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Xzeion

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Everything posted by Xzeion

  1. QUOTE ((NE)Fobby(GEN) @ Jun 1 2010, 11:38 AM) <{POST_SNAPBACK}> when might we be expecting a reply? I have been checking the forum daily.
  2. QUOTE (G3spike @ Jan 1 2010, 11:59 PM) <{POST_SNAPBACK}> \Harder than blender ? not at all. Just learn the poly editing tool and your golden. 3d max can do a lot more than most 3dsoftware but the problem with it is its a jack of all trades and excels at very few things. As far as poly modeling xsi is much faster than max and is probably a lot closer to blender than max. Also xsi is a lot cheaper and good for just about any kind of modeling. I could model a charcature or vechile in max . really there is no limit or any one program that does it the best. its just some have better tools for what you are trying to do. Example dont try to make avatar one frame at a time in pc paint. Its just a bad idea. lol And yes that is zbrush. You should check out there gallery, its wicked cool
  3. Well I do have hopefully some answers for you but first I need some from you. What software are you using first of all? By the way you said modifiers I would guess max as that is what I use. Second, do you know how to use smoothing groups properly? or do you know about flipping the normals on a poly? I was wondering by what you meant by smoothing + splines. I know what smoothing is but what do the splines have to do with it ? Over all I love to learn from others so I am willing to keep this thread going
  4. That really is about all you can do. Then use the dodge and burn brush to clean up the pencil drawing and go over it very slowly with the pen tool in photo shop to get those perfect lines you are looking for for modeling. If all you want to do is model off of the art than this should suffice but if you want to make it into actual art than it will just talk a lot longer than it would with a wacom. I have an intous 4 small and I love it. It is really nice to be able to draw right in photoshop and I feel like it takes my art to another level. Its well worth the investment to get one and even a small is more than sufficient though if you could afford it I would recommend the medium as the small is on a rare occasion a bit restricting. btw the small is only about 230 us dollars.
  5. QUOTE (Xzeion @ May 31 2010, 10:15 PM) <{POST_SNAPBACK}> I set up a very temporary and incomplete portfolio site for you to look at: http://sites.google.com/site/grattob/home
  6. QUOTE ((NE)Fobby(GEN) @ May 31 2010, 07:36 PM) <{POST_SNAPBACK}> I do not have a portfolio put together at the moment but I can send you quite a few examples of my work. I can create all of the above mentioned, the only thing that I am not solid on is what is your definition of a high poly charcature? Like Z brush high or in the 5-10k range for poly counts ? Also where can I send a make shift portfolio for you to look at ?
  7. I am a current Game Design student and would love to help with your project. I am very proficient in 3d Studio 2010 and photoshop. I do know the basics of flash but I doubt that will help here. making a high poly caricature would be the only thing I would consider a bit out of my league though adding minor details to a low poly caricature in Z Brush is totally do-able. I can send you examples of my past work or my resume if you request it. feel free to contact me at any time by email. bg_00zero@hotmail.com. I would be very happy to be a part of your project. God Bless Brian G.
  8. Are you still looking for a weapon artist? I am a student of Ferris State University in their Digital Animation and Game Design program and I was looking for some summer projects. I have not modeled a weapon in a long time so the ones I have are crap but I do have a few other 3d models proving my skill level. If you are still looking, email me and I will send you some of my work for your consideration.
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