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Posts posted by Nexus51325
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Back in 2019, I did not even know what Level Design / Art was, being a huge if not a fanatical fan of the C&C Franchise, I decided to give a try to the Software Devlopment Kit to see what was possible to do, it was long and painfull to use at first, especially for someone like me who never touched such tools before, and of course, nothing was explained in my own French language, so I did not only had to learn the SDK, but also had to learn speaking English, back in 2019 I had some very basic skills in that language, understanding someone in Vocal was almost impossible, and writing was really difficult.
During the development of my first map (Desolation), I learned so much things, at the release of it, I knew I couldn't stop here, so I decided to start working on my Second one (Steppe) that also has been released in the official game later, I learned so much about mapping by doing those 2 maps, I was kinda hesitant to make a third one and felt into burn out, since it's such time consuming and the community is not always "kind / patient" with new maps, a difficult learning curve for sure, but thanksfully, lot of people has been able to help me and keep me motivated to come back. Later, seing some pictures of new Tiberian Sun Vehicles HD 3d models like the wolverine or the HoverMLRS on your Art Station page and many others ones somewhere, I felt that Tiberian Sun Era was near, so I continued to develop my skills to maybe one day, being able to map for this incredible game, and here I am...
Havoc89, I can't say how happy and honorred I have been when you accepted me inside the dev team in Fevruary 2020, It has been my greatest accomplishement in my life and working on a Tiberian Sun Era game has been a dream come true. I've been really happy to learned from you, can't thank you enough for all the time that you spent to explain me how to improve myself and learn the tricks of Level Design / Art. I would be lying if I'm saying that I'm not scarred to keep going whitout you inside the team. The game reached such a quality level that Working on it feels almost like working in a real professional Game dev studio, the pression can sometimes hit me, and I'm still a beginner, I still have so much things to learn. But a new era is huppon us, definitely not time to be sad, it's time to keep going !
Reading your post and Fobby's one has been a real archive discovering.
Thank you for all the work, thank you for your passion, enjoy your Retirement !
Cheers 🍻- 6
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Maybe one day mate @Kaunas...
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Hey, it's been a while that I didn't post here.. ~9 months
Let's fix that with a little scene / wallpaper that I did yesterday, It was Sunday after all, perfect time to chill and doing art stuff
So I called this scene "Pharotek" as a wink to this fabulous TS Tracks that we all love for sure. It takes place in Egypt near the Nod Pyramid
You can see that the Tiberium always want to take more place and didn't gave any chance to that poor Ram. what a shame...
I used a few of Megascan assets to fill it, like the Ram Skull that you can see in the foreground of the Scene and some Cliffs / Rocks that you see a little bit far away.
Cheers 🍻- 2
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Not bad for a first one ! 👍
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Fences will be removed.
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I'm definitely going to change these specific points, allowing vehicles to go on Bar and Hon side as well.
Thank you for you're feedback and reply Mystic, that's appreciated. 👌- 1
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The time has come warriors of Nod !
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wtf that's epic lol
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Thank you for you're ideas and opinion.
I'm taking notes- 1
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Hi !
Thank you for you're feedback.
I indeed heard a lot of people who want an AGT and OB, even myself I'm thinking about it. As you said, it is hard to have a long game on Steppe because of that.
No promise here, but it is possible that I add them for real..
About the Tiberium Field, it is supposed to be like that without cover stuff (a kind of extra bonus path that you are not really supossed to use lol) , the 2 reals tanks paths are the others.
About Tiberian Sun Vehicles on this map the answer is no.- 3
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It's funny to watch, don't care about the cringe moments lol
cool tutorial from the community- 5
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I had a lot of fun during this pug, this mode is intersting and bring some fresh content / gameplay, the recon bikes bring a new meta too..
I really want to play another Nod V Nod pug- 2
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Time to reload weapons and get ready !
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pretty cool !!!
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Ahah thanks, this guy will probably be transformed into a visceroid soon...
@Reivax How many time to make it : Something like 3-4 hours..- 1
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Hi !
About this tunnels problem, yeah I know, it's really hard to fix it, I already tried but the problem is that I don't know where the problem come from, I atleast patched it as the best as I can.
About Steppe in rotation again, well.. be patient please :X
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Damn, I just watch your video and.. I really like it ! Tiberian Sun is my first C&C Game and my favorite Game on ambiance side in Tiberium Univers, thank you for this video
Nice work- 2
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Damn, so much good pictures here,
@yosh56- 2
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Laser_Fences_Pack
I'm throwing here a little pack for mappers who want to use easly the laser fences that you can see on Desolation and Steppe..
With these prefabs you can ealsy place the Node, the lasers, or a full laser fence, it is modular.
(Thanks to Handepsilon who made the laser beam)
Nexus
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Submitter
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Submitted02/03/2020
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Category
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CNC-Bridge
in Works In Progress
Posted
That makes me remember about my first map (Desolation), it was looking similar to this... Not bad so far.. not bad !
keep going 🚀