Jump to content

Kalle Bowo

Members
  • Posts

    66
  • Joined

  • Last visited

Everything posted by Kalle Bowo

  1. Construction complete, 18cm tall And I'm already printing a 2nd one will be a birthday present for a good friend of mine. So if anyone really wants one, too, send me a pm. btw. do you know who of the Ren X team created the original 3D model?
  2. I'm printing something bigger today, 3 more hours to go Had to model the Obelisk from scratch based on the one from Ren X.
  3. I new you guys would like that kind of stuff printing a SBH is a nice idea, indeed. A normal 0$ Nod soldier as a little figurine is already on my list. But my next project will be a mammoth tank with the same scale as the old original Renegade merchandise. Right now I'm figuring out a way on how to print tank tracks already interlocked and movable. I keep you updated
  4. Hey folks, remember this thread when I was asking "how do I extract the 3d models from your game files"? Well, after ordering online a ton of test prints produced with different printers using the same model as reference (by now I got the Hand of Nod like ... 8 times? ^^) I finally bought my own 3D printer, to be more specific, the Ultimaker 2+. And it's amazing! ^^ The base is growing I actually remodeled the Weapons Factory completely from scratch with Cinema 4D, since I just couldn't figure out why on earth the printer sometimes just didn't feel like printing certain parts. The rest was printed just as I extracted the files from the game. But this little modeling exercise helped me clearing up the issue for future project. Still it's a lot of tinkering on how detailed the models can be, how to get the model to stick nicely to the build plate and a ton of other issues. But for roughly 1 week of tinkering around I'm quite happy with the outcome and it's super fun! I keep you updated on the mini base cheers, Kalle Bowo
  5. The little HON is 8 x 3 x 4,5 cm and the prize was 15€. You can just upload your 3d model on their page an set the size while it tells you automatically how much it will cost.
  6. I have to admit I am totally amazed by the quality of the print. This was merely a test, ordered at meltwerk.com to see if simply uploading Renegade X's 3D files would work. And it does without a problem. I didn't expect that at all.
  7. Right now it's just a test, since this new website I recently discovered claims to have such cheaper prices than the competitors. But if it works I can finally start to build my own C&C mini base anyway, I will send you a picture when my little test print Hand of Nod arrives in 10 days max
  8. Sometimes the mistakes are so stupid ... thank you for saving your example files in the video on the desktop! My application didn't like the folder's name ^^ now the fbx export works without a problem Again, thank you!
  9. Alright, with the drag and drop I got a 3D model inside the map. Via rightclick on the model I only get the option to export as FBX, but that doesn't work. I can tyoe in a name for the file but after "exorting" there is no file in the selected folder. http://kallebowo.de/udk-screenshot03.jpg Selecting the model in the map, using "File > Export > Selected only" somehow doesn't work either. It creates an OBJ file, but this is only around 90bytes, which can hardly contain any data, which might explain why there is nothing inside it, when I open the file with blender. http://kallebowo.de/udk-screenshot04.jpg Any ideas? edit: update - exporting the buildings (eg. refinery, obelisk, weapons factory, hand of nod) via drag+drop in the map and then "File > Export > Selected only" works just fine. Everything else I tested so far doesn't (vehicles eg. mammoth, orca, artillery or weapons eg. laser rifle, tiberium flechette). Any idea why some things work and some things don't?
  10. Hey, thank you! So far I managed to - open the right application (the editor) - find the right files inside the "CookedPC" folder - open the stuff in the Content Browser via this little folder button "Open an external package" - open the stuff in the AnimSet Editor But there is no such command as "export to FBX" when right clicking the stuff in the Content Browser. There is just a "Export to File" command but it's always greyed out no matter which file I select (sound, 3d, texture ...). http://kallebowo.de/udk-screenshot01.jpg There is the command "File > Export FBX Animation" in the AnimSet Editor, but when I click it, a message tells me "Please select an AnimSet for exporting to an FBX file." But in the Tab "AnimSet" down in the left side menu there's nothing to select ... http://kallebowo.de/udk-screenshot02.jpg Any advice? Oh, by the way, nice portfolio!
  11. so oldschool ...
  12. Sent you a PM about the design.
  13. Ok, maybe I didn't get this right: Just imagine I have NO IDEA how to operate this stuff which apllication to run, where to find the files, how to extract them, I don't own 3DS Max (but I can open/import stuff with blender and save/export it in another format) and I could either watch a ton of tutorials on YouTube or I could turn directly to the guys who actually know exactly what I want to know. So if you could go a little bit or maybe rather quite a bit more into detail, I would be thankful
  14. Daaammnn that's looking sweet! Where can I sign up for a newsletter to get notified once this is finished? =) cheers, Kalle
  15. Hey guys, that's my only question I mean since the SDK is out everyone is kind of allowed to mess with the awesome work done by Totem Arts. So I thought, why not grab their really nice 3D models (instead of spending hours to model all the stuff by myself again) and print the toys I never had oh and if you're asking, no, of course, I don't want to sell them, once I printed them. I think I already figured out that I need these UPK files. But that's where my knowlegde stops. So if you could give me any kind of advice on how to extract the 3d-model-files and convert them for example into formats like ply, stl, 3ds or 3mf so that for example meltwerk can handle them, I would be so happy. Thank you very much! cheers, Kalle
×
×
  • Create New...