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Kirby550

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Posts posted by Kirby550

  1. Hello everyone.I hope you all are doing great. I also hope that the RenX community are enjoying Renegade X.

    I am here to give updated information such as there is a Brand new map and it's know as Chateau from Uncharted 3. It is a full remake of the map and works perfectly in RenX. Here are the screenshots.

    ScreenShot01832.bmp ScreenShot01833.bmp ScreenShot01834.bmp ScreenShot01829.bmp ScreenShot01836.bmp ScreenShot01830.bmp

    • Sad 1
  2. 2 hours ago, Syntharn said:

    Wow dude, you gonna remake all of those maps? at the same time?!!?
    That's really ambitious of you, and awesome.

    We used to have a DeathMatch server some months ago with Deck 16 as one of the maps in rotation (the others were original stuff), hinting that the UT3 maps are compatible because it looked the same far as i could tell (with some pickup changes and lacking that bottom teleporter to the redeemer spawn). We didn't have as many players back then but i think it was perfect as a warmup mode for gathering players before changing to the regular Ren X mode.
    Can certainly imagine it being a suitable mode for new players that just want to get a feel for the guns.

    Underland is one of my favorites, all pros seem to shun it because its in the quick play rotation but the design and flow is stellar i think.

    Well I just wanted to show my apperication to the developers for making this amazing game. Now these dewthmatch maps will be useful to help new players get used to the game but there are also infantry only command and conquer maps for example Facing Worlds being one of them. Also since that i was told that map packs were useless i will just release them one by one. The problem that I am having is building the lighting and that is because my laptop doesn't have enough RAM to do so which is very unfortunate. These maps should be releasing soon I'd say mid-august.

     

  3. hi everyone i just wanted to say thank you to the developers for making this amazing game, it is a truly remarkable experience for me to enjoy. i also wanted to say thank you to this friendly community for answering my previous forums. so now i have proudly decided to announce that unreal tournament 4 is coming to renegade x and the reason for that is i wanted to show my apperecation to the community and it is my way of saying thank you. another reason why i wanted to present this is because this can help new players practise their infantry skills so that they are able to improve their aim and get used to the mechanics of the game and also to get used to different environments and lastly, i am showing this because of the fact that unreal tournament 4 deserves some love especially after what happened to the whole pre-alpha disater and i wanted so share the love to this friendly community since the community has helped me out in the past.

     

    enough talk time for the presentation.

    cnc-outpost 23

    ScreenShot01399.bmp

    UNREAL 4 Outpost 23.bmp

    RETURN OF UNREAL 4(4).bmp

    UNREAL 4 launching an attack with the AI in Outpost 23.bmp

    UNREAL 4 Outpost 23 MASTERFUL AI Link gun attack.bmp

    UNREAL 4 OUTPOST 23 VS MASTERFUL AI (2).bmp

    cnc-sands

    UNREAL 4 SKIRMISH MADNESS IN SANDS.bmp

    RETURN OF UNREAL 4 3.bmp

    Return of UNREAL 4(2).bmp

    cnc-chill

    Return of UNREAL 4.bmp

    ScreenShot01254.bmp

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    cnc-final destination x

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    cnc- kanji/highrise

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    cnc-deck 2077UNREAL 4 DECK IN 2077.bmp

    UNREAL 4 SKIRMISH MADNESS IN DECK 2077.bmp

    cnc-dry docks

    ScreenShot01752.bmpScreenShot01753.bmpScreenShot01754.bmpScreenShot01755.bmpScreenShot01756.bmpScreenShot01757.bmp

     

    cnc-facing worlds2079690536_FacingWorlds.thumb.png.27e6ea1e76c12d03e92e5a1643754af5.png

    cnc-outpost 23 firestorm(you will need a good computer to run this)

    ScreenShot01686.bmpScreenShot01687.bmpScreenShot01688.bmpScreenShot01695.bmpScreenShot01696.bmpScreenShot01690.bmp

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    cnc-biohazard

    ScreenShot01553.bmpScreenShot01576.bmpScreenShot01577.bmpScreenShot01579.bmpScreenShot01580.bmpScreenShot01686.bmp

    cnc-final destinationx4

    ScreenShot01519.bmpScreenShot01520.bmpScreenShot01521.bmpScreenShot01522.bmpScreenShot01523.bmp

    ScreenShot01520.bmp

    cnc-deck4

     

    ScreenShot01511.bmpScreenShot01513.bmpScreenShot01514.bmpScreenShot01515.bmpScreenShot01516.bmpScreenShot01519.bmpScreenShot01520.bmpScreenShot01521.bmpScreenShot01522.bmpScreenShot01523.bmp

    cnc-focusScreenShot01111.bmp

    ScreenShot01172.bmpScreenShot01173.bmpScreenShot01174.bmpScreenShot01175.bmpScreenShot01176.bmpScreenShot01177.bmp

    cnc-underlandScreenShot01121.bmpScreenShot01122.bmp

    ScreenShot01086.bmpScreenShot01087.bmpScreenShot01088.bmpScreenShot01089.bmpScreenShot01091.bmpScreenShot01092.bmp

     

     

    cnc deck17ScreenShot01696.bmp

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    ScreenShot00698.bmpScreenShot00705.bmpScreenShot00706.bmpScreenShot01086.bmpScreenShot01087.bmpScreenShot01088.bmpScreenShot01089.bmpScreenShot01091.bmpScreenShot01092.bmp

     

    cnc-finanical

    FINANICAL REMAKE IN 2020.bmpScreenShot01645.bmpScreenShot01647.bmpScreenShot01649.bmpScreenShot01641.bmpScreenShot01648.bmpScreenShot01650.bmpScreenShot01652.bmp

    cnc-outpost 23 2050(you will need a good computer to play on this map)

    UNREAL 4 Outpost 23 in the Morning in 2050.bmpUNREAL 4 Outpost 23 2050.bmpUNREAL 4 Outpost 23 in 2050.bmpUNREAL 4 The Time Portal to 2050.bmp

    cnc-outpost 23 2050 night

    UNREAL 4 Outpost 23 at night in 2050.bmpUNREAL 4 OUTPOST 23 AT NIGHT IN 2050(3).bmpUNREAL 4 DARK WORLD OF 2050 IN (OUTPOST 23).bmpUNREAL 4 Outpost 23 at Night in 2050(2).bmp

    well i hope you guys take the time and appericate the hard work that i have put in. all of this is my way of saying thank you to the developers for remaking the original c&c renegade, you guys made a beautiful dream come true and now its time to show the apperication. thanks to the community for answering my questions and helping me overall. dont worry there is more to come, this is not the end. the maps should be releasing from mid to end of august but until then keep calm and support the developers and be renegades

     

     

     

     

    • Like 4
    • Thanks 1
  4. 14 hours ago, Cheesemonk said:

    Personally, i love new maps, but i love full servers more. So if i will even see your maps entirely depends on if the server being used has your maps in rotation. I don't know what criteria the devs use for adding maps to the official servers, but it might be worth reaching out to them.

    Really though, even if the community was toxic as f!ck toward new maps (which it isn't), would you go to the effort of making 25 maps just to keep them to yourself and not release them?

    I am going to provide screenshots so that you know what the maps look like in better detail. I will create a new forum based on all 25 maps created by me.

  5. 11 minutes ago, StoneD said:

    Have you attempted to open these in RenX yet? Maps from UE4 are not the same for UDK. They are not cross compatible and do not use the same packaging system.

    No these maps are remakes that are made from UDK basically the same editor that Renegade X uses.

    By the way editor version i am using for Renegade X is outdated but regardless still works for Renegade X

  6. 54 minutes ago, limsup said:

    Are the maps made by you or any affiliate from scratch or are they modifications to existing maps or merely just a re-bundle of maps which already exist in the Forum's development section or download section?

    Map "packs" have little practical meaning in this game since practically no one uses manual download and installation of maps. Custom maps are decided upon by the server owners, who need to include them in their server's configuration, where map rotation is specified. 

    Then they need to set up a web server from which the maps in question would be downloaded to clients. It also has to be configured in a certain way, else downloaders would be stuck at a few KiloBytes per second transfer speed. 

    Lastly, there is the issue of shader compilation. For official maps [here: maps which are "bundled" in the base game], the shaders are already built by developers and included as part of the game. With custom maps, each client needs to build their own shader cache, which, depending on the performance of one's CPU may take as much as 5-10 minutes on the first load of the map, which would have most people thinking their game (or PC) has frozen.

    I guess if you have the means to properly educate your audience on how to install maps and to not quit while downloads and shader compilation happens, you could, in theory, have such map packs, but as one might see, regrettably it is not exactly a trivial endeavour.

    Well most of them are made from scratch but there are few maps that use vanilla assets such as Chill uses the Under map and Outpost 23 Firestorm uses Dust combined together including the graphical effects that I have orignally used for outpost 23 I created this map because of the fact that I was really excited about the new Firestorm trailer. Other than that most of the maps were made from scratch. Some of these maps are quite laggy due to the intense amount of assets and graphical effects that they use and unfortunately i am not fully able to complete the lighting on most of these maps(although they still look good) due to the fact that my laptop only has 4GB of RAM so it is extremely limited in terms of the amount of lighting that it can build.

    Alright I guess from your information I will have to release them separately. Thank you for the information though

  7. 6 hours ago, Cheesemonk said:

    Personally, i love new maps, but i love full servers more. So if i will even see your maps entirely depends on if the server being used has your maps in rotation. I don't know what criteria the devs use for adding maps to the official servers, but it might be worth reaching out to them.

    Really though, even if the community was toxic as f!ck toward new maps (which it isn't), would you go to the effort of making 25 maps just to keep them to yourself and not release them?

    Alright well thank you for the information and since you are interested i will list out all of them

    1. Outpost 23 (Unreal tournament 4)

    2. Sands (Unreal Tournament 4)

    3 LetoPolis (NickTest) (Unreal Tournament 4)

    4 BioHazard (Unreal Tournament 4)

    5 Final Destination (Spacer) (Unreal Tournament 4)

    6 Focus (Unreal Tournament 4)

    7 Deck 4 (Unreal Tournament 4)

    8 Deck 2077 (Unreal Tournament 4)

    9 Underland (Unreal Tournament 4)

    10 Battlefield X (Cannon) (Unreal Tournament 4)

    11 Outpost 23 in 2050 (Unreal Tournament 4) you will need a good computer to run this smoothly by the way

    12 Morbias (Unreal Tournament 4)

    13 Kanji/Highrise Krunker.io

    14 Chill (Unreal Tournament 4)

    15 Facing Worlds TDM (Unreal Tournament) 

    16 Facing Worlds C&C (Unreal Tournament)

    17 Dry Docks (Uncharted 3)

    18 Night Sands (Unreal Tournament 4)

    19 Outpost 23 Night (Unreal Tournament 4)

    20 Final Destination X4( I call it this only because of the fact that it has already three editions of the map that are already made. (Unreal Tournament 4)

    21. BioHazard Night (Unreal Tournament 4)

    22 Night Chill (Unreal Tournament 4)

    23. Finanical TDM (Kane and Lynch 2)

    24 Finanical C&C (Kane and Lynch 2)

    25 Outpost 23 in 2050 Night (Unreal Tournament 4)

    These are all the maps that have been completed some maps need updating such as Facing Worlds but most of them are now completed and need to be optimzed for future versions of Renegade X.

  8. Hi everyone it's been a while since I have been on the forums. I am currently working on a huge map pack that features currently 25 maps so I wanted to ask how friendly is the community when it comes to custom maps. I am asking this because this is my first time doing something like this so I wanted to know friendly the community is before I release the map pack when it is all finished.

    Any information would greatly be appreciated. Thank you.

  9. Hi Everyone I am working on a number of maps, I am fairly new to making maps but I have been able to make some impressive stuff without an update version of SDK.

    The first screenshot showscases CNC Underland X and this was insipred by an map called Underland in Unreal tournament 4. 

    I have screenshot of another map that I already finished that is called CNC Horizon. Let me know how you guys feel about my progress so far.

    Any information would be greatly appreciated. Thank you.

    Here are the screenshots20200317_180310.thumb.jpg.00d4b1c1f228f5ecd713da8353c34240.jpg

    20200317_180315.jpg

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    20200317_195737.jpg

  10. 1 hour ago, Fffreak9999 said:

    You need to add an INI file for the map.

     

    Look at the map config files in your directory, to learn how to make an INI file for your map.

    Oh don't worry I solved this issue myself already and I finished making my deathmatch map. Than you though.

  11. Hi everyone i just finshed making a deathmatch map but now I am trying to upload it to the game but whenever I try I can't see my map on the menu. If anyone knows how to solve this that would be great. Btw I am using the Beta 4 SDK so any information would be great. Thank you.

  12. HI everyone, I was wondering whether it is possible for anyone to find the map called HeXmountain as I really liked that map but because my computer isn't working properly I have to use my laptop which as a result I am not able to play on HeXmountain.

    Any information would greatly be appreciated thank you.

  13. On 11/26/2019 at 6:32 PM, roweboat said:

    my advice if playing against level 8 (or 9, search the forum level 9 bots, hint: search Cheetoz) play on maps with silos and base defenses. Cap the silo before adding the level 9 bots. Then hold out until heroic and you might have a chance =D

    Sorry for late message but I just played against level 8 (Godlike) bots in deathmatch and damn I hate the minigunners they kill you so quickly to the point you don't have enough time to react, the soldiers are pretty good although they can be annoying.

    • Like 1
  14. I know its been a while since i have been on the forums but i wanted to say thank you to the developers for making this amazing remake of c&c renegade and for improving the AI so much to the point. Skirmish is a blast, because i wanted to celebrate one year of Renegade X i decided to share some of the Skirmish experience with you guys. 

    Oh and i wanted to try to play against Godlike Bots (Level 8) so any advice would really be appericated.

    ScreenShot00646.bmpScreenShot00748.bmpScreenShot00733.bmpScreenShot00720.bmpScreenShot00734.bmpScreenShot00646.bmp1184383434_FirstgoodandSatifyingMatchagainstSkilledBots.thumb.png.be2ef7265c6f5b4f7a2e232e73320521.png

    • Like 3
  15. Hey guys its Been a while but I have news. Renegade X Just got mentioned in a video where they show a comparison between the original renegade and the renegade X and say why the Renegade X is better than the original. 

    Here is the video

     From 4:22 onwards they mention Renegade X

    • Like 6
    • Thanks 2
  16. 8 hours ago, roweboat said:

    I checked out the Level 9 bots... haha they are funny.

    All bots on my team immediately bought like 8 mammoth tanks. Nod bots for some reason bought a variety of tanks.

     

    Many times the bots will still not shoot but just ram into you or your tank. Bots also did quick work of two enemy structures without me ever being near them. Although opposing bot team never seemed to make it far into my base.

    Intresting thanks for the Information I will look into the level 9 bots and see how it goes.

    • Like 1
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