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Trap

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Posts posted by Trap

  1. @nocookie4u hi there,

    if you installed the latest launcher version: try to reset your game.

    -> Open your launcher -> Settings (right top corner) -> RESET

    reset.png.00f5c735e8379dfa370e7d7d9a733beb.png

    in case this is not working:

    delete any ancient (or just previously installed) version of Renegade X and remove any remaining folder manually

    then rerun the latest launcher installer again (which you probably downloaded here

    enjoy the game :) and welcome to Rx

  2. Hallo @Diamant001,

    Renegade X ist keine 1:1 Kopie des originalen C&C Renegade. Gerade an den Karten wurde vieles im Sinne der Fairness und Ausgeglichenheit abgeändert (insbesondere da einige Spielemechaniken von Renegade X nicht im Original enthalten sind).

    Dennoch muss ich dir widersprechen, was CNC-Walls angeht. Zwar hat Nod den Vorteil, dass man mit der Artillerie von mehreren verschiedenen Winklen auf (insgesamt) mehr Gebäude schießen kann, jedoch kann GDI nach wie vor aus der "Distanz" angreifen, ohne direkt vor die gegnerische Basis fahren zu müssen.

    Links des Plateau-Hügels kann GDI mit MRLS auf die Hand von Nod schießen. Rekruten Kampfpanzer (medium tank) und Mammutpanzer (mammoth tank) können dies an einer bestimmten Stelle ebenfalls. Ab Veteran Status, kann fast jeder Kampf- und Mammutpanzer dies aus der Distanz (auf die Faust von Nod zielen!!!).

    Ein Elite / Heroic Mammutpanzer kann zudem die SAM-Stellungen (links) von Höhe der GDI Basis aus zerstören.

    Walls ist eine relativ ausgeglichene Karte, der verantwortliche Kartendesigner hat den Kartennamen jedoch wörlich genommen (und das Plateau als solches nutzbar gemacht). Wer das Plateau kontrolliert, beherrscht in der Regel die Karte und gewinnt letztlich.

    Das unterlegene Team kann jedoch durch Infiltration (Hotwires / Techniker) oder einen seitlichen Fahrzeug (oder Lufteinheiten)-Rush das Spiel komplett drehen und für sich entscheiden.

    Die von dir erwähnten Felsformationen sind z.B. dazu da, gewisse (negative) Spielmechaniken zu erschweren oder gänzlich zu unterbinden (z.B. "base-2-base" Basis-zu-Basis Beschuss von Gebäuden).

    Hoffe dir mit den Erklärungen weitergeholfen zu haben.

    Grüße,

    Trap


    PS: too lazy to translate. try using translate.google.com if you really wish to fathom the depths of German language 🧔

  3. Starting to watch this video yesterday was rather confusing. Wait - that can't be Havoc89 speaking. Hmm, I know this guys voice somehow though. Sounds like Mint without Candy. "...This is Fobby.." xD should have known it 😎

    • Like 1
  4. On 2/25/2019 at 12:37 PM, Gex_str said:

    Damaging buildings - yes, repairing them - no.

    The best ways to get most VP in my experience are (Note: all strategies require you to stick to them from the start of the match):

             1. Shooting the building constantly - Usually with this strategy you can get Heroic at 40-50 min mark.
             2. Repairing venicles - Repairing gives +2 VP. If you repair someone and he gets a kill, you will get some bonus VP. With this strategy you can get Heroic at 50-80 min mark, it all depends on Assist bonus VP.
             3. Killing infantry - From 1 to 10 VP + 2 VP for a headshot and some extra for an assist. You can get Heroic at the 40-60 min mark if you good at killing. Requires some good practice at getting headshots either as sniper or anti-infantry.
             4. Killing venicles - Killing them yildes more VP than from killing infantry and gives a bonus VP for damaging them. The best ones to kill are Mammoths, Orcas/Apaches(if you're not in one of them). Usually takes 50-80 min to get Heroic. if you're playing as anti-tank infantry, don't forget about EMP grenades - they give +2 VP for each venicle that got into the explosion, they affect every venicle in the game except stationary ones (it's pretty tricky to hit a flying one with EMP, but doable) + it disarms any mines and it gives you 1VP for each one!

    Pretty much... yes. 24/7 startfire on an enemy building resulsts in being Heroic faster (usually) though it's neither the best nor the fastest way to get there.

    But let's add some thoughts to your list:

    1. Killing Enemy units - the fastest way to rank up! (vehicles > inf [ignoring snipers long range HS bonus])
    2. Supporting your team - 2nd fastest way to rank up (healing, kill assists, support assists)
    3. Farming the enemy harvester 24/7 (if it's not stopped by the enemy commander) - this used to be the key element for team-VP. since the commander rework it's hard to get it unless some infantry takes care of it
    4. shooting enemy structures (depends on game situation)
    5. building kills (teamwide VP bonus)
    6. farming crates (mostly infantry only)

    Explanation etc:

    It all depends on a) game stage and b) your personal preferences. Sometimes VP-farming an enemy building can be better than shooting at enemy tanks, but usually it's not worth it. (unless you need to accumulate cash or just need a little extra VP to push next Vet rank)

    In my opinion there is no faster way to get Heroic then the mix of all 5 above :P but killing enemy units is the most efficient way (+ you hinder the enemy massively [economic gameplay]).

    Repairing your teammates (vehicles or infantry) you get a constant +2VP income at very cheap costs + extra income from assists. A dedicated field repair of the most efficient tankers has chances to get HEROIC 2nd to the tanker!! Sometimes field repairs even get Heroic before anyone else (usually during some Under campfests).

    To achieve Heroic rank as infantry player you need tons of kills & farm any (possible) VP crate + the support of your team. Unless you're on a 50-100+ kill spree you won't achieve Heroic without the teamwide VP income (harvy & perma dmg breaks or kills).

    Extra:

    On most of the maps Nod is in dire need of the early VP (harvy & first perma breaks). Nods chances to compete against Elite / Heroic Mammoth tanks are rather bad. (unless you spam LCGs & LTs & any Nod unit at all).

    As mentioned by others before (think Yosh did), GDI can turtle inside their base, rank up and steamtoll Nod with Elite / Heroic meds / mammoth tanks during endgame. This depends on the map though! Under / (classic) Field are good examples here.

    Prior to the *STOP HARVESTER* commander option you had to rely on cheeky push the harvy that way (flamers / GDI APC) tactics* to prevent the enemy VP killfest. Nowadays most commanders stop the harvy once field is lost. But - nevertheless this is still valid**:

    Quote

    The most important source of VP for the avg. player is the enemy harvester as it grants a team-bonus for everyone. If one team manages to farm each enemy harvester for 30 minutes 80% of that team should be 'Elite', the upper fifth (or tenth) may even be 'Heroic' already. Another 15-25 minutes of harvester farming and more than 35% should be 'heroic' (depends on the map though).

    /out

    the beloved Nestbeschmutzer ☮️🛰️

    *e.g. Henk-style - pushing the harvy towards GDI PP (Under) to fool the pathfinding AI xD R.I.P. the days when you blocked the harvy successfully just for some guy to show up & push it free resulting in a harvy steamrolling the team vehicles into enemy gunfire 😍

    **ripped from my guide that'll never get published 😜

    Comments:

    On 2/25/2019 at 9:40 PM, Madkill40 said:

    To achieve Heroic in 30 minutes with an artillery by staying in one spot their one Arty from an strategical Tanking position held off an strong defensive offence, implying one vehicle path was unavailble to the enemy team - please tell me how making one vehicle path inaccessible to the enemy is "semi-useless" :P

    uhm.. farming a building only boosts your personal VP counter (unless you get multiple breaks). And yes, apart from the repair pressure you're useless. Some *name-removed* player caused Nod to lose field control multiple times last Saturday PUG since he was VP whoring nonstop, while his teammates shot the vehicles. GDI pushed with Mammoths and took control of the field... -> VP-whoring can be extremely useless if not to say fatal for your team.

    19 hours ago, Akbaro said:

    It encourages aggressive gameplay but at the same time promotes little to no actual gameplay at all lmao

    it seems like that you didn't read any explanations in this post. @Gex_str & @yosh56 & some others put it down rather well.

    4 hours ago, Marinealver said:

    I mean I am no good at this game and I can tell I am usually the last in my team to get heroic. So for the claim that Vetrancy does not award individual merit I find simply false and unfounded. Even with the code notes on how each modifier works.

    hmmm, no idea how long you're playing Rx but you don't need to be good to have fun & enjoy the game. More important though - any team member can contribute to the team success (which is usually the match goal). Q-spot enemies so your team knows where they are. call our enemy movement (especially if it's a bunch of Gunners or Dozas 😉). Use EMPs to pin down enemy vehicles. Always bring a rep tool along (free on most servers) to repair your mates.

    By repairing vehicles you can learn a lot about the game. Positioning (both vehicle & infanty as well as enemy sniper positions), tactics and responses to those. + map knowledge.

    Keep it up! Eventually you'll get around the VP system. it's designed to encourage teamplay (since it's way faster to rank up)

    • Like 1
  5. On 1/17/2019 at 9:28 PM, Gliven said:

    You said "mentioned no names" and yet you made a list ranking players. How is that mentioning no names? you literally made a list of names and ranked them. Anyways i'm not going to go any farther than this, we can pm each other if you want to talk about it further.

    You were quoting and referring to a different post. A post which contained a general statement [except the Crab part, which I already explained was an answer to an explicit question].

    We have different opinions. That's cool. But please stop implying stuff into my posts which I did not wrote.

    On 1/17/2019 at 10:19 PM, Xeon Wraith said:

    Tanking skill list still WIP.

    ❤️

  6. 15 hours ago, ........... said:

    I have a personal answer, of course, is also subjective:

    you already gave the answer. Teamplay.

    • A solo infiltrator can turn the tides of a match by destroying either a key building (Hon/Bar or WF/Strip) or by just giving the team the VP-boost they need to push the enemy back. But yet... an infiltator can't win on his own.
    • Tanks without field rep -> dead or locked behind cover, driving back and forth constantly risking their tanks while repairing it on their own.
    • Field rep without tank cover -> dead to splash or snipers.
    • Infantry team without sniper support. Probably raging "why don't we have someone to counter the enemy sniper??"

    And so forth.

    On 1/15/2019 at 2:36 PM, Trap said:

    As a tanker I can say that it's not as simple as you say. I'm aware that a bunch of the "skilled" infantry players think so, but tanking is not point n shoot.

    There are no hitscan tanks (I'm talking about tanks, not support vehicles on heroic). Tanking is more about positioning, map knowledge (as in - area knowledge - where are the annoying collisions that fuck up the projectile angle [esp. for arties]), manoeuvrability, etc.

    About Crab... well. I've seen him tanking. He kinda knows what he's doing.... but always driving his arty the wrong way which makes him vulnerable to enemies and often blocks his mates (especially blocking projectile path for other arties) :/ decided to not judge his skills.

     

    edit: anyone who's good at gaming can PROBABLY be good at tanking. probably. yes. maybe. if. doesn't make anyone a good tanker by natural law. anyone can drive over free infantry  🤖

    @Gliven well... you were referring to this post. the only name here was Crab, but that was an explicit answer to Mints remark about me not judging Crabs tanker skills. :/

    11 hours ago, Madkill40 said:

    Maybe lets focus on these core factors for just Tanking and Infantry? Curious to see what else people think goes into these two groups - but leave transferable skills out of it as they go across the board and will only spiral this discussion

    thx! 🙂

    Spoke to several players about @MintLemonades list. Most approved his intention, but the majority said that it's not fitting the actual skill level of the listed players. There was no real "data" explaining his choices, etc.

    That's the reason why I decided to make my own list (based on Mints complete player list) for tanking only since that's the only thing I am good at. @Xeon Wraith mentioned that he might make a list as well, I'd love to see it.

    Other players could probably rate defensive ( @yosh56 ), infantry skills ( @Minji ), infiltration ( @Cephyrus ). Maybe @boxes could rate commanders.

    But - everyone rated by anyone should know that it's just a subjective assessment of each individual.

    A guideline for potential commanders.

    And nothing else... ✌️

  7. Please correct me if I’m wrong but you guys give the impression that skilled infantry players are also most likely skilled tankers… There is absolutely no automatism behind that. Comparing tanking gameplay with infantry gameplay is like comparing Nod with GDI unit wise. There are similarities but they will never ever match because they are different.

    20 hours ago, Gliven said:

    A lot of skills and traits that actually good infantry players have, directly translates into good tanking.

    They surely help, but they only indirectly translate into tanking gameplay (see above). As I said before anyone being good at gaming can probably be a good tanker. But you have to spend a lot of time and effort into tanking gameplay, gain experience, knowledge etc. etc. If you play as a tanker occasionally only the chances to get a "S" tanker are rather bad.

    You're welcome to take the time and make your own tanker list if you disagree with mine. In the end it's all based on opinion anyway. Measuring skill with stats (such as Leaderboard) is impossible if not misleading. Opinion based on experience is more likely to fit the individual skill level.

    I love how people get defensive for others even if no names were mentioned anywhere.

  8. As a tanker I can say that it's not as simple as you say. I'm aware that a bunch of the "skilled" infantry players think so, but tanking is not point n shoot.

    There are no hitscan tanks (I'm talking about tanks, not support vehicles on heroic). Tanking is more about positioning, map knowledge (as in - area knowledge - where are the annoying collisions that fuck up the projectile angle [esp. for arties]), manoeuvrability, etc.

    About Crab... well. I've seen him tanking. He kinda knows what he's doing.... but always driving his arty the wrong way which makes him vulnerable to enemies and often blocks his mates (especially blocking projectile path for other arties) :/ decided to not judge his skills.

     

    edit: anyone who's good at gaming can PROBABLY be good at tanking. probably. yes. maybe. if. doesn't make anyone a good tanker by natural law. anyone can drive over free infantry  🤖

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  9. since my first comment on this topic was ignored completely, I've decided to make my own list of RenX player - but for tanking skill only!

    https://docs.google.com/spreadsheets/d/1zpl6nsElh0n8eve4iZzDj7PrFsa7qTUkElQV2p0_VAw/edit?usp=sharing

    feel free to comment and criticise. feel free to make your own list. some of my choices are debatable but as I noted on the sheet - it's subjective (opinion based). I doubt that you find someone else (except Xeon) who can judge tanker skill based on thousands of hours on C&C Renegade and RenX.

    For Xeon I considered to create his own Tier (T), but I discarded that idea quickly.

    There is not the one and only top tanker.

    for example - Xeon is undoubtly the best Arty tanker RenX has. But, maybe I'm better with the med or the mammoth or whatever. who knows. Everyone has certain vehicles he likes and can handle well. But there is noone who can handle anything on an excessive skill level. not even boxes. (note: boxes is a S tanker due to his Apache / buggy / humvee / APC skills)

     

     

    🛰️

    [Ion Cannon detected]

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