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V3N0M1300

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  1. QUOTE (PermaGrin @ Mar 3 2010, 01:51 PM) <{POST_SNAPBACK}> I'ts probably going to be a at least a year before I'm ready to assemble a team. Hopefully TT's sale cycle will have died down then. Aside from the cartoony art style and attempts to rip of gameplay mechanics from supreme commander, what are the main problems with the beta?
  2. I've been unable to find any orthographic references of CnC-style infantry and I want to draw my own. Is it possible to do this without a wacom tablet? Are there any techniques that work well with a mouse?
  3. QUOTE (PermaGrin @ Mar 3 2010, 11:07 AM) <{POST_SNAPBACK}> The trouble is, they might worry about losing sales of tiberian twilight (Which appears to have jumped the shark) to SC2 if I make a CnC mod for that game. Of course, this mod, if made at all, will probably reach beta several years after the release of tiberian twilight. The main reason I'm expecting that the modding tools will eventually be released for SC2 is that Gas Powered took their sweet time releasing the map editor for SC1.
  4. QUOTE (DeathLink6.0 @ Mar 2 2010, 09:23 AM) <{POST_SNAPBACK}> I don't plan on starting right now. A couple of weeks back I said I wanted to mod renegade x but I haven't started on that either. I'm not good at wording emials though so how did you write yours? As for supreme commander 2, I actually do want to use that as the base because it seems to allow more intricate maps than SC!, but we'll have to see how easily it can be modded. By the time I'm ready to start the project the tools will probably have been released
  5. I want to make my own CnC mod for supreme commander, but how do I avoid getting shot down by EA? My current plan is to release the open betas with all IPs removed and lots of placeholders until the gameplay has been fine-tuned, but is there a better way? What do you plan to do if you recieve a cease and desist from EA?
  6. I played a few games today and realized that it is incredibly difficult to destroy an enemy tank without having a vehicle of your own. As a grenadier your grenade launcher is difficult to am, doesn't deliver much splash damage, and a direct hit on a vehicle just scratches the paint and gets the driver's attention. Is there a better way to do this? Because the tanks seem to have an easier time destroying buildings than I have and if NOD gets 3 flame tanks anywhere near the GDI base the match is pretty much over. Is there a more effective antitank class or is it a matter of using engineers to keep the guard towers functioning?
  7. I understand. I also just remembered that tiberian sun featured tanks the could drive underground, and I have no idea how that could work here. For the server thing i usually play around 8pm PST and I'm guessing the rest of you live on the east coast and go to bed by then. P.S. If a tiberian sun mod was made, would there be anyone to play it?
  8. I haven't managed to find a populated server for renegade x yet but I think to would be cool to have weapons and vehicles from the later c&c games, such as tiberian sun. Basically when selecting a map, you could choose from one of three time periods (CnC, tiberian sun, or CnC3), like in star wars battlefront, and this would determine the vehicles available for that match. I can't think of a single C&C vehicle the engine wouldn't be able to support; UT3 already has mechs, hovertanks, and vehicles that deploy to function as stationary guns. It would, however, require a lot of time to model and add the new vehicles. But what do you guys think of the idea?
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