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havoc9826

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Everything posted by havoc9826

  1. Corollary question: if you make a c4 string/ribbon, when the first one blew in Renegade, the others disappeared rather than detonated, since it detonated the first one before all the others, which then weren't attached to anything anymore. Would that happen here as well?
  2. ^-- those, and sniping from inside the bridge on City_Flying. Also, planting a beacon inside/above the barracks MCT where it can't be disarmed, and deliberately planting timed c4 inside the MCT where it can't be disarmed.
  3. QUOTE ((NE)Fobby(GEN) @ Aug 15 2009, 08:41 PM) <{POST_SNAPBACK}> tank_stealth_cloak.wav? If so, that one is to Tib Sun's cloak5.aud as Renegade's c&c cloaking.wav is to C&C95's trans1.aud - longer and more refined/detailed. Or are you talking about stealth_soldier_sound_1.wav or stealth_soldier_sound_visible_1.wav? If it's none of those, I'm out of ideas
  4. QUOTE (An4x1madr0s @ Aug 15 2009, 07:34 PM) <{POST_SNAPBACK}> Thread already exists. http://www.renegade-x.com/Forums/index.php?showtopic=225
  5. QUOTE ((NE)Fobby(GEN) @ Aug 15 2009, 05:11 PM) <{POST_SNAPBACK}> Not by much. trans1.aud is only slightly shorter and less detailed than c&c cloaking.wav. If you thought appear1.aud was the cloak sound, you remembered wrong. Previous attachment updated, and here's a couple videos.
  6. QUOTE (Mighty BOB! @ Aug 14 2009, 01:20 PM) <{POST_SNAPBACK}> ^-- Ditto. If the range of the sound can be limited to 10 feet, it will only add to the immersion factor. Any farther, and it'll make people who were busy fighting other units instantly aware of the stank/SBH's presence and allow them to react accordingly much faster than they otherwise would have. QUOTE ((NE)Fobby(GEN) @ Jul 17 2009, 07:11 PM) <{POST_SNAPBACK}> Freaky :blink: See attached. (1 MB total forum limit <_<)
  7. There's actually a good point to his question, though. Often while I was playing Renegade on WiFi at home (and sometimes even after I was able to be hardlined into the router), I ran into the "player running in a straight line who isn't really there so he warps away when I shoot him and he calls me a hacker" netcode/packet loss/whatever it is bug. Is the UT3 netcode prone to this sort of error, or can it make better corrections so this situation will either never occur or occur much less often than in Renegade?
  8. Excellent interview. More good publicity and exposure = bigger future playerbase. QUOTE (AsgarothXc @ Aug 14 2009, 07:53 PM) <{POST_SNAPBACK}> Actually, that's already been implemented (and IIRC it may have been on the first site as well, but I can't confirm since archive.org has some other renegade-x.com site cached <_<). Click the "LOGIN" text in the top right (it doesn't look like you can actually log in there, but that's unimportant), and then look up higher and you'll see three squares (red/Nod, blue/neutral, yellow/GDI). When you click on them, they change the color of the arrows next to the update headlines and the TOTEMARTS.NET text in the bottom right corner of the main page, as well as the headlines on the other pages. I wonder if Fobby's changed his to red yet...
  9. havoc9826

    Hud.

    I don't dislike the idea of a fresh, new hud, and like I've said before, the new hud isn't all bad, but I agree with others that it seems like it'd be a bit hard to quickly differentiate important changing data from the background graphics. I still don't know why the updated ReneHud was completely left by the wayside. See post 1, post 2, post 3, and post 4. Why can't there be a hybridization of the old hud and some of the features in the new one? Is the source material completely gone, or was it just an executive decision to not use it anymore, or do you think hybridization wouldn't work for some reason? I've even noticed that you've already dropped some features on the new hud since the last update (e.g. building health indicators), so it's not like the current hud is set in stone itself.
  10. QUOTE (Wizard17 @ Aug 5 2009, 09:29 PM) <{POST_SNAPBACK}> *whistles innocently* Seriously though, excellent progress yet again. You guys are definitely dedicated, and I believe there's a good chance that you guys might release your first public beta before Tiberian Technologies is finished for regular Renegade.
  11. Black-Cell from 2004 to early 2008, Jelly sporadically from late 2007 to late 2008, two days in n00bstories in December 2007 before I got !forcerg'd, and Atomix since then with a few trips to Jelly every now and then. I've also sporadically played on Co-op mission map servers from 2007 onward.
  12. Here's the only video I managed to find (in a lazy 10-minute search) with TS Visceroids: http://www.youtube.com/watch?v=GYOLq1hwU4o&fmt=18 Visceroids were fun to use in the Black-Cell server (video), but they're definitely an extra luxury that should only be considered after 100% of the core elements are done.
  13. QUOTE ((NE)Fobby(GEN) @ Aug 1 2009, 01:30 PM) <{POST_SNAPBACK}> I think he's remembering the Nod engineer from the singleplayer campaign that damaged Havoc when he came too close. The Renegade Sole Survivor mod actually included an alt-fire on the repair gun that had a different color beam and could damage stuff. Oh goody, Imageshack now allows videos. http://img190.imageshack.us/i/repairgunsp.mp4/ http://img190.imageshack.us/i/repairgunss.mp4/
  14. QUOTE (b3h1ndu @ Jul 31 2009, 10:54 PM) <{POST_SNAPBACK}> Sounds a lot like PlanetSide.
  15. QUOTE (spellman @ Jul 30 2009, 07:48 AM) <{POST_SNAPBACK}> Hey, if you like singleplayer mods, go download The Ball. http://theball.toltecstudios.com/ http://www.moddb.com/mods/the-ball Edit: dunno why I didn't say it when I originally posted, but I bought UT3 for Renegade X, and then found out about a couple other mods like The Ball. I'll have to try the other ones spellman suggested when I have free time.
  16. QUOTE (thrash300 @ Jul 26 2009, 04:12 PM) <{POST_SNAPBACK}> QUOTE ((NE)Fobby(GEN) @ Jul 26 2009, 05:40 PM) <{POST_SNAPBACK}> Maybe at the time it wasn't based on a RL grenade launcher, or at least not one that was built yet, but take a look at this thing, which completely blows Renegade's crappy little nade launcher out of the competition: M32 Grenade Launcher: Youtube link | original Discovery.com link
  17. Exclusive world premiere teaser trailer at GameTrailers.com! Link is here
  18. QUOTE (Demigan @ Jun 23 2009, 04:51 AM) <{POST_SNAPBACK}> QUOTE (havoc9826 @ Jun 20 2009, 08:32 PM) <{POST_SNAPBACK}> QUOTE (BC Dragonade Wiki)
  19. For those of you who don't know, the Black-Cell servers had a working commander system for years. Being able to give team orders and warnings was very useful at times, when people were willing to listen. It certainly helped for strategy, as everyone could more easily notice the ppaged orders, and if people didn't like the current commander, they could vote for a new one. Commanders could also access some extra features that only existed on the BC server at the time, such as a proximity healing aura, enhanced !c4 that told how many mines were in each building, and a few other things. Reborn (the person) has tried to replicate some of the functionality. You can find that thread here, a Black-Cell forum thread here, and an archive.org backup of the BC wiki here (go into the All Out War section and scroll down). If you never experienced it yourself, you shouldn't just dismiss the idea. Done properly, this system works, and assuming both sides get capable commanders, it can improve the experience. Hell, if there's a way to hook into the waypointing system already in UT3 (the pop-up arrow pathways), it'd make rush instructions that much clearer.
  20. QUOTE (Havoc89 @ Jun 9 2009, 04:07 PM) <{POST_SNAPBACK}> Aw, so you won't even allow options in the normal character customization menu? So much for this, then: (joke post, fyi.)
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