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Trap

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  • Allegiance
    Nod
  • Location
    Atlas
  • Steam ID
    Rx_Metanoia

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  1. probably a double post... idc, epic Trap music ❤️ Drama B & M.I.M.E.
  2. right click the installer and use the option "run as admin"
  3. did you try running the installer with admin rights?
  4. @nocookie4u hi there, if you installed the latest launcher version: try to reset your game. -> Open your launcher -> Settings (right top corner) -> RESET in case this is not working: delete any ancient (or just previously installed) version of Renegade X and remove any remaining folder manually then rerun the latest launcher installer again (which you probably downloaded here enjoy the game and welcome to Rx
  5. latest DMSOB music video release for the album "Dictator" ❤️
  6. Trap

    Maps

    Hallo @Diamant001, Renegade X ist keine 1:1 Kopie des originalen C&C Renegade. Gerade an den Karten wurde vieles im Sinne der Fairness und Ausgeglichenheit abgeändert (insbesondere da einige Spielemechaniken von Renegade X nicht im Original enthalten sind). Dennoch muss ich dir widersprechen, was CNC-Walls angeht. Zwar hat Nod den Vorteil, dass man mit der Artillerie von mehreren verschiedenen Winklen auf (insgesamt) mehr Gebäude schießen kann, jedoch kann GDI nach wie vor aus der "Distanz" angreifen, ohne direkt vor die gegnerische Basis fahren zu müssen. Links des Plateau-Hügels kann GDI mit MRLS auf die Hand von Nod schießen. Rekruten Kampfpanzer (medium tank) und Mammutpanzer (mammoth tank) können dies an einer bestimmten Stelle ebenfalls. Ab Veteran Status, kann fast jeder Kampf- und Mammutpanzer dies aus der Distanz (auf die Faust von Nod zielen!!!). Ein Elite / Heroic Mammutpanzer kann zudem die SAM-Stellungen (links) von Höhe der GDI Basis aus zerstören. Walls ist eine relativ ausgeglichene Karte, der verantwortliche Kartendesigner hat den Kartennamen jedoch wörlich genommen (und das Plateau als solches nutzbar gemacht). Wer das Plateau kontrolliert, beherrscht in der Regel die Karte und gewinnt letztlich. Das unterlegene Team kann jedoch durch Infiltration (Hotwires / Techniker) oder einen seitlichen Fahrzeug (oder Lufteinheiten)-Rush das Spiel komplett drehen und für sich entscheiden. Die von dir erwähnten Felsformationen sind z.B. dazu da, gewisse (negative) Spielmechaniken zu erschweren oder gänzlich zu unterbinden (z.B. "base-2-base" Basis-zu-Basis Beschuss von Gebäuden). Hoffe dir mit den Erklärungen weitergeholfen zu haben. Grüße, Trap PS: too lazy to translate. try using translate.google.com if you really wish to fathom the depths of German language 🧔
  7. Starting to watch this video yesterday was rather confusing. Wait - that can't be Havoc89 speaking. Hmm, I know this guys voice somehow though. Sounds like Mint without Candy. "...This is Fobby.." should have known it 😎
  8. Pretty much... yes. 24/7 startfire on an enemy building resulsts in being Heroic faster (usually) though it's neither the best nor the fastest way to get there. But let's add some thoughts to your list: Killing Enemy units - the fastest way to rank up! (vehicles > inf [ignoring snipers long range HS bonus]) Supporting your team - 2nd fastest way to rank up (healing, kill assists, support assists) Farming the enemy harvester 24/7 (if it's not stopped by the enemy commander) - this used to be the key element for team-VP. since the commander rework it's hard to get it unless some infantry takes care of it shooting enemy structures (depends on game situation) building kills (teamwide VP bonus) farming crates (mostly infantry only) Explanation etc: It all depends on a) game stage and b) your personal preferences. Sometimes VP-farming an enemy building can be better than shooting at enemy tanks, but usually it's not worth it. (unless you need to accumulate cash or just need a little extra VP to push next Vet rank) In my opinion there is no faster way to get Heroic then the mix of all 5 above but killing enemy units is the most efficient way (+ you hinder the enemy massively [economic gameplay]). Repairing your teammates (vehicles or infantry) you get a constant +2VP income at very cheap costs + extra income from assists. A dedicated field repair of the most efficient tankers has chances to get HEROIC 2nd to the tanker!! Sometimes field repairs even get Heroic before anyone else (usually during some Under campfests). To achieve Heroic rank as infantry player you need tons of kills & farm any (possible) VP crate + the support of your team. Unless you're on a 50-100+ kill spree you won't achieve Heroic without the teamwide VP income (harvy & perma dmg breaks or kills). Extra: On most of the maps Nod is in dire need of the early VP (harvy & first perma breaks). Nods chances to compete against Elite / Heroic Mammoth tanks are rather bad. (unless you spam LCGs & LTs & any Nod unit at all). As mentioned by others before (think Yosh did), GDI can turtle inside their base, rank up and steamtoll Nod with Elite / Heroic meds / mammoth tanks during endgame. This depends on the map though! Under / (classic) Field are good examples here. Prior to the *STOP HARVESTER* commander option you had to rely on cheeky push the harvy that way (flamers / GDI APC) tactics* to prevent the enemy VP killfest. Nowadays most commanders stop the harvy once field is lost. But - nevertheless this is still valid**: /out the beloved Nestbeschmutzer ☮️🛰️ *e.g. Henk-style - pushing the harvy towards GDI PP (Under) to fool the pathfinding AI R.I.P. the days when you blocked the harvy successfully just for some guy to show up & push it free resulting in a harvy steamrolling the team vehicles into enemy gunfire 😍 **ripped from my guide that'll never get published 😜 Comments: uhm.. farming a building only boosts your personal VP counter (unless you get multiple breaks). And yes, apart from the repair pressure you're useless. Some *name-removed* player caused Nod to lose field control multiple times last Saturday PUG since he was VP whoring nonstop, while his teammates shot the vehicles. GDI pushed with Mammoths and took control of the field... -> VP-whoring can be extremely useless if not to say fatal for your team. it seems like that you didn't read any explanations in this post. @Gex_str & @yosh56 & some others put it down rather well. hmmm, no idea how long you're playing Rx but you don't need to be good to have fun & enjoy the game. More important though - any team member can contribute to the team success (which is usually the match goal). Q-spot enemies so your team knows where they are. call our enemy movement (especially if it's a bunch of Gunners or Dozas 😉). Use EMPs to pin down enemy vehicles. Always bring a rep tool along (free on most servers) to repair your mates. By repairing vehicles you can learn a lot about the game. Positioning (both vehicle & infanty as well as enemy sniper positions), tactics and responses to those. + map knowledge. Keep it up! Eventually you'll get around the VP system. it's designed to encourage teamplay (since it's way faster to rank up)
  9. @p4tr1ckth3m45t3r maybe this can help - clear the Rx Cache folder - ...\Renegade X\UDKGame\Cache playing on a notebook too and have issues starting the game once in a while due to unknown issues. wiping any mutator files in the cache usually fixes the instant crash problems 🙂[in case config reset doesn't work / help]
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