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Kirby550

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Posts posted by Kirby550

  1. 6 hours ago, HIHIHI said:

    Possibly a ramjet or a PIC or a railgun...

    But not just anything. You should still live a little while against lower-tier weapons. : )

    PIC, Ramjet or railgun seems reasonable sInce they have aimbot and start on Heroic Veterancy. My only problem with this you only have little time to react or do anything before your head gets popped off like a balloon.

    I might as well give it a try and see.

  2. 6 hours ago, limsup said:

    Like 2-3 seconds (assuming Automatic Rifle headshots) 🤣

    Thats brutally unfair oh i better start using tactics like hanging back behind everyone else . But what do we even call this new threat ULTRA Godlike or something.

  3. 13 hours ago, SonnyX said:

    That is why they require a special "CheetozDifficulty" setting, even though you may not enjoy playing against a level 9 bot, it might be fun to do so with a few friends, see if you can win against one or a few difficutly level 9 bots.
    On that note, the higher leveled the bots are, the more organized they become. additionally they are prone to become even better in future patches.

    Okay will since they start on Heroic veterancy can a level 9 Bot one shot one kill?

  4. 2 hours ago, Gex_str said:

    Level 9 bots start with Heroic veterancy, can buy anything(basically everything you can buy on a map+Epic characters) and have aimbot 'cause why not.

    Thats basically unfair as everyone starts with heroic veterancy meaning you will be the only person on recruit meaning that you won't be able to kill anyone and will just keep on getting killed in 2-3 seconds. 

    Thanks but judging by what you said Level 9 seem so unnecessary level 8 is better.

  5. 3 hours ago, isupreme said:

    I would like to know more about the differences in levels.    I was rather surprised that level 1s  did so well.

    Time for more testing.

    I think they use the same difficulty scaling as the Bots in UT (Unreal Tournament) so you will definitely see the difference with each level.

    https://liandri.beyondunreal.com/Bot

    I found this but it's not 100% accurate to Renegade X as this is more about UT2004 but some of the information about bot skills do apply to Renegade X as Renegade X uses UT3 AI but modified. On each difficulty level you will notice the bots probability to dodge is higher, faster movement speed, better reaction time and aim.

    Anyways if you find out what makes level 9 different to level 8 or 7 please let us know thank you

  6. 42 minutes ago, Gex_str said:

    In order to get Level 9 bots in-game you either need a server with them enabled or find DefaultRenegadeXAISetup.ini(located in RenegadeX/UDKGame/Config) and change bCheetozBotzEnabled to true, they work normally in skirmish.

    Interesting i will look into that, One question though what does Level 9 bots do that level 8 or 7 bots don't do.

  7. 8 hours ago, isupreme said:

    I really enjoyed my first solo against bots battle.   ( new improved bots )

    I had previously fought with a tough group of compadre against 32 level 9 bots and i was impressed by that.

    But i am a continual newb, saints be praised, so i thought i would try my hand against 5 bots at level 1.      Surely this will be a stomp.    My uber skills will destroy their base in no time.    o0       They sent in multiple hummers and i had a fine time defending and fighting my way to their base.     I look forward to testing myself against these evil minions of the A.I. hive mind.    

    They shall not defeat us!!

    What? there are no Level 9 Bots there's only level 1-8 bots which is Novice to Godlike. But It is nice to see that your enjoying the experience.

  8. 5 hours ago, HIHIHI said:

    It has all vehicles, and is a normal command and conquer map. I do not know of any reason that it would not be available in skirmish mode. If you cannot find it in the menu, it's probably because you don't have a configuration file for it. You can just type "open CNC-Oasis" in the console (press F5 for the console) to open it in skirmish mode. Then you can add bots in once it is open.

    Thanks can't wait to try it out. Looks like a very well made map.

  9. 7 hours ago, limsup said:

    In that case, feel free to head over to Try-Out's server, he has it in rotation ^_^

    Hi there your map looks really nice I was wondering whether this is an infantry map or just a normal command and conquer map. Also is this available in Skirmish Mode

  10. 4 hours ago, Handepsilon said:

    No I haven't. that would require more waypoint class to be more precise, which means updating maps lol

    I understand that would be a lot of work so I that's fair enough 


    1. This indeed will correspond to the bot skill. Lesser bots will be less likely to respond as quick as higher skilled ones. I believe lesser skilled bots prefer to just shoot their rep gun to wall. I forgot if they still disarm beacons tho

    I prefer if their skills was available on all difficulties now that you think about it that wouldnt make any sense besides making their skills available on certain difficulties kinda adds a sense of progression.

    2. As mentioned earlier, not atm. It's a tedious work and we also have a bit of dilemma on where and which place to mine. Also need to detect if the place is mined or not...

    3. They have their own rush tactics, but it's not perfect as of right now. You do get notifications if they *try* to do a rush. Most of the times it's just 4-5 people though

    Honestly I don't think it needs to be perfect to be fair as long as they understand their tactics and understand how to properly use their rush tactics and it has been improved then that's fine by me.

    4. Poorly skilled AI will still defend, that's not changed. Mystery crate won't be notified though

    Okay that's good to hear that they will still defend, I am a little bit sad about the mystery crates but that would defeat the purpose of it being a mystery crate but this unfortunately means that I am going to keep getting abducted by those pesky aliens.Damn those Aliens😡😡

    5. This bug is most likely related to their aiming. This is a very delicate code from UT logic and unfortunately may not be easy to fix. They will usually only attack when they deem that their aim is good enough. Otherwise they will refrain from doing so. This was a nightmare for me to circumvent when telling bots to fire their repair gun.

    Hmm this is interesting does this means that they will only fire weapons like the Ramjet Rifle and the Railgun if they are further away from the emeny but if they are close to the emeny will they change their weapons to something more suitable?

    The infantry purchasing has been overhauled as a whole. They will no longer purchase only during spawn (same goes for vehicles) and will actually go to their respective PT when purchasing. In the current version they only buy stuff after they spawn, which probably led to that bug you mentioned.

    NICE finally no longer do I have to see them pile vehicles over another which is a great improvement.

    Currently I'm aiming to completely overhaul the ordering ability. Atm you can tell bots to focus fire or defend certain buildings (they'll obey you more if you're a commander, but they may choose to obey you even if you're not provided they don't feel busy)

    Wait hold on does this mean that you do not to be commander anymore in order for your team to function? Also since you said they may choose to obey you if the AI is doing something not so important you ask them to follow you will they refuse?

    Lastly, do they react to friendly fire for example do they say things like I am on your team Idiot?

    Thank you for replying to my post @Handepsilon I have two question but I just added them to my reply to waste less time but anyways I can't wait to see how the new update is going to play like. I also wanted to say thank you for helping to improve the Offline experience you guys are doing a great job so far please keep it up.

     

  11.  

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    All difficulties from what I remember in testing

    Okay that's exactly how it should be

    Currently they don't use Proxy mines, but there may be scope to teach them to be lethal with them

    Intresting I wonder how this feature will play out.

    The bots are capable of rushing, but mostly they choose what is available and appropriate at the time. Vehicle rushing is still being "Trained"

    NOW that what I am talking about YES😁😁.Finally I will be able to properly organise rushes with my teammates.Thank you guys.

     

     

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    They will not indicate their actions to players, and they are unable to determine if the crate is good or bad.

    Okay will they still follow the player if told to do so?

    Defense is a priority for some of the AI, so they will come and repair it with the Repair guns

    😀😀😀NICE that is going to keep the battle going for longer 

    Vehicle purchasing logic is improved, but not a lot of effort has gone into that side if I recall so far, and what do you mean about the infantry bugs?

    Sorry if I didn't make thus clear but what I meant by infantry bugs is the AI not being to use infantry class like Havoc/Sakura and Raveshaw as they wait/delay too long to fire their weapon. Btw about the vehicle logic that is nice to hear it dosent have to be perfect but as long as it get improved then I am happy.

    As for specific Bot related information, @Handepsilon is the Developer currently working on this.

    Okay thank you for reading my post nice to see the RenX developers listing to the fans to help improve the game.

     

     

  12. As amazing as this is I have a few questions about this as I am quite curious about this as well.

    1 My first question is you see all this skills such as being able to plant C4 on the MCT and being able to disarm Ion Cannon Beacon will this be difficulty based meaning they can only do it on a certain difficulty or will they be able to do it on all difficulties?

    2 My second difficulty is will they be able to use proxy mines in specific areas such as for example the entrance of the infantry barracks/Hand of Nod.

    3 My third question will they be able to organise specific rushes with infantry such as 6 Gunners for GDI and 6 rocket soliders for Nod and will be to organise rushes better and more aggressively with vehicle's such as 7 Mammoth tanks.

    4 Another question is since they tell you where emeny soliders are and where what's needs defending will they tell you where they going and what type of mystery crate is being spawned on the map and also will they actually defending the buliding if the AI is doing poorly?

    5 My last question is have the infantry bugs for certain character classes such as Raveshaw and Havoc/Sakura? Also have they fix the AI behaviour with vehicle's meaning that they purchase vehicles one at a time instead of everyone trying to purchase vehicles at the same time?

    That's all the questions I have for this topic. Any answer, thought or suggestion to my question would be appreciated. Thank you for making this amazing game and good luck for the future.👍👍

  13. 6 hours ago, Handepsilon said:

    Be more of a team player. That's what I'd suggest

    Bot doesn't need that, they're already integrated into a link of hive minds known as SquadAI and TeamAI

    Several teaser images from internal

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    Wow that looks insane it seems we going to need to start using mines to prevent them from getting in.Please don't tell me they will have the ability to use mines as well. But seriously this looks like a huge upgrade. We are going to need to start practising as their power level is going to be over 9000.

    Looking good so far keep up the good work and make the offline play amazing 👍👍

  14. 19 hours ago, HIHIHI said:

    Great! I have also been informed that if you would like to join back in, just type "/nmode kirby" into the console, and you will be in play mode again.

    Wow that is Awesome thanks for info and the assistance i have to admit this is quite an intresting feature it creates a huge amount of possibilities.

    Just wanted to say thanks to the developers for making such amazing game and update (5.376) hope they keep it up.☺☺

     

  15. 20 hours ago, RypeL said:

    I think we didn't reply to your original ai downgrade thread yet but you were right. We found a bug that got introduced about a yeear ago that basically prevented a lot of the more advanced bot code from executing, causing a big ai downgrade. It was a small bug with big consequences. I don't think this is fixed yet but will be in the next patch. 

    However we didn't stop there. Alot of new tactics and such have been added to the bots aswell thx to the initiative of @Handepsilon

    Thats amazing frecking sweet  this has got to be the best news i heard about the game so far, well this answers all the questions i had about the future of this game and also explains why the AI feels different in the current update 5.376 which was 2.2GB i am liking where version 5.376 is going in terms of the skirmish experience so good luck and keep up the good work.

  16. Hey everyone I decided to give renegade x one more chance. So I updated the game to the latest version and I have say the skirmish experience feels a better (not perfect) than in update 5.373. 

    One question that occurred in my mind was  is it possible to spectate in skirmish mode? and If so what do I need to do. If anyone knows please let me know thank you.

    Thank you for improving the experience keep it up guys nice to see developers listening to their fans. 👍👍

  17. 2 hours ago, Sarah. said:

    I wouldn't get your hopes up. There are not a lot of resources being devoted to this, as the programming team is just too small, with too many tasks. Heavy prioritizing has to be done to get anything accomplished, and this isn't very high up on the list.

    I understand what your saying but the AI doesnt have to be perfect the developers are heading in the right direction i just dont want them to lose that vision. But have to admit the AI seems like they were inspired by the bots from Unreal 1 but then again I could be completely wrong. So the developers who programmed the bots clearly has some experience.

  18. This is a very sad discovery for renegade X as firstly i was enjoying the game until a friend recently asked me if i am playing skirmish and i said yes and then he recommended me open beta 5 and then i asked him why and then he said that the skirmish in open beta 5 is better.

     i didnt want to believe so i had to see it for myself. After playing several matches with Bots i was blown away completely it felt like a completely different game, the AI plays so differently much better than the latest version of RenX. So  now when i play the latest version of RenX i cant help but feel that the developers are ruining the offline experience that i have always wanted without even realizing and this could potentally destroy what made renegade x special.

    While i was observing the AI in the open beta 5 version here are the things that i have noticed  

    The AI will instantly repair structure everytime it gets damaged with hotwires and technicans and they dont waste any time about it 

    The AI properly knows how to defend the base so you almost never have to worry about the base structure being destroyed as your team mates will actually make a good effort to make sure that the base is protected.

    The AI knows how to effectively organise rushes and doesn't waste any time unlike the latest version of renX where they will just attack from one position and then get destroyed giving the emeny the chance to strike. (apperently, this is in open beta 5 but it is hardly noticable as they move quickly to perform rushes regardless whether it is GDI or Nod.)

    They don't overload airstrip/weapons factory with empty vehicles meaning you will have time to purchase vehicles without having your airstrip or weapons factory full of empty vehicles this leads to my next point 

    The AI utilitizes the money they have properly meaning sometimes you will see your team mates with 300 to 400 credits instead of 15000 to 20000 because they utilises vehicles and units meaning they won't just waste it for no good reason and most of the time won't leave their vehicle empty unless they have to. unlike the latest version where they have 12000 to 15000 and dont put any of that money to good use.

    In open beta 5 Havoc/Sakura knows how properly use ramjet rifle and won't hesitate to shoot you in the head unlike the latest version of renegade x where they will just wait until they are in the correct position to shoot you

    In terms of deathmatch (mostly sniper matches) feels more fun because the AI will fire at your position without any sort of hestition making the match feel very heated again this leads me to my next point 

    the game is overall a lot more harder and more challenging as the AI will Kill you quickly if you are not careful and this could just be me but the AI is a lot harder to kill in open beta 5 as even will GDI/NOD soliders they will aggressively fire at you while dodging and strafing making firefights feel intense 

    i had to point this out to everyone to make them aware of this problem as i don't want renegade X to die because of the downgraded offline experience as the AI in renegade x have INSANE potential even the latest version of the RenX i mean come on this game gives me that Unreal 1 vibe everytime i play against bots  and i am not saying the AI is bad in the latest version of RenX because they are not as there are some things they do better than the AI in open beta 5 but i do feel like the AI has been downgraded and had to address this issue to you guys.

    Anyways i really hope you guys in the next few updates look into this as i just don't want all the potential that this game has to go to waste. I hope you take my words into consideration.

  19. 51 minutes ago, RypeL said:

    "The AI will instantly repair structure everytime it gets damaged with hotwires and technicans."
    -> Properly has to do with bots never beeing fully adjusted to the introduction of building armor. Not sure if Beta5 already had it.

    Beta 5 already had it just without the buliding armor which saves me from doing all the work

    "The AI knows how to effectively organise rushes and doesnt waste any time unlike the latest version of renX where they will just attack from one position and then get destroyed giving the emeny the chance to strike."
    -> This mostly is down to maps not beeing setup for bots to their fullest. For bots to attack from different angles and such properly the map needs to have special AI notes and with dialed in values. We still lack a tutorial for this and the system is quite complicated so that i think that none of the newly introduced maps (and not even all of the original ones) use this AI nodes properly and thus the bots wont have much map awareness. Potentially we could someday go over all the maps and fix this.

    That is very strange it could be a glitch as I never saw this problem in open beta 5.

    "They don't overload airstrip/weapons factory with empty vehicles meaning you will have time to purchase vehicles without having your airstrip or weapons factory full of empty vehicles"
    -> Not sure what you think is different in curr version about this. You mean they buy a vehicle and then just leave it ?

    Mostly yes but sometimes you would see huge amount of vehicles stacked at the airstrip or weapons factory  I know they could be doing it for defensive purpose but there are better ways of doing it

    "The AI utilitizes the money they have properly meaning sometimes you will see your team mates with 300 to 400 credits because they utilises vehicles and units meaning they won't just waste it for no good reason and most of the time won't leave their vehicle empty unless they have to."
    -> They should still save up for better things to buy.  

    Yes they save up but they have huge chunks of money where as in open beta 5 unless they were doing well then they wouldn't have  a lot of money. 

    "Havoc/Sakura knows how properly use ramjet rifle and won't hesitate to shoot you in the head. ..."
    -> You mean they now sometimes just wait before shooting ? 

    Yes and it's not just them it kinda raveshaw too although his preference is far range in open beta 5 at least. AI Sydney has been improved though. 

    "But if you don't believe me then I think it is best that you go and download open beta 5 and see for yourself."
    -> Not saying i dont believe you. But i know that the AI code in itself hasent changed in this aspects since Beta 5. So not that easy or straightforward to find out what might cause this observations.

    You could be right about that but I think it that it is best that you play it for yourself to see the difference because the AI code has changed a lot not 100% necessarily in a bad way as there are some things the AI in the latest version of RenX does better.

     

     

  20. After playing several matches with bots in open beta 5 these are the things I have noticed

    The AI will instantly repair structure everytime it gets damaged with hotwires and technicans.

    The AI knows how to effectively organise rushes and doesnt waste any time unlike the latest version of renX where they will just attack from one position and then get destroyed giving the emeny the chance to strike.

    They don't overload airstrip/weapons factory with empty vehicles meaning you will have time to purchase vehicles without having your airstrip or weapons factory full of empty vehicles

    The AI utilitizes the money they have properly meaning sometimes you will see your team mates with 300 to 400 credits because they utilises vehicles and units meaning they won't just waste it for no good reason and most of the time won't leave their vehicle empty unless they have to. 

    Havoc/Sakura knows how properly use ramjet rifle and won't hesitate to shoot you in the head.

    In terms of deathmatch (mostly sniper matches) feels more fun because the AI will fire at your position without any sort of hestition making the match feel very heated.

    Lastly, the AI will KILL YOU with full force as they tend to fire at you with burst and dont wait a few seconds to fire at you again meaning that for example GDI/NOD soliders will aggressively fire at you with the assault rifle without stopping pretty much how a real player would use the assault rifle and it's not just that they also do it with mobius/mendoza.

    I had to point this out as I love renegade x but after my friend giving me the open beta 5 version I realised that the AI in the latest version of RenX does absolutely none of this. I am not saying the AI in the current version is bad because they still show signs of intelligence depending on difficulty but they feel downgraded compared to open beta 5 and now unless this is fixed this can potentially destroy what made renegade x so special.

    But if you don't believe me then I think it is best that you go and download open beta 5 and see for yourself.

  21. On 1/13/2019 at 6:15 PM, TK0104 said:

    CNC-Valley was an Infantry Only map of C&C Mode, not an actual DM map. We took it out because it wasn't a good map and infantry only wasn't really appreciated in RenX as in OldRen

    Oh that's a shame, because it looked like a really well made and i would have at least liked to have try it and decide for myself. Anyways as i mentioned before if you or anyone knows or has a copy of a good deathmatch or infantry map that i do not know about then please let me know. Thank you.

  22. On 1/12/2019 at 1:41 PM, Fffreak9999 said:

    You can always use CT's Team Deathmatch server.

    All of the above mentioned maps are on there, and CNC-Deck is also in rotation.

    These are the 4 main DM maps currently in any rotation (although there are a few older ones that lie around on some hard drives somewhere)

    Hey I found this cool map named CNC Valley and was wondering if anyone has a file for it that I can download.

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