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Maxunit

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Everything posted by Maxunit

  1. I'm currently just porting the models to get into the Half-Life 2 compiling way. I think I will go and model my own models later on. I'm a total 3D Studio Max newbie, but I'm used to it a bit
  2. It's not really illegal, since I have not released anything to the public. The models have a good polycount, to import them into Renegade, I think. I'm not familiar with modding Battlefield or Renegade
  3. Heyo guys, I thought about ripping and converting the CnC3: Tiberium Wars models for fun, works good so far. I managed to re-scale them correctly to integrate them into the Half-Life 2 Source engine. I uploaded a screenshot from my current work. The Warfactory is nearly done so far. I still don't get it, how to create correct collision models, so that the bounding box won't be used anymore. What ya think? Screenshot:
  4. JeepRubi, I added you on msn because of the mapper position thing stuff. Just to stay in contact with the team, sometimes im to busy to check forums
  5. I think you can still get the roboblitz demo from fileplanet, saw it there ages ago tho. I will download the demo as well or buy the final game to get in touch with UED3.
  6. EDIT: Gah, was in a hurry, forgot to login before posting . I'm used to it, to be logged in after finishing the registration process.
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