

    This looks great. Maybe try some more trucks and cars as civi vehicle next.

  2. I still have some files for a civilian bus. It never really got finished tho. Because I lack the 3DS skills.

    The bus is very high-poly. It needs to be brought down. This along with other civilian vehicles are for sure things to be added to the game.

    If I'd send you the files @iridesence can you maybe finish it?

    • Like 2
  3. Looking great! Keep up the good work! We can always use custom models to add to environments. Don't hesitate to share them, no doubt they'll be used one day!

    The thing is (also mentioned by others already) it has to be UDK ready. So preferably as low poly as can be. If you want to keep the detail, i'd advise to bake the normals and secure detail that way. 

    Furthermore its important to have the models in a certain size so they snap to the UDK grid system. Modulair pieces are born there.

    I'm looking forward to your stuff! Perhaps its a good idea to have some kind of database / showoff on a website or somewhere else where we can view your models (marmoset?) so mappers can pick ;)

  4. On 14-2-2018 at 11:03 PM, Madkill40 said:

    What about a kismet lightning storm which strikes the domes in the map? Just to keep the map to have its 'storm' aspect

    We already made the whole scene in kismet, there is no other option. It's the lighting that also has to change along with the dome, thats the issue

    On 14-2-2018 at 11:03 PM, Madkill40 said:

    Have the map in a constant storm (like Mesa)

    This makes up for a really depressing scene, in the past we've had a lot of feedback that people like daytime maps better.

    On 14-2-2018 at 11:03 PM, Madkill40 said:

    Its similar but not the same to the original concept

    If the original concept doesn't work out, change it :)

  5. 10 minutes ago, kenz3001 said:

    you could do it with 3 levels (1 with buildings main... 1 with non storm and the other with the storm)  but it would make the transitions very abrupt  and the buildings would look funky after the transition

    Correct. There is simply no effective solution without color lookup tables / post processing OR huge affecting dynamic lights. But since this isn't cryengine or frostbite that won't work.

  6. On 10-2-2018 at 3:00 AM, Madkill40 said:

    Couldn't you just use a dense and gradually darkening fog instead? 

    Or (b)force post-processing for this map only?

    Sadly, no. I have to mess around with the lighting to get a decent quality look.

    And there's no such thing as forcing to PP... We're gonna make it a daytime map else it will never be released due to us not having much time to work on this.

  7. On 4-2-2018 at 9:06 PM, kenz3001 said:

    my implantation of the day night cycle  was 100% dynamic storm uses a "semi dynamic" system

    mine had the light "rotate" wile changing colour wile storm uses a light that never moves but only changes colour (afaik i havent took a good look at maps kishit)

    This is correct. Unfortunately we struggle with optimisation still. We are almost forced to use Post Processing. Messing with the lights themselves (dynamic lights because static is.. static) causes to much performance issues. I've had contact with lots of other developers in UE3, most of them cheated by using a post processing scheme and a color lookup table. We also intend to use this, but, since there is the possibility of turning PP off, people might have a unfair advantage. 

    Therefore we decided to make a daytime version only of this map with static lighting. We also consider making a night version, but have static lighting. Especially since we have a lot of stuff in the map and the map itself is quite large.

  8. On 21-11-2017 at 1:31 AM, KrypTheBear said:

    I log in as admin on CT just to spam radio commands and sometimes ignore messages in the wage of glorious spam

    Haha so I'm not the only one :P 

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