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Goku

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Posts posted by Goku

  1. Yes EKT is protected as well, but we don't see the need to advertise it, in fact it's extremely shameful for any community to attempt to profit from DDOS attacks and we stand with all communities that have been affected.

    I've been in the process of fine tuning our protection for the last few days and last night we played with one drop out and an Eyes map crash I think it was but we were almost constantly being hit the whole night.

    DDOS18.png

    Tonight the DDoSer tried attacking during a map change that didn’t really work. Did manage to disrupt IRC a little though, but either way that proves the guy is playing the game. (Yes that mutata guy was in game)

    Does seem the DDoSer has been trying different types of attacks to see if one will work & every time that works we will have to adapt.

    We are well on our way to getting to 99% DDoS proof and as you can see we already have made significant strides (not that anyone can be 100% DDoS proof if the likes of Sony amazon & Microsoft etc. can he hit so can we if the DDoSer tries hard enough.)

    Personally I don’t think anyone would want to let these DDOSers win & change the way we play.

    Maybe people from CT would want to share in the Server owners section what sort of protection you are using to be 100% DDoS proof? (Wouldn’t want the DDoS Guy to read the reply and figure something out)

    Regards

    Goku

  2. [13] <@RX> Dingbat: 15 mines? you having a laugh?

    [13] <@RX> Host: (Goks@IRC): lol

    [13] <@RX> Host: (Goks@IRC): nope

    [13] <@RX> Marty11: be glad you're gdi

    [13] <@RX> +EKT-Kaiser: there are only two building to mine

    [13] <@RX> Host: (Goks@IRC): i was thinking of having zero mines

    [13] <@RX> Marty11: one less door to mine

    Was thinking about make valley 0 mines but would make SBH a little OP.

  3. I think the best solution is to do what Bananas said n have the mine limit set to 1000 every map.

    Have been pondering about making Valley 0 mines and see if that improves game play but i feel that will make sbh way OP on that map.

    The DDoS shit and the crash to desktop issues people have been getting with Eyes and Mesa dont seem to be helping either 2bh.

    As for advertising ive been recording some demos of teamwork / epic rushes n stuff n will put em on youtube even if it gets 100 views at least some of em might check renx out.

    One of the main problems i see is we are very intolerent of noobs. Kick teh nub!! ( I find myself quietly raging when there is a guy in a middle of a med rush on our base buys a sak and runs out shooting the tanks. )

  4. No idea if others are getting this issue but will attempt to get some sorta video,

    if i mine for example and run to the pt and refill or try n change char there seems to be a 20-50%chance i will crash with the udk has stopped working error.

    Wonder if there is something that was changed with the way the pt works in this latest update that could be causing this.

    Is anyone else having this issue?

    Goks

  5. given it another go and looks the damage stuff is working fine now but icons are still missing. did download the patch file when i loaded the game so dont think its that.

    Edit 1: Also is the TT buggy supposed to rape the gdi guard towers and enemy vechs? seems the damage is a bit crazy.

    Edit 2: All vechs show as available even if you dont have the funds. So the mod is removed for the moment.

    I assume its the new update causing the issue.

    Goks

  6. i think there should be a few more paths to choose from, maybe two that end up behind the base or something.

    Problem seems to be for GDI getting close is a shit tone of work compared to sbh that just go lalalalaa and in.

    Granted i have managed to get rushes organised and we have killed the hon before but then Nod just switched to super camping mode and we got bored after 30mins.

    I like the map but as it is atm but it just needs some work.

  7. I like the map myself. For EKT I will be reducing the mines to 10 so teams will need to decide if they want to mine the bar/hon or pp.

    Otherwise Teamwork level: Call Of Duty does suck i agree, i almost rage quit on this map cause only 2 people out of 20 wanted to work as a team.

    Apart from the above the map is really good looking and if we can some how fix the whole lone wolf problem would be an epic map!

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