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MajesticSausage

Phase 5 Beta Testers
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Posts posted by MajesticSausage

  1. Just now, Fffreak9999 said:

    Not exactly Majestic:

    bReserveVehiclesToBuyer=True

    This must be set to true for that to be the case. Although as far as I am aware, there is no server that has this disabled.

    Yeah this is definitely on servers that have auto-binding enabled, buying other vehicles in the same match is fine. Also in the behaviour described above, I have to unbind the vehicle first, then rebind it to get the lock back. Like I said I'll try to reproduce and get some screenshots/footage of it, who knows, maybe I'm just too drunk when playing RenX and imagining things.

    • Haha 1
  2. 4 hours ago, roweboat said:

    @MajesticSausage

    Okay, I figured it out. That isn't a bug. It's a feature.

    Lock icon only appears on vehicles when it bound to you. If the vehicle is unbound, lock icon doesn't show.

    Ah but it is a bug. Medium tanks fresh from.the WF should be automatically bound to me, yet they have no lock. I'll try and get on some time this week and try to reproduce the issue

    • Like 1
  3. Sorry no screenshots for this (but you can see it in @roweboat's first image. Sometimes when you get into a vehicle (mostly seems to be med tanks) The lock icon fails to appear at all. I've found if you unbind and rebind the vehicle it will reappear which makes me wonder if it is something to do with the binding behaviour

     

    • Like 1
    • Thanks 1
  4. I like it. General thoughts:

    - Remove some trees at the back of the bar. It's super easy to get your mammy stuck there.

    - Reduce the fog/lighten the map. Getting constantly headshot by enemies you cant actually see sort of sucks.

    - More highground for defenders, maybe some catwalks or something.

    - Epic characters as bosses

    - AI Raveshaw can't shoot?

    - Nod vs waves of GDI when?

    • Like 1
  5. 1 hour ago, Fffreak9999 said:

    Just as an FYI to this discussion, I have been busy making a fair few new crates that will go into the next patch.

    • SuperMoney (Team Wide Credit crate)
    • MegaSpeed (A faster but shorter duration speed crate that only works on infantry)
    • RadarSweep (This is a negative crate, that instantly does a commander radar power on the person picking it up, q spotting the person who picks it up and their nearby allies) [Thanks to @Handepsilon]
    • SlowDown (This is a negative crate that forces the person who picks it up to move at 85% of their normal speed, there is also potentially going to be changes to this crate down the line, so keep your eyes peeled for such updates.)

    There is also one more that you will need to wait till the patch notes are pubished before I give any more spoilers about

    Dope, nice one Freak (and @Handepsilon). Megaspeed sounds hilarious

  6. We were discussing it at the pug on Saturday. 

    I'm surprised they have released such a poor quality video tbh. I'd say it's fairly obvious that this is very early stages proof of concept stuff so I agree that it's best not to judge it too harshly, but I feel like even for a pre-alpha video this is shonky.

    My guess is that some old Westwood heads (and nostalgic new folk) pitched this internally at Petroglyph but now they need to prove the business case for it (is there any audience for it) for development to continue, so the "trailer" is a hastily thrown together attempt to test the waters.

    Personally I'm all for it. I suspect I'm not alone in thinking that Renegade was a diamond in the rough and did a lot of very cool things nobody else has done then or since (I mean we're all here playing renX right.)

    Totem arts have proven that updating the core design can polish said diamond and push it into being something truly compelling, in fact I suggested on saturday that whoever pitched Earthbreakers was using RenX and it's small but active community as an important data point.

    I  think Petroglyph are a solid developer and expanding upon and experimenting with the bedrock Renegade laid down is only a good thing. I've always felt Renegade is a fascinating if flawed games and its ideas deserve a chance to be explored.

    I really hope it goes the distance and they get a chance to polish it up into something more compelling.

    *BOINK*

    • Like 2
  7. On 11/15/2019 at 5:38 AM, Fffreak9999 said:

    Honestly, this one sounds reasonable.

     

    This one has a lot of downsides, especially when you have lost all resource income.

     

    This one seems “reasonable” so long as it doesn’t change your vp rank, just delays your promotion to the next rank.

    - Fair point on the donation. You could make  it a percentage. That way it scales with wealth.

    - Agreed on the rank changing. I would see this as an inverse to the veterancy crate.

    On 11/15/2019 at 5:39 AM, Fffreak9999 said:

    This would be torture, that would leave you open to attack, and not able to respond, especially to trolls on your team.

    - I sort of see that as the point, it's a negative crate. IMO It's better than just getting nuked out of nowhere as you still have options. If you do die than ok, you died. I think you should always have a way out of these things so maybe it could be dispelled with a visit to a purchase terminal, after a time limit or if you get x amount of kills.

  8. 2 hours ago, Marinealver said:

    Since VP makes you both stronger and faster this would be more like receiving a kick in the ___ when already down. Remember that players doing crate hunting are usually ones that are in need of an advantage not the other way around. Those would already be tanked/charachter/superweaponed up.

    Credit donations would be just a bit of annoyance since donations is already in the game. 

    Only if it turned you into a civilian, which I don't think any civilian models exist. Also you would appear neutral. Don't call it scissors, call it pacifism.

    This seems like a nice trap. I think it is a perfect Risk-Reward to crate hunting. Oops helped the other team, well at least it didn't pick up up in the air, toyed with my body before slamming my corpse down on the ground and laughed on it.

    Friendly Fire is difficult to do. To be honest I would like to see how a game of renegade plays with friendly fire turned on, although grieving might get too out of hand. You better keep building immune to friendly fire. Still I would say better as a match option and not as a crate.

    Interesting idea, but odds are you would likely just commit suicide to reset the "curse". I still think the Fiend/Viceroid would be better as a neutral obstacle.

    That's a fair point about the VP, but it doesn't have to be loads of VP and the idea is to have rarer negative effects. But then again it does fall back into the instant kill crates as there is nothing you can do. Not sure I agree about the crate hunters TBH. I feel it is more commonly the people dominating the field who just get to farm the crates.

    The point of the credit donation is that it isn't your choice (you can just go buy a mammy at the WF, but a crate might give you one.) Yes it's in the game, but the point is having a negative effect that doesn't completely fuck you. I feel like based on what freak said, that donating all your credits is too much, but I still feel like maybe a percentage could work. You got a negative crate, but it helped your team out a bit, you are dirt poor so you only lost 10 credits.

    I don't understand why it would need to be a civillian? Although that could also be another crate, maybe bring back the chef. It's not safety truly pacifistic though as you still have a weapon, it's just not your volt gun or whatever. Again the point of this one was to give you a negative, but still give you a chance to survive and also to get your shit back if you hit a purchase terminal.

    Maybe it could be fun to dispelled if you get a kill with your pistol, that way you're not taken out of the fight and you are given an objective.

    Yeah the more we talk about FF the less I feel it would be a good fit. But then again I sort of don't feel the griefing is too bad. It would be for one life, a timer or till you get to purchase terminal. So what if someone on your own team bleps you? How is that worse than instantly having a nuke dropped on your head?

    Yeah that's a fair point on the curse. Again maybe it could work with the purchase terminal removal or something?

     

    How about another strain of "negative crates" that give you objectives as a way out.

    Place C4 on your head but if you get a kill before it goes off it is cancelled out.

    For the next 30 seconds your health will slowly drain to 0 unless you are doing damage to something/someone.

  9. Make in single use? (I know that doesn't fit C&C lore but then....is that too important?)

    The construction yard will rebuild a destroyed building entirely, but you can only use it once. Is it more important you get base power back online? Or rebuild your air strip? Will this give you a chance to turn the tide?

    • Like 1
  10. 10 hours ago, Mystic~ said:

    I wouldn't support the common one's suggested, free rep tool, slow-down or smg - too many wasted crate opportunities when considering all the others that already exist.

    I like the idea of a free rare beacon and uncommon airstrike being added.

    I really hate the scrin abduction, timed self-c4 is funny but also irritating and the nuke seems really unfair and over the top, I'd ditch these entirely from the game. I'd not mind so much being victim to an airstrike or a fiend, because as someone said at least you have a chance with these.

    Yeah, especially since the Nuke destroys any surrounding team-mates. I get the idea that there should be negative crates as well as positive but I feel that the ones that just kill you (and your friends) outright are way too punishing.

    Other ideas for negative effects that don't totally ruin your shit:

    Demoted crate: 

    - You lose some VP

    Philanthropy!:

    - You donate all of your credits to your team.

    Safety scissors:

    - You lose all your weapons apart from a pistol until you can get to a purchase terminal and restock.

    Enemy radar scan: 

    - You set off a radar scan around you and your location is shown to the enemy,

    Friendly fire:

    - You take damage from friends

    Untrustworthy:

    - Your team's base defences will target you now (imagine trying to infiltrate your own base to buy a tank)

  11. Yeap they are still in there.

    What about base infiltration that isn't centred around destroying buildings? Infiltrators become rewarding classes to play and helpful to the team without being absolute in terms of risk/reward.

    For instance. An infiltrator that successfully infiltrates a WF can "hack" a purchase terminal which makes a GDI vehicle available to build at the air-stip for a short time. This could be randomised or maybe the infiltrator could select the desired vehicle but the more powerful it is the longer the hack takes (a mammoth taking far longer than an humvee)

    Hacking the power plant temporarily disables base defences.

    Hacking the ref halves income for the enemy team for a short while.

    Hacking the barracks is similar to the WF hack but for infantry.

    It'd be great if when an infiltrator is hacking it is announced to their team that the hack is under way, giving them a chance to react to incoming change. "Hacking the powerplant, base defences going dark.......hack successful!"

    I feel the above could encourage communication and cooperation between the team mates, make infiltrator classes fun and useful to play without being all or nothing and could maybe help mix up stalemates a little.

    • Like 2
  12. I just wanted to chime in. I think team stacking can be a real issue. But after a series of games last night  (some of which were well fought, others a push over) where every round ended with a deluge of moaning from a couple of people about stacking and "arrogance" I wanted to say.

    Sometimes teams win because they played well, sometimes you lost because you were unlucky. Complaining every time you lose as though there is some grand conspiracy amongst elite players to ruin your day just makes for a toxic atmosphere and doesn't allow for any constructive discourse.

  13. 2 hours ago, Fffreak9999 said:

    To be honest, I would like to change the SBH completely, the use of them is either extremely overbearing or extremely useless.

    Overbearing when no base defenses are in place (GTs/AGT/Turrets) as they end up with free reign of GDI's base.

    Useless in nearly all other cases, since all they tend to do is sit around and do very little.

     

    I would replace the spy crate to only give SBH Units (to both GDI and Nod).

    Then either keep SBH purchasable or remove the ability to buy them and give Nod a different unit, which would be rather unpopular, but would remove a lot of camping style of nature that Nod tends to do with the SBH.

    I (mostly) agree with you but I find that people really aren't using them to their full capabilities. To me the problem with SBH is that people think they are super weapons, there's a mentality that the SBH is only for "le epic infiltration" and that unless you can solo the barracks with one you just have to keep waiting around.

    They work more consistently as ambushers and saboteurs (especially with CQC). In the field their anti-sniper role is great and picking off a column of GDI tank repairs has a huge benefit to the team. With a repair tool they can keep a dominant GDI frantically running around trying to stay on top of their tech buildings and groups of SBH make good anti-tank ambushers.

    For me if I was retooling the SBH I would look to nudge them more towards that saboteur role and away from the infiltrator (I agree spies would be a better fit there) I'd maybe remove the timed C4 and give them a timed EMP or something that can be placed strategically, maybe give them a radar grenade that acts as a smaller scale spy plane. 

    • Like 1
  14. 12 hours ago, crazfulla said:

    Tiberian fiend crate

    I love this idea. I'd see something like this being a much better version of the various suicide/scrin crates. Rather than just "BLEP FUCK YOU DEAD" You at least have a chance to fight back or run away.

    • Haha 1
  15. 18 hours ago, DugeHick said:

    I would still like to respond to MajesticSausage's input.
    For the truth's sake.

    Your next-to total negation of the seriousness of this well-known phenomenon does not make it illusory in and of itself.
    And it's not just the successes that should be counted

     

    I mean, you just proclaiming it a well known phenomenon doesn't make it so. My point is that for every gigantic overnight success one comes across, there is a large untold story of very conscious direct work. Games that are incredibly successful are also good games does not mean that all good games are successful. You have to put a lot of work into community development, business development and advertisement. Word of mouth is important and can be a huge boon but relying on it to propel you to success is problematic in my experience.

    It is pretty rich of you to make such a sweeping truism when you then go on to accuse me of making strawman arguments

    18 hours ago, DugeHick said:

    This is a strawman argument.

    You can't just label something a strawman without actually addressing why the argument is fallacious and then stride off as though you job is done. This in itself is what is called an fallacy fallacy.

    Besides I don't think I'm misrepresenting your point. I'm saying that the expectation that word of mouth alone can sustain itself seems erroneous. My assertion is that word of mouth general requires a lot of conscious effort to build and sustain.

    I can totally agree with the rest of the post. I apologise for coming on strong. Self importance is never a good look.

    Itis always worth listening to everyone's point of view and giving it it's due. Old ren players who prefer old ren styles are more than entitled to their point of view and valuable insights can be learned from them, I never meant to suggest otherwise. It's just that RenX has deliberately strayed from the Ren mould and imo it is all for the better. Discourse and debate is great but at some point the people steering the ship have the right to say "no" and which point one has to choose if they get on board or disembark.

  16. I like the idea, though my one reservation is how it might affect stealth checking on smaller maps. Checking with a tank cannon is less effective than with a machine gun and this could make it a lot harder to sneak past tanks in the field.

    Could though, take that with a huge pinch of salt, it's a maybe even I don't think would be true but I'd want to see it play tested to confirm.

  17. 7 hours ago, DugeHick said:

    Quoting myself here for a bit:

    " The difference between a good and a great product, is the difference between having a hard time selling it versus having it pretty much sell itself.
    If the product is great, then the persistent word-of-mouth will be your most powerful ad campaign that you will néver have to pay for.

    Those are X^Y walking billboards all over the f place, that don't have to be managed ánd who don't ask for money all the time.
    All of them can work fór you, or against you. 
    "

    Right now, we might even have things working AGAINST us.....

    That is just not true, sorry. It doesn't matter how good your game might be, you can't expect word of mouth to just happen and then rely on it to propel you to success. Occasionally word of mouth success stories do happen, but they are rare, and more often than not obfuscate the amount of marketing and work that went into constructing that "organic" word of mouth in the first place.

    The most confusing thing about your self quote though, is that it seems to be advocating and approach of trying to please everyone. That doesn't work. Anyone who has tried and kind of creative endeavour will tell you that if you try and please everyone, you end up with a mediocre mess. The best approach is to identify your audience and build a great experience for them.

    The problem with the heels dug in OldRen types (and I hasten to point out I'm not saying all OldRen players are like that, I am directly referring to the ones who are intractable) is their aims are diametrically opposed to the wants of the RenX core player base, and I would argue, any new players (It's fascinating to me how many people actually play RenX who never played OldRen) You can't appease one without upsetting the other.

    Adding a mutator as a nice nod to nostalgia is awesome, but you can't take a backwards facing view when thinking about the future, and you can't split your player base to appease a small number of people who will likely never come round anyway.

     

    Quote

    So many outrage and disappointments, heck DDoS attacks even.

    That's a huge signal to start turning the wheel.

    That negativity and disappointment needs to be called out and catered to. WITH, a drop of honey.

    Thing is, with any product ya have to follow the market.
    It's about what the audience wants. We are ought to listen to it and steer accordingly.

    The way I see it, it will certainly help to offer a new home to those diehard Renegaders. Start getting them IN HERE already.
    They're our allies and fellow C&C-lovers, not our 'toxic' enemies!

    And once they feel at home within our community, they're waaay more likely to switch to the X game mode aswell.
    And tell their gamer friends. We could use their company right now, while we are still quite an endangered species.

    So afaic, we're not just building some tiny little OGRen knockoff mutator.
    Nah. We have to build a serious Classic/Old-School Game Mode. And ask for forgiveness."

     

    Jesus, no, just, no. I've talked about how their wants are diametrically opposed to begin with, and how splitting the player base is a bad idea for games with millions of players let alone one with 80.

    But rewarding aggressive, toxic, entitled behaviour and malicious attacks with acquiescence, and an apology? That would set an awful example and is frankly, barmy.

    • Like 1
  18. 4 hours ago, vandal33 said:

    I see loyal fans who has been following the development for years got disrespectfully trolled by deliberate misinformation.

    Anyway, I shouldn't be disappointed even if everything is a joke because I don't like any of the changes except City map and driveable Harvesters. They don't feel like Renegade, even Blue Nod discomforts me.

    That's a bit melodramatic, c'mon.

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